# packages/core/src/lib/textures/texture.ts
This is the source snapshot used to build these API details. [View this revision on GitHub](https://github.com/benlesh/pibbl/blob/272a94aaf62e0bd6ad8726a4c607a76a9ec44ca1/packages/core/src/lib/textures/texture.ts#L565).

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<pre class="api-source"><code><span id="L1"><a href="#L1" aria-label="Line 1">1</a> import { GLOBAL_STATE } from &quot;../global-state.js&quot;;</span>
<span id="L2"><a href="#L2" aria-label="Line 2">2</a> import {</span>
<span id="L3"><a href="#L3" aria-label="Line 3">3</a>   requireHookContext,</span>
<span id="L4"><a href="#L4" aria-label="Line 4">4</a>   useHookSlot,</span>
<span id="L5"><a href="#L5" aria-label="Line 5">5</a>   withHooksForbidden,</span>
<span id="L6"><a href="#L6" aria-label="Line 6">6</a> } from &quot;../hooks/hook-slot.js&quot;;</span>
<span id="L7"><a href="#L7" aria-label="Line 7">7</a> import { registerAdvanceParticipant } from &quot;../scheduler/realm-scheduler.js&quot;;</span>
<span id="L8"><a href="#L8" aria-label="Line 8">8</a> import { signal } from &quot;../signals/graph.js&quot;;</span>
<span id="L9"><a href="#L9" aria-label="Line 9">9</a> import type { PibblInstance, RenderingContext2D } from &quot;../types.js&quot;;</span>
<span id="L10"><a href="#L10" aria-label="Line 10">10</a> import {</span>
<span id="L11"><a href="#L11" aria-label="Line 11">11</a>   registerTexturePaint,</span>
<span id="L12"><a href="#L12" aria-label="Line 12">12</a>   type BorrowedTextureRaster,</span>
<span id="L13"><a href="#L13" aria-label="Line 13">13</a>   type TexturePaint,</span>
<span id="L14"><a href="#L14" aria-label="Line 14">14</a>   type TexturePlacement,</span>
<span id="L15"><a href="#L15" aria-label="Line 15">15</a> } from &quot;./texture-protocol.js&quot;;</span>
<span id="L16"><a href="#L16" aria-label="Line 16">16</a> </span>
<span id="L17"><a href="#L17" aria-label="Line 17">17</a> export type { TexturePaint, TexturePlacement } from &quot;./texture-protocol.js&quot;;</span>
<span id="L18"><a href="#L18" aria-label="Line 18">18</a> </span>
<span id="L19"><a href="#L19" aria-label="Line 19">19</a> declare const recipeBrand: unique symbol;</span>
<span id="L20"><a href="#L20" aria-label="Line 20">20</a> /**</span>
<span id="L21"><a href="#L21" aria-label="Line 21">21</a>  * A mount-owned texture handle that provides paint and accepts recipe messages.</span>
<span id="L22"><a href="#L22" aria-label="Line 22">22</a>  *</span>
<span id="L23"><a href="#L23" aria-label="Line 23">23</a>  * @see {@link TexturePaint}</span>
<span id="L24"><a href="#L24" aria-label="Line 24">24</a>  * @see {@link TexturePlacement}</span>
<span id="L25"><a href="#L25" aria-label="Line 25">25</a>  * @see {@link useTexture}</span>
<span id="L26"><a href="#L26" aria-label="Line 26">26</a>  */</span>
<span id="L27"><a href="#L27" aria-label="Line 27">27</a> export interface Texture&lt;Message = never&gt; extends TexturePaint {</span>
<span id="L28"><a href="#L28" aria-label="Line 28">28</a>   /**</span>
<span id="L29"><a href="#L29" aria-label="Line 29">29</a>    * Delivers a typed message to the mounted recipe instance. See {@link Texture}.</span>
<span id="L30"><a href="#L30" aria-label="Line 30">30</a>    * @param message - Message delivered to the texture definition's receive callback.</span>
<span id="L31"><a href="#L31" aria-label="Line 31">31</a>    */</span>
<span id="L32"><a href="#L32" aria-label="Line 32">32</a>   send(message: Message): void;</span>
<span id="L33"><a href="#L33" aria-label="Line 33">33</a>   /**</span>
<span id="L34"><a href="#L34" aria-label="Line 34">34</a>    * Returns a paint view with the requested placement while retaining the same texture ownership.</span>
<span id="L35"><a href="#L35" aria-label="Line 35">35</a>    * See {@link TexturePaint}.</span>
<span id="L36"><a href="#L36" aria-label="Line 36">36</a>    * @param placement - Destination bounds and texture placement policy. See</span>
<span id="L37"><a href="#L37" aria-label="Line 37">37</a>    * {@link TexturePlacement} .</span>
<span id="L38"><a href="#L38" aria-label="Line 38">38</a>    * @returns A paint descriptor referencing this mounted texture. See {@link TexturePaint}.</span>
<span id="L39"><a href="#L39" aria-label="Line 39">39</a>    */</span>
<span id="L40"><a href="#L40" aria-label="Line 40">40</a>   paint(placement: TexturePlacement): TexturePaint;</span>
<span id="L41"><a href="#L41" aria-label="Line 41">41</a> }</span>
<span id="L42"><a href="#L42" aria-label="Line 42">42</a> /**</span>
