# packages/text/src/lib/bounds.ts
This is the source snapshot used to build these API details. [View this revision on GitHub](https://github.com/benlesh/pibbl/blob/272a94aaf62e0bd6ad8726a4c607a76a9ec44ca1/packages/text/src/lib/bounds.ts#L8).

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<pre class="api-source"><code><span id="L1"><a href="#L1" aria-label="Line 1">1</a> import type { TextGeometryResult } from '../index.js';</span>
<span id="L2"><a href="#L2" aria-label="Line 2">2</a> import type { PathGeometry } from &quot;@pibbl/core&quot;;</span>
<span id="L3"><a href="#L3" aria-label="Line 3">3</a> /**</span>
<span id="L4"><a href="#L4" aria-label="Line 4">4</a>  * Axis-aligned bounds of visible glyph outlines in logical output coordinates.</span>
<span id="L5"><a href="#L5" aria-label="Line 5">5</a>  *</span>
<span id="L6"><a href="#L6" aria-label="Line 6">6</a>  * @see {@link TextGeometryResult}</span>
<span id="L7"><a href="#L7" aria-label="Line 7">7</a>  */</span>
<span id="L8"><a href="#L8" aria-label="Line 8">8</a> export interface InkBounds {</span>
<span id="L9"><a href="#L9" aria-label="Line 9">9</a>   /**</span>
<span id="L10"><a href="#L10" aria-label="Line 10">10</a>    * Horizontal coordinate or displacement in the containing coordinate system. See</span>
<span id="L11"><a href="#L11" aria-label="Line 11">11</a>    * {@link InkBounds}.</span>
<span id="L12"><a href="#L12" aria-label="Line 12">12</a>    */</span>
<span id="L13"><a href="#L13" aria-label="Line 13">13</a>   readonly x: number;</span>
<span id="L14"><a href="#L14" aria-label="Line 14">14</a>   /**</span>
<span id="L15"><a href="#L15" aria-label="Line 15">15</a>    * Vertical coordinate or displacement in the containing coordinate system. See {@link InkBounds}</span>
<span id="L16"><a href="#L16" aria-label="Line 16">16</a>    * .</span>
<span id="L17"><a href="#L17" aria-label="Line 17">17</a>    */</span>
<span id="L18"><a href="#L18" aria-label="Line 18">18</a>   readonly y: number;</span>
<span id="L19"><a href="#L19" aria-label="Line 19">19</a>   /**</span>
<span id="L20"><a href="#L20" aria-label="Line 20">20</a>    * Horizontal extent in the units of the containing geometry or surface. See {@link InkBounds}.</span>
<span id="L21"><a href="#L21" aria-label="Line 21">21</a>    */</span>
<span id="L22"><a href="#L22" aria-label="Line 22">22</a>   readonly width: number;</span>
<span id="L23"><a href="#L23" aria-label="Line 23">23</a>   /** Vertical extent in the units of the containing geometry or surface. See {@link InkBounds}. */</span>
<span id="L24"><a href="#L24" aria-label="Line 24">24</a>   readonly height: number;</span>
<span id="L25"><a href="#L25" aria-label="Line 25">25</a> }</span>
<span id="L26"><a href="#L26" aria-label="Line 26">26</a> /** Curve extrema, not control-point bounds. One linear traversal; no flattening. */</span>
<span id="L27"><a href="#L27" aria-label="Line 27">27</a> export function inkBounds(path: PathGeometry): Readonly&lt;InkBounds&gt; | null {</span>
<span id="L28"><a href="#L28" aria-label="Line 28">28</a>   let minX = Infinity,</span>
<span id="L29"><a href="#L29" aria-label="Line 29">29</a>     minY = Infinity,</span>
<span id="L30"><a href="#L30" aria-label="Line 30">30</a>     maxX = -Infinity,</span>