<span id="L43"><a href="#L43" aria-label="Line 43">43</a>  * Resolution and runtime configuration for a mounted texture recipe.</span>
<span id="L44"><a href="#L44" aria-label="Line 44">44</a>  *</span>
<span id="L45"><a href="#L45" aria-label="Line 45">45</a>  * @see {@link useTexture}</span>
<span id="L46"><a href="#L46" aria-label="Line 46">46</a>  */</span>
<span id="L47"><a href="#L47" aria-label="Line 47">47</a> export interface TextureOptions {</span>
<span id="L48"><a href="#L48" aria-label="Line 48">48</a>   /** Dimensions of the simulation or raster grid. See {@link TextureOptions}. */</span>
<span id="L49"><a href="#L49" aria-label="Line 49">49</a>   readonly resolution?: {</span>
<span id="L50"><a href="#L50" aria-label="Line 50">50</a>     /**</span>
<span id="L51"><a href="#L51" aria-label="Line 51">51</a>      * Horizontal extent in the units of the containing geometry or surface. See</span>
<span id="L52"><a href="#L52" aria-label="Line 52">52</a>      * {@link TextureOptions}.</span>
<span id="L53"><a href="#L53" aria-label="Line 53">53</a>      */</span>
<span id="L54"><a href="#L54" aria-label="Line 54">54</a>     readonly width: number;</span>
<span id="L55"><a href="#L55" aria-label="Line 55">55</a>     /**</span>
<span id="L56"><a href="#L56" aria-label="Line 56">56</a>      * Vertical extent in the units of the containing geometry or surface. See</span>
<span id="L57"><a href="#L57" aria-label="Line 57">57</a>      * {@link TextureOptions}.</span>
<span id="L58"><a href="#L58" aria-label="Line 58">58</a>      */</span>
<span id="L59"><a href="#L59" aria-label="Line 59">59</a>     readonly height: number;</span>
<span id="L60"><a href="#L60" aria-label="Line 60">60</a>   };</span>
<span id="L61"><a href="#L61" aria-label="Line 61">61</a>   /** Ordered colors used to present texture intensity. See {@link TextureOptions}. */</span>
<span id="L62"><a href="#L62" aria-label="Line 62">62</a>   readonly palette?: readonly string[];</span>
<span id="L63"><a href="#L63" aria-label="Line 63">63</a> }</span>
<span id="L64"><a href="#L64" aria-label="Line 64">64</a> /**</span>
<span id="L65"><a href="#L65" aria-label="Line 65">65</a>  * Surface and invalidation facilities supplied to texture lifecycle callbacks.</span>
<span id="L66"><a href="#L66" aria-label="Line 66">66</a>  *</span>
<span id="L67"><a href="#L67" aria-label="Line 67">67</a>  * @see {@link TextureDefinition}</span>
<span id="L68"><a href="#L68" aria-label="Line 68">68</a>  */</span>
<span id="L69"><a href="#L69" aria-label="Line 69">69</a> export interface TextureContext {</span>
<span id="L70"><a href="#L70" aria-label="Line 70">70</a>   /** Canvas surface associated with this resource or mount. See {@link TextureContext}. */</span>
<span id="L71"><a href="#L71" aria-label="Line 71">71</a>   readonly canvas: OffscreenCanvas;</span>
<span id="L72"><a href="#L72" aria-label="Line 72">72</a>   /** Ordered colors used to present texture intensity. See {@link TextureContext}. */</span>
<span id="L73"><a href="#L73" aria-label="Line 73">73</a>   readonly palette: readonly string[] | undefined;</span>
<span id="L74"><a href="#L74" aria-label="Line 74">74</a>   /** Marks the source pixels dirty and requests a Pibbl update. */</span>
<span id="L75"><a href="#L75" aria-label="Line 75">75</a>   invalidate(): void;</span>
<span id="L76"><a href="#L76" aria-label="Line 76">76</a>   /** Requests another Pibbl frame; implementations stop by not requesting again. */</span>
<span id="L77"><a href="#L77" aria-label="Line 77">77</a>   requestFrame(): void;</span>
<span id="L78"><a href="#L78" aria-label="Line 78">78</a> }</span>
<span id="L79"><a href="#L79" aria-label="Line 79">79</a> /**</span>
<span id="L80"><a href="#L80" aria-label="Line 80">80</a>  * Shared logical time and elapsed milliseconds supplied while advancing a texture.</span>
<span id="L81"><a href="#L81" aria-label="Line 81">81</a>  *</span>
<span id="L82"><a href="#L82" aria-label="Line 82">82</a>  * @see {@link TextureDefinition}</span>
<span id="L83"><a href="#L83" aria-label="Line 83">83</a>  */</span>
<span id="L84"><a href="#L84" aria-label="Line 84">84</a> export interface TextureFrame {</span>
<span id="L85"><a href="#L85" aria-label="Line 85">85</a>   /** Elapsed time since the preceding texture frame, in milliseconds. See {@link TextureFrame}. */</span>
<span id="L86"><a href="#L86" aria-label="Line 86">86</a>   readonly delta: number;</span>
<span id="L87"><a href="#L87" aria-label="Line 87">87</a>   /** Current shared logical time, in milliseconds. See {@link TextureFrame}. */</span>