<span id="L31"><a href="#L31" aria-label="Line 31">31</a>     maxY = -Infinity;</span>
<span id="L32"><a href="#L32" aria-label="Line 32">32</a>   let x = 0,</span>
<span id="L33"><a href="#L33" aria-label="Line 33">33</a>     y = 0,</span>
<span id="L34"><a href="#L34" aria-label="Line 34">34</a>     startX = 0,</span>
<span id="L35"><a href="#L35" aria-label="Line 35">35</a>     startY = 0;</span>
<span id="L36"><a href="#L36" aria-label="Line 36">36</a>   const include = (a: number, b: number) =&gt; {</span>
<span id="L37"><a href="#L37" aria-label="Line 37">37</a>     minX = Math.min(minX, a);</span>
<span id="L38"><a href="#L38" aria-label="Line 38">38</a>     maxX = Math.max(maxX, a);</span>
<span id="L39"><a href="#L39" aria-label="Line 39">39</a>     minY = Math.min(minY, b);</span>
<span id="L40"><a href="#L40" aria-label="Line 40">40</a>     maxY = Math.max(maxY, b);</span>
<span id="L41"><a href="#L41" aria-label="Line 41">41</a>   };</span>
<span id="L42"><a href="#L42" aria-label="Line 42">42</a>   const cubicRoots = (p0: number, p1: number, p2: number, p3: number) =&gt; {</span>
<span id="L43"><a href="#L43" aria-label="Line 43">43</a>     // Normalize first to keep coefficient arithmetic finite for large coordinates.</span>
<span id="L44"><a href="#L44" aria-label="Line 44">44</a>     const scale = Math.max(</span>
<span id="L45"><a href="#L45" aria-label="Line 45">45</a>       Math.abs(p0),</span>
<span id="L46"><a href="#L46" aria-label="Line 46">46</a>       Math.abs(p1),</span>
<span id="L47"><a href="#L47" aria-label="Line 47">47</a>       Math.abs(p2),</span>
<span id="L48"><a href="#L48" aria-label="Line 48">48</a>       Math.abs(p3),</span>
<span id="L49"><a href="#L49" aria-label="Line 49">49</a>       1,</span>
<span id="L50"><a href="#L50" aria-label="Line 50">50</a>     );</span>
<span id="L51"><a href="#L51" aria-label="Line 51">51</a>     p0 /= scale;</span>
<span id="L52"><a href="#L52" aria-label="Line 52">52</a>     p1 /= scale;</span>
<span id="L53"><a href="#L53" aria-label="Line 53">53</a>     p2 /= scale;</span>
<span id="L54"><a href="#L54" aria-label="Line 54">54</a>     p3 /= scale;</span>
<span id="L55"><a href="#L55" aria-label="Line 55">55</a>     const a = -p0 + 3 * p1 - 3 * p2 + p3;</span>
<span id="L56"><a href="#L56" aria-label="Line 56">56</a>     const b = 2 * (p0 - 2 * p1 + p2),</span>
<span id="L57"><a href="#L57" aria-label="Line 57">57</a>       c = p1 - p0;</span>
<span id="L58"><a href="#L58" aria-label="Line 58">58</a>     if (a === 0) return b === 0 ? [] : [-c / b];</span>
<span id="L59"><a href="#L59" aria-label="Line 59">59</a>     const discriminant = b * b - 4 * a * c;</span>
<span id="L60"><a href="#L60" aria-label="Line 60">60</a>     if (discriminant &lt; 0) return [];</span>
<span id="L61"><a href="#L61" aria-label="Line 61">61</a>     const q = -0.5 * (b + (b &lt; 0 ? -1 : 1) * Math.sqrt(discriminant));</span>
<span id="L62"><a href="#L62" aria-label="Line 62">62</a>     return q === 0 ? [-b / (2 * a)] : [q / a, c / q];</span>
<span id="L63"><a href="#L63" aria-label="Line 63">63</a>   };</span>
<span id="L64"><a href="#L64" aria-label="Line 64">64</a>   const lerp = (a: number, b: number, t: number) =&gt; a * (1 - t) + b * t;</span>
<span id="L65"><a href="#L65" aria-label="Line 65">65</a>   const quadratic = (a: number, b: number, c: number, t: number) =&gt;</span>
<span id="L66"><a href="#L66" aria-label="Line 66">66</a>     lerp(lerp(a, b, t), lerp(b, c, t), t);</span>
<span id="L67"><a href="#L67" aria-label="Line 67">67</a>   const cubic = (a: number, b: number, c: number, d: number, t: number) =&gt;</span>
<span id="L68"><a href="#L68" aria-label="Line 68">68</a>     lerp(quadratic(a, b, c, t), quadratic(b, c, d, t), t);</span>
<span id="L69"><a href="#L69" aria-label="Line 69">69</a>   for (const segment of path) {</span>
<span id="L70"><a href="#L70" aria-label="Line 70">70</a>     if (segment.type === &quot;move&quot;) {</span>
<span id="L71"><a href="#L71" aria-label="Line 71">71</a>       x = startX = segment.x;</span>
<span id="L72"><a href="#L72" aria-label="Line 72">72</a>       y = startY = segment.y;</span>
<span id="L73"><a href="#L73" aria-label="Line 73">73</a>       continue;</span>
<span id="L74"><a href="#L74" aria-label="Line 74">74</a>     }</span>
<span id="L75"><a href="#L75" aria-label="Line 75">75</a>     if (segment.type === &quot;close&quot;) {</span>
<span id="L76"><a href="#L76" aria-label="Line 76">76</a>       if (x !== startX || y !== startY) {</span>
<span id="L77"><a href="#L77" aria-label="Line 77">77</a>         include(x, y);</span>
<span id="L78"><a href="#L78" aria-label="Line 78">78</a>         include(startX, startY);</span>
<span id="L79"><a href="#L79" aria-label="Line 79">79</a>       }</span>
<span id="L80"><a href="#L80" aria-label="Line 80">80</a>       x = startX;</span>
<span id="L81"><a href="#L81" aria-label="Line 81">81</a>       y = startY;</span>
<span id="L82"><a href="#L82" aria-label="Line 82">82</a>       continue;</span>
<span id="L83"><a href="#L83" aria-label="Line 83">83</a>     }</span>
<span id="L84"><a href="#L84" aria-label="Line 84">84</a>     if (segment.type === &quot;arc&quot;)</span>
<span id="L85"><a href="#L85" aria-label="Line 85">85</a>       throw new Error(&quot;Font outlines cannot contain analytic arc commands.&quot;);</span>
<span id="L86"><a href="#L86" aria-label="Line 86">86</a>     include(x, y);</span>
<span id="L87"><a href="#L87" aria-label="Line 87">87</a>     include(segment.x, segment.y);</span>
<span id="L88"><a href="#L88" aria-label="Line 88">88</a>     if (segment.type === &quot;quadratic&quot;) {</span>
<span id="L89"><a href="#L89" aria-label="Line 89">89</a>       const root = (a: number, b: number, c: number) =&gt; {</span>
<span id="L90"><a href="#L90" aria-label="Line 90">90</a>         const scale = Math.max(Math.abs(a), Math.abs(b), Math.abs(c), 1);</span>
<span id="L91"><a href="#L91" aria-label="Line 91">91</a>         a /= scale;</span>
<span id="L92"><a href="#L92" aria-label="Line 92">92</a>         b /= scale;</span>
<span id="L93"><a href="#L93" aria-label="Line 93">93</a>         c /= scale;</span>
<span id="L94"><a href="#L94" aria-label="Line 94">94</a>         return (a - b) / (a - 2 * b + c);</span>
<span id="L95"><a href="#L95" aria-label="Line 95">95</a>       };</span>
<span id="L96"><a href="#L96" aria-label="Line 96">96</a>       for (const t of [</span>