<span id="L88"><a href="#L88" aria-label="Line 88">88</a>   readonly time: number;</span>
<span id="L89"><a href="#L89" aria-label="Line 89">89</a> }</span>
<span id="L90"><a href="#L90" aria-label="Line 90">90</a> /**</span>
<span id="L91"><a href="#L91" aria-label="Line 91">91</a>  * Lifecycle callbacks for creating, updating, painting, and disposing texture resources.</span>
<span id="L92"><a href="#L92" aria-label="Line 92">92</a>  *</span>
<span id="L93"><a href="#L93" aria-label="Line 93">93</a>  * @see {@link TexturePlacement}</span>
<span id="L94"><a href="#L94" aria-label="Line 94">94</a>  * @see {@link TextureContext}</span>
<span id="L95"><a href="#L95" aria-label="Line 95">95</a>  * @see {@link TextureFrame}</span>
<span id="L96"><a href="#L96" aria-label="Line 96">96</a>  * @see {@link defineTexture}</span>
<span id="L97"><a href="#L97" aria-label="Line 97">97</a>  */</span>
<span id="L98"><a href="#L98" aria-label="Line 98">98</a> export interface TextureDefinition&lt;Config, State, Message = never&gt; {</span>
<span id="L99"><a href="#L99" aria-label="Line 99">99</a>   /**</span>
<span id="L100"><a href="#L100" aria-label="Line 100">100</a>    * Texture placement used when no paint-specific override is supplied. See</span>
<span id="L101"><a href="#L101" aria-label="Line 101">101</a>    * {@link TexturePlacement}.</span>
<span id="L102"><a href="#L102" aria-label="Line 102">102</a>    */</span>
<span id="L103"><a href="#L103" aria-label="Line 103">103</a>   readonly defaultPlacement?: TexturePlacement;</span>
<span id="L104"><a href="#L104" aria-label="Line 104">104</a>   /**</span>
<span id="L105"><a href="#L105" aria-label="Line 105">105</a>    * Allocates state for a mounted texture recipe. See {@link TextureDefinition}.</span>
<span id="L106"><a href="#L106" aria-label="Line 106">106</a>    * @param context - Texture-owned drawing surface and scheduling services. See</span>
<span id="L107"><a href="#L107" aria-label="Line 107">107</a>    * {@link TextureContext} .</span>
<span id="L108"><a href="#L108" aria-label="Line 108">108</a>    * @param config - Initial recipe configuration.</span>
<span id="L109"><a href="#L109" aria-label="Line 109">109</a>    * @returns State retained for this mounted texture lifetime.</span>
<span id="L110"><a href="#L110" aria-label="Line 110">110</a>    */</span>
<span id="L111"><a href="#L111" aria-label="Line 111">111</a>   create(context: TextureContext, config: Readonly&lt;Config&gt;): State;</span>
<span id="L112"><a href="#L112" aria-label="Line 112">112</a>   /**</span>
<span id="L113"><a href="#L113" aria-label="Line 113">113</a>    * Updates existing state when the recipe configuration changes. See {@link TextureDefinition}.</span>
<span id="L114"><a href="#L114" aria-label="Line 114">114</a>    * @param state - State returned by create.</span>
<span id="L115"><a href="#L115" aria-label="Line 115">115</a>    * @param config - Latest recipe configuration.</span>
<span id="L116"><a href="#L116" aria-label="Line 116">116</a>    * @param context - Texture-owned drawing surface and scheduling services. See</span>
<span id="L117"><a href="#L117" aria-label="Line 117">117</a>    * {@link TextureContext} .</span>
<span id="L118"><a href="#L118" aria-label="Line 118">118</a>    */</span>
<span id="L119"><a href="#L119" aria-label="Line 119">119</a>   update?(state: State, config: Readonly&lt;Config&gt;, context: TextureContext): void;</span>
<span id="L120"><a href="#L120" aria-label="Line 120">120</a>   /**</span>
<span id="L121"><a href="#L121" aria-label="Line 121">121</a>    * Handles a typed application message for this recipe instance. See {@link TextureDefinition}.</span>
<span id="L122"><a href="#L122" aria-label="Line 122">122</a>    * @param state - State returned by create.</span>
<span id="L123"><a href="#L123" aria-label="Line 123">123</a>    * @param message - Message sent through the mounted texture handle.</span>
<span id="L124"><a href="#L124" aria-label="Line 124">124</a>    * @param context - Texture-owned drawing surface and scheduling services. See</span>
<span id="L125"><a href="#L125" aria-label="Line 125">125</a>    * {@link TextureContext} .</span>
<span id="L126"><a href="#L126" aria-label="Line 126">126</a>    */</span>
<span id="L127"><a href="#L127" aria-label="Line 127">127</a>   receive?(state: State, message: Message, context: TextureContext): void;</span>
<span id="L128"><a href="#L128" aria-label="Line 128">128</a>   /**</span>
<span id="L129"><a href="#L129" aria-label="Line 129">129</a>    * Advances simulation using the shared Pibbl frame timing. See {@link TextureDefinition}.</span>