<span id="L97"><a href="#L97" aria-label="Line 97">97</a>         root(x, segment.cpx, segment.x),</span>
<span id="L98"><a href="#L98" aria-label="Line 98">98</a>         root(y, segment.cpy, segment.y),</span>
<span id="L99"><a href="#L99" aria-label="Line 99">99</a>       ]) {</span>
<span id="L100"><a href="#L100" aria-label="Line 100">100</a>         if (t &gt; 0 &amp;&amp; t &lt; 1)</span>
<span id="L101"><a href="#L101" aria-label="Line 101">101</a>           include(</span>
<span id="L102"><a href="#L102" aria-label="Line 102">102</a>             quadratic(x, segment.cpx, segment.x, t),</span>
<span id="L103"><a href="#L103" aria-label="Line 103">103</a>             quadratic(y, segment.cpy, segment.y, t),</span>
<span id="L104"><a href="#L104" aria-label="Line 104">104</a>           );</span>
<span id="L105"><a href="#L105" aria-label="Line 105">105</a>       }</span>
<span id="L106"><a href="#L106" aria-label="Line 106">106</a>     } else if (segment.type === &quot;cubic&quot;) {</span>
<span id="L107"><a href="#L107" aria-label="Line 107">107</a>       for (const t of [</span>
<span id="L108"><a href="#L108" aria-label="Line 108">108</a>         ...cubicRoots(x, segment.cp1x, segment.cp2x, segment.x),</span>
<span id="L109"><a href="#L109" aria-label="Line 109">109</a>         ...cubicRoots(y, segment.cp1y, segment.cp2y, segment.y),</span>
<span id="L110"><a href="#L110" aria-label="Line 110">110</a>       ]) {</span>
<span id="L111"><a href="#L111" aria-label="Line 111">111</a>         if (t &gt; 0 &amp;&amp; t &lt; 1)</span>
<span id="L112"><a href="#L112" aria-label="Line 112">112</a>           include(</span>
<span id="L113"><a href="#L113" aria-label="Line 113">113</a>             cubic(x, segment.cp1x, segment.cp2x, segment.x, t),</span>
<span id="L114"><a href="#L114" aria-label="Line 114">114</a>             cubic(y, segment.cp1y, segment.cp2y, segment.y, t),</span>
<span id="L115"><a href="#L115" aria-label="Line 115">115</a>           );</span>
<span id="L116"><a href="#L116" aria-label="Line 116">116</a>       }</span>
<span id="L117"><a href="#L117" aria-label="Line 117">117</a>     }</span>
<span id="L118"><a href="#L118" aria-label="Line 118">118</a>     x = segment.x;</span>
<span id="L119"><a href="#L119" aria-label="Line 119">119</a>     y = segment.y;</span>
<span id="L120"><a href="#L120" aria-label="Line 120">120</a>   }</span>
<span id="L121"><a href="#L121" aria-label="Line 121">121</a>   if (minX === Infinity) return null;</span>
<span id="L122"><a href="#L122" aria-label="Line 122">122</a>   const result = { x: minX, y: minY, width: maxX - minX, height: maxY - minY };</span>
<span id="L123"><a href="#L123" aria-label="Line 123">123</a>   if (!Object.values(result).every(Number.isFinite))</span>
<span id="L124"><a href="#L124" aria-label="Line 124">124</a>     throw new RangeError(&quot;Outline bounds overflow.&quot;);</span>
<span id="L125"><a href="#L125" aria-label="Line 125">125</a>   return Object.freeze(result);</span>
<span id="L126"><a href="#L126" aria-label="Line 126">126</a> }</span>
<span id="L127"><a href="#L127" aria-label="Line 127">127</a> </span></code></pre>

## Documentation version

Documentation built with @pibbl/core 0.0.2, revision 272a94a. ALPHA — NOT FOR PRODUCTION USE.