<span id="L130"><a href="#L130" aria-label="Line 130">130</a>    * @param state - State returned by create.</span>
<span id="L131"><a href="#L131" aria-label="Line 131">131</a>    * @param frame - Shared animation time and delta. See {@link TextureFrame}.</span>
<span id="L132"><a href="#L132" aria-label="Line 132">132</a>    * @param context - Texture-owned drawing surface and scheduling services. See</span>
<span id="L133"><a href="#L133" aria-label="Line 133">133</a>    * {@link TextureContext} .</span>
<span id="L134"><a href="#L134" aria-label="Line 134">134</a>    */</span>
<span id="L135"><a href="#L135" aria-label="Line 135">135</a>   advance?(state: State, frame: TextureFrame, context: TextureContext): void;</span>
<span id="L136"><a href="#L136" aria-label="Line 136">136</a>   /**</span>
<span id="L137"><a href="#L137" aria-label="Line 137">137</a>    * Draws current texture pixels into the owned offscreen surface. See {@link TextureDefinition}.</span>
<span id="L138"><a href="#L138" aria-label="Line 138">138</a>    * @param state - State returned by create.</span>
<span id="L139"><a href="#L139" aria-label="Line 139">139</a>    * @param context - Texture-owned drawing surface and scheduling services. See</span>
<span id="L140"><a href="#L140" aria-label="Line 140">140</a>    * {@link TextureContext} .</span>
<span id="L141"><a href="#L141" aria-label="Line 141">141</a>    */</span>
<span id="L142"><a href="#L142" aria-label="Line 142">142</a>   rasterize(state: State, context: TextureContext): void;</span>
<span id="L143"><a href="#L143" aria-label="Line 143">143</a>   /**</span>
<span id="L144"><a href="#L144" aria-label="Line 144">144</a>    * Releases state and resources when the mounted texture is disposed. See</span>
<span id="L145"><a href="#L145" aria-label="Line 145">145</a>    * {@link TextureDefinition}.</span>
<span id="L146"><a href="#L146" aria-label="Line 146">146</a>    * @param state - State returned by create.</span>
<span id="L147"><a href="#L147" aria-label="Line 147">147</a>    * @param context - Texture-owned drawing surface and scheduling services. See</span>
<span id="L148"><a href="#L148" aria-label="Line 148">148</a>    * {@link TextureContext} .</span>
<span id="L149"><a href="#L149" aria-label="Line 149">149</a>    */</span>
<span id="L150"><a href="#L150" aria-label="Line 150">150</a>   dispose?(state: State, context: TextureContext): void;</span>
<span id="L151"><a href="#L151" aria-label="Line 151">151</a> }</span>
<span id="L152"><a href="#L152" aria-label="Line 152">152</a> /**</span>
<span id="L153"><a href="#L153" aria-label="Line 153">153</a>  * A reusable texture definition together with the options used to instantiate it.</span>
<span id="L154"><a href="#L154" aria-label="Line 154">154</a>  *</span>
<span id="L155"><a href="#L155" aria-label="Line 155">155</a>  * @see {@link defineTexture}</span>
<span id="L156"><a href="#L156" aria-label="Line 156">156</a>  * @see {@link useTexture}</span>
<span id="L157"><a href="#L157" aria-label="Line 157">157</a>  */</span>
<span id="L158"><a href="#L158" aria-label="Line 158">158</a> export interface TextureRecipe&lt;Message = never&gt; {</span>
<span id="L159"><a href="#L159" aria-label="Line 159">159</a>   readonly [recipeBrand]: (message: Message) =&gt; Message;</span>
<span id="L160"><a href="#L160" aria-label="Line 160">160</a> }</span>
<span id="L161"><a href="#L161" aria-label="Line 161">161</a> type Definition = TextureDefinition&lt;any, any, any&gt;;</span>
<span id="L162"><a href="#L162" aria-label="Line 162">162</a> interface Recipe {</span>
<span id="L163"><a href="#L163" aria-label="Line 163">163</a>   definition: Definition;</span>
<span id="L164"><a href="#L164" aria-label="Line 164">164</a>   config: any;</span>
<span id="L165"><a href="#L165" aria-label="Line 165">165</a> }</span>
<span id="L166"><a href="#L166" aria-label="Line 166">166</a> const recipes = new WeakMap&lt;object, Recipe&gt;();</span>
<span id="L167"><a href="#L167" aria-label="Line 167">167</a> </span>
<span id="L168"><a href="#L168" aria-label="Line 168">168</a> /**</span>
<span id="L169"><a href="#L169" aria-label="Line 169">169</a>  * Defines a pure recipe factory; resource allocation starts at useTexture.</span>
<span id="L170"><a href="#L170" aria-label="Line 170">170</a>  *</span>
<span id="L171"><a href="#L171" aria-label="Line 171">171</a>  * @param definition - State creation, update, simulation, rasterization, and disposal callbacks.</span>
<span id="L172"><a href="#L172" aria-label="Line 172">172</a>  * See {@link TextureDefinition} .</span>
<span id="L173"><a href="#L173" aria-label="Line 173">173</a>  * @returns A configuration-to-recipe factory; resources are allocated when a recipe is mounted.</span>
<span id="L174"><a href="#L174" aria-label="Line 174">174</a>  * See {@link TextureRecipe} .</span>
<span id="L175"><a href="#L175" aria-label="Line 175">175</a>  *</span>
<span id="L176"><a href="#L176" aria-label="Line 176">176</a>  * @see {@link TextureDefinition}</span>
<span id="L177"><a href="#L177" aria-label="Line 177">177</a>  * @see {@link TextureRecipe}</span>
<span id="L178"><a href="#L178" aria-label="Line 178">178</a>  */</span>
<span id="L179"><a href="#L179" aria-label="Line 179">179</a> export function defineTexture&lt;Config, State, Message = never&gt;(</span>
<span id="L180"><a href="#L180" aria-label="Line 180">180</a>   definition: TextureDefinition&lt;Config, State, Message&gt;,</span>
<span id="L181"><a href="#L181" aria-label="Line 181">181</a> ): (config: Config) =&gt; TextureRecipe&lt;Message&gt; {</span>
<span id="L182"><a href="#L182" aria-label="Line 182">182</a>   const stable = Object.freeze({ ...definition });</span>
<span id="L183"><a href="#L183" aria-label="Line 183">183</a>   return (config) =&gt; {</span>
<span id="L184"><a href="#L184" aria-label="Line 184">184</a>     const recipe = Object.freeze({}) as TextureRecipe&lt;Message&gt;;</span>
<span id="L185"><a href="#L185" aria-label="Line 185">185</a>     recipes.set(recipe, {</span>
<span id="L186"><a href="#L186" aria-label="Line 186">186</a>       definition: stable,</span>
<span id="L187"><a href="#L187" aria-label="Line 187">187</a>       config: structuredClone(config),</span>
<span id="L188"><a href="#L188" aria-label="Line 188">188</a>     });</span>
<span id="L189"><a href="#L189" aria-label="Line 189">189</a>     return recipe;</span>
<span id="L190"><a href="#L190" aria-label="Line 190">190</a>   };</span>
<span id="L191"><a href="#L191" aria-label="Line 191">191</a> }</span>
<span id="L192"><a href="#L192" aria-label="Line 192">192</a> function placement(value: TexturePlacement = {}): Readonly&lt;TexturePlacement&gt; {</span>
<span id="L193"><a href="#L193" aria-label="Line 193">193</a>   if (</span>
<span id="L194"><a href="#L194" aria-label="Line 194">194</a>     value.mode !== undefined &amp;&amp;</span>
<span id="L195"><a href="#L195" aria-label="Line 195">195</a>     value.mode !== &quot;repeat&quot; &amp;&amp;</span>
<span id="L196"><a href="#L196" aria-label="Line 196">196</a>     value.mode !== &quot;stretch&quot;</span>
<span id="L197"><a href="#L197" aria-label="Line 197">197</a>   )</span>
<span id="L198"><a href="#L198" aria-label="Line 198">198</a>     throw new TypeError(&quot;Unknown texture placement mode.&quot;);</span>
<span id="L199"><a href="#L199" aria-label="Line 199">199</a>   for (const key of [</span>
<span id="L200"><a href="#L200" aria-label="Line 200">200</a>     &quot;tileWidth&quot;,</span>
<span id="L201"><a href="#L201" aria-label="Line 201">201</a>     &quot;tileHeight&quot;,</span>
<span id="L202"><a href="#L202" aria-label="Line 202">202</a>     &quot;offsetX&quot;,</span>
<span id="L203"><a href="#L203" aria-label="Line 203">203</a>     &quot;offsetY&quot;,</span>
<span id="L204"><a href="#L204" aria-label="Line 204">204</a>     &quot;rotation&quot;,</span>
<span id="L205"><a href="#L205" aria-label="Line 205">205</a>   ] as const) {</span>
<span id="L206"><a href="#L206" aria-label="Line 206">206</a>     const n = value[key];</span>
<span id="L207"><a href="#L207" aria-label="Line 207">207</a>     if (</span>
<span id="L208"><a href="#L208" aria-label="Line 208">208</a>       n !== undefined &amp;&amp;</span>
<span id="L209"><a href="#L209" aria-label="Line 209">209</a>       (!Number.isFinite(n) ||</span>
<span id="L210"><a href="#L210" aria-label="Line 210">210</a>         ((key === &quot;tileWidth&quot; || key === &quot;tileHeight&quot;) &amp;&amp; n &lt;= 0))</span>
<span id="L211"><a href="#L211" aria-label="Line 211">211</a>     )</span>
<span id="L212"><a href="#L212" aria-label="Line 212">212</a>       throw new RangeError(`Invalid texture placement ${key}.`);</span>
<span id="L213"><a href="#L213" aria-label="Line 213">213</a>   }</span>
<span id="L214"><a href="#L214" aria-label="Line 214">214</a>   return Object.freeze({ ...value });</span>
<span id="L215"><a href="#L215" aria-label="Line 215">215</a> }</span>
<span id="L216"><a href="#L216" aria-label="Line 216">216</a> function dimensions(options: TextureOptions): [number, number] {</span>
<span id="L217"><a href="#L217" aria-label="Line 217">217</a>   const width = options.resolution?.width ?? 256,</span>
<span id="L218"><a href="#L218" aria-label="Line 218">218</a>     height = options.resolution?.height ?? 160;</span>
<span id="L219"><a href="#L219" aria-label="Line 219">219</a>   if (</span>
<span id="L220"><a href="#L220" aria-label="Line 220">220</a>     ![width, height].every((n) =&gt; Number.isInteger(n) &amp;&amp; n &gt;= 8 &amp;&amp; n &lt;= 1024) ||</span>
<span id="L221"><a href="#L221" aria-label="Line 221">221</a>     width * height &gt; 262144</span>
<span id="L222"><a href="#L222" aria-label="Line 222">222</a>   )</span>
<span id="L223"><a href="#L223" aria-label="Line 223">223</a>     throw new RangeError(</span>
<span id="L224"><a href="#L224" aria-label="Line 224">224</a>       &quot;Texture resolution must be 8..1024 cells per axis, at most 262144 cells.&quot;,</span>
<span id="L225"><a href="#L225" aria-label="Line 225">225</a>     );</span>
<span id="L226"><a href="#L226" aria-label="Line 226">226</a>   return [width, height];</span>
<span id="L227"><a href="#L227" aria-label="Line 227">227</a> }</span>
<span id="L228"><a href="#L228" aria-label="Line 228">228</a> class Resource {</span>
<span id="L229"><a href="#L229" aria-label="Line 229">229</a>   readonly revision = signal(0);</span>
<span id="L230"><a href="#L230" aria-label="Line 230">230</a>   readonly canvas: OffscreenCanvas;</span>
<span id="L231"><a href="#L231" aria-label="Line 231">231</a>   private committed: OffscreenCanvas | undefined;</span>
<span id="L232"><a href="#L232" aria-label="Line 232">232</a>   private spare: OffscreenCanvas | undefined;</span>
<span id="L233"><a href="#L233" aria-label="Line 233">233</a>   private provisional: { canvas: OffscreenCanvas; transaction: NonNullable&lt;typeof GLOBAL_STATE.renderTransaction&gt; } | undefined;</span>
<span id="L234"><a href="#L234" aria-label="Line 234">234</a>   readonly context: TextureContext;</span>
<span id="L235"><a href="#L235" aria-label="Line 235">235</a>   readonly handle: Texture&lt;any&gt;;</span>
<span id="L236"><a href="#L236" aria-label="Line 236">236</a>   state: any;</span>
<span id="L237"><a href="#L237" aria-label="Line 237">237</a>   definition: Definition;</span>
<span id="L238"><a href="#L238" aria-label="Line 238">238</a>   disposed = false;</span>
<span id="L239"><a href="#L239" aria-label="Line 239">239</a>   private hasState = false;</span>
<span id="L240"><a href="#L240" aria-label="Line 240">240</a>   dirty = true;</span>
<span id="L241"><a href="#L241" aria-label="Line 241">241</a>   private sequence = 0;</span>
<span id="L242"><a href="#L242" aria-label="Line 242">242</a>   private publicationCanvasesCreated = 0;</span>
<span id="L243"><a href="#L243" aria-label="Line 243">243</a>   private messages: unknown[] = [];</span>
<span id="L244"><a href="#L244" aria-label="Line 244">244</a>   private unregister?: () =&gt; void;</span>
<span id="L245"><a href="#L245" aria-label="Line 245">245</a>   private continuing = false;</span>
<span id="L246"><a href="#L246" aria-label="Line 246">246</a>   private lastTime?: number;</span>
<span id="L247"><a href="#L247" aria-label="Line 247">247</a>   private initializing = true;</span>
<span id="L248"><a href="#L248" aria-label="Line 248">248</a>   private retryScheduled = false;</span>
<span id="L249"><a href="#L249" aria-label="Line 249">249</a>   private palette?: readonly string[];</span>
<span id="L250"><a href="#L250" aria-label="Line 250">250</a>   private optionsKey: string;</span>
<span id="L251"><a href="#L251" aria-label="Line 251">251</a>   constructor(</span>
<span id="L252"><a href="#L252" aria-label="Line 252">252</a>     private owner: PibblInstance | undefined,</span>
<span id="L253"><a href="#L253" aria-label="Line 253">253</a>     recipe: Recipe,</span>
<span id="L254"><a href="#L254" aria-label="Line 254">254</a>     options: TextureOptions,</span>
<span id="L255"><a href="#L255" aria-label="Line 255">255</a>   ) {</span>
<span id="L256"><a href="#L256" aria-label="Line 256">256</a>     const [width, height] = dimensions(options);</span>
<span id="L257"><a href="#L257" aria-label="Line 257">257</a>     this.optionsKey = JSON.stringify(options);</span>
<span id="L258"><a href="#L258" aria-label="Line 258">258</a>     this.palette = options.palette &amp;&amp; Object.freeze([...options.palette]);</span>
<span id="L259"><a href="#L259" aria-label="Line 259">259</a>     this.canvas = new OffscreenCanvas(width, height);</span>
<span id="L260"><a href="#L260" aria-label="Line 260">260</a>     this.definition = recipe.definition;</span>
<span id="L261"><a href="#L261" aria-label="Line 261">261</a>     const self = this;</span>
<span id="L262"><a href="#L262" aria-label="Line 262">262</a>     this.context = Object.freeze({</span>
<span id="L263"><a href="#L263" aria-label="Line 263">263</a>       canvas: this.canvas,</span>
<span id="L264"><a href="#L264" aria-label="Line 264">264</a>       get palette() {</span>
<span id="L265"><a href="#L265" aria-label="Line 265">265</a>         return self.palette;</span>
<span id="L266"><a href="#L266" aria-label="Line 266">266</a>       },</span>
<span id="L267"><a href="#L267" aria-label="Line 267">267</a>       invalidate() {</span>
<span id="L268"><a href="#L268" aria-label="Line 268">268</a>         if (!self.disposed) {</span>
<span id="L269"><a href="#L269" aria-label="Line 269">269</a>           self.dirty = true;</span>
<span id="L270"><a href="#L270" aria-label="Line 270">270</a>           if (!self.initializing) self.schedule();</span>
<span id="L271"><a href="#L271" aria-label="Line 271">271</a>         }</span>
<span id="L272"><a href="#L272" aria-label="Line 272">272</a>       },</span>
<span id="L273"><a href="#L273" aria-label="Line 273">273</a>       requestFrame() {</span>
<span id="L274"><a href="#L274" aria-label="Line 274">274</a>         if (!self.disposed) {</span>
<span id="L275"><a href="#L275" aria-label="Line 275">275</a>           self.continuing = true;</span>
<span id="L276"><a href="#L276" aria-label="Line 276">276</a>           self.schedule();</span>
<span id="L277"><a href="#L277" aria-label="Line 277">277</a>         }</span>
<span id="L278"><a href="#L278" aria-label="Line 278">278</a>       },</span>
<span id="L279"><a href="#L279" aria-label="Line 279">279</a>     });</span>
<span id="L280"><a href="#L280" aria-label="Line 280">280</a>     const registerPaint = (value: TexturePaint, placement: Readonly&lt;TexturePlacement&gt;) =&gt;</span>
<span id="L281"><a href="#L281" aria-label="Line 281">281</a>       registerTexturePaint(value, {</span>
<span id="L282"><a href="#L282" aria-label="Line 282">282</a>         resolvePaint: (ctx, bounds) =&gt; this.resolvePaint(ctx, bounds, placement),</span>
<span id="L283"><a href="#L283" aria-label="Line 283">283</a>         validate: () =&gt; this.assertOwner(),</span>
<span id="L284"><a href="#L284" aria-label="Line 284">284</a>         borrow: callback =&gt; callback(this.borrow(placement)),</span>
<span id="L285"><a href="#L285" aria-label="Line 285">285</a>       });</span>
<span id="L286"><a href="#L286" aria-label="Line 286">286</a>     this.handle = Object.freeze({</span>
<span id="L287"><a href="#L287" aria-label="Line 287">287</a>       send: (message: unknown) =&gt; {</span>
<span id="L288"><a href="#L288" aria-label="Line 288">288</a>         if (this.disposed) return;</span>
<span id="L289"><a href="#L289" aria-label="Line 289">289</a>         if (GLOBAL_STATE.currentPibblInstance)</span>
<span id="L290"><a href="#L290" aria-label="Line 290">290</a>           throw new Error(&quot;Texture.send cannot run during Pibbl evaluation.&quot;);</span>
<span id="L291"><a href="#L291" aria-label="Line 291">291</a>         if (!this.definition.receive)</span>
<span id="L292"><a href="#L292" aria-label="Line 292">292</a>           throw new Error(&quot;This texture does not accept messages.&quot;);</span>
<span id="L293"><a href="#L293" aria-label="Line 293">293</a>         if (this.messages.length &gt;= 8192)</span>
<span id="L294"><a href="#L294" aria-label="Line 294">294</a>           throw new RangeError(&quot;Texture message queue is full.&quot;);</span>
<span id="L295"><a href="#L295" aria-label="Line 295">295</a>         this.messages.push(structuredClone(message));</span>
<span id="L296"><a href="#L296" aria-label="Line 296">296</a>         this.schedule();</span>
<span id="L297"><a href="#L297" aria-label="Line 297">297</a>       },</span>
<span id="L298"><a href="#L298" aria-label="Line 298">298</a>       paint: (value: TexturePlacement) =&gt; {</span>
<span id="L299"><a href="#L299" aria-label="Line 299">299</a>         const paint = Object.freeze({}) as TexturePaint;</span>
<span id="L300"><a href="#L300" aria-label="Line 300">300</a>         registerPaint(paint, placement(value));</span>
<span id="L301"><a href="#L301" aria-label="Line 301">301</a>         return paint;</span>
<span id="L302"><a href="#L302" aria-label="Line 302">302</a>       },</span>
<span id="L303"><a href="#L303" aria-label="Line 303">303</a>     }) as Texture&lt;any&gt;;</span>
<span id="L304"><a href="#L304" aria-label="Line 304">304</a>     registerPaint(this.handle, placement(this.definition.defaultPlacement));</span>
<span id="L305"><a href="#L305" aria-label="Line 305">305</a>     try {</span>
<span id="L306"><a href="#L306" aria-label="Line 306">306</a>       this.state = this.call(() =&gt;</span>
<span id="L307"><a href="#L307" aria-label="Line 307">307</a>         this.definition.create(this.context, recipe.config),</span>
<span id="L308"><a href="#L308" aria-label="Line 308">308</a>       );</span>
<span id="L309"><a href="#L309" aria-label="Line 309">309</a>       this.hasState = true;</span>
<span id="L310"><a href="#L310" aria-label="Line 310">310</a>       this.publishInitial();</span>
<span id="L311"><a href="#L311" aria-label="Line 311">311</a>       this.initializing = false;</span>
<span id="L312"><a href="#L312" aria-label="Line 312">312</a>     } catch (error) {</span>
<span id="L313"><a href="#L313" aria-label="Line 313">313</a>       try {</span>
<span id="L314"><a href="#L314" aria-label="Line 314">314</a>         this.dispose();</span>
<span id="L315"><a href="#L315" aria-label="Line 315">315</a>       } catch {</span>
<span id="L316"><a href="#L316" aria-label="Line 316">316</a>         // The initialization failure remains the actionable error.</span>
<span id="L317"><a href="#L317" aria-label="Line 317">317</a>       }</span>
<span id="L318"><a href="#L318" aria-label="Line 318">318</a>       throw error;</span>
<span id="L319"><a href="#L319" aria-label="Line 319">319</a>     }</span>
<span id="L320"><a href="#L320" aria-label="Line 320">320</a>   }</span>
<span id="L321"><a href="#L321" aria-label="Line 321">321</a>   private call&lt;T&gt;(fn: () =&gt; T): T {</span>
<span id="L322"><a href="#L322" aria-label="Line 322">322</a>     return withHooksForbidden(</span>
<span id="L323"><a href="#L323" aria-label="Line 323">323</a>       &quot;Texture implementations cannot call Pibbl hooks.&quot;,</span>
<span id="L324"><a href="#L324" aria-label="Line 324">324</a>       fn,</span>
<span id="L325"><a href="#L325" aria-label="Line 325">325</a>     );</span>
<span id="L326"><a href="#L326" aria-label="Line 326">326</a>   }</span>
<span id="L327"><a href="#L327" aria-label="Line 327">327</a>   update(recipe: Recipe, options: TextureOptions) {</span>
<span id="L328"><a href="#L328" aria-label="Line 328">328</a>     if (this.disposed) return;</span>
<span id="L329"><a href="#L329" aria-label="Line 329">329</a>     if (recipe.definition !== this.definition)</span>
<span id="L330"><a href="#L330" aria-label="Line 330">330</a>       throw new Error(</span>
<span id="L331"><a href="#L331" aria-label="Line 331">331</a>         &quot;Changing a texture definition requires a new keyed owner.&quot;,</span>
<span id="L332"><a href="#L332" aria-label="Line 332">332</a>       );</span>
<span id="L333"><a href="#L333" aria-label="Line 333">333</a>     const [width, height] = dimensions(options);</span>
<span id="L334"><a href="#L334" aria-label="Line 334">334</a>     const nextKey = JSON.stringify(options);</span>
<span id="L335"><a href="#L335" aria-label="Line 335">335</a>     if (nextKey !== this.optionsKey) {</span>
<span id="L336"><a href="#L336" aria-label="Line 336">336</a>       this.palette = options.palette &amp;&amp; Object.freeze([...options.palette]);</span>
<span id="L337"><a href="#L337" aria-label="Line 337">337</a>       this.optionsKey = nextKey;</span>
<span id="L338"><a href="#L338" aria-label="Line 338">338</a>       if (width !== this.canvas.width || height !== this.canvas.height) {</span>
<span id="L339"><a href="#L339" aria-label="Line 339">339</a>         try {</span>
<span id="L340"><a href="#L340" aria-label="Line 340">340</a>           this.disposeState();</span>
<span id="L341"><a href="#L341" aria-label="Line 341">341</a>           this.canvas.width = width;</span>
<span id="L342"><a href="#L342" aria-label="Line 342">342</a>           this.canvas.height = height;</span>
<span id="L343"><a href="#L343" aria-label="Line 343">343</a>           this.messages.length = 0;</span>
<span id="L344"><a href="#L344" aria-label="Line 344">344</a>           this.lastTime = undefined;</span>
<span id="L345"><a href="#L345" aria-label="Line 345">345</a>           this.state = this.call(() =&gt;</span>
<span id="L346"><a href="#L346" aria-label="Line 346">346</a>             this.definition.create(this.context, recipe.config),</span>
<span id="L347"><a href="#L347" aria-label="Line 347">347</a>           );</span>
<span id="L348"><a href="#L348" aria-label="Line 348">348</a>           this.hasState = true;</span>
<span id="L349"><a href="#L349" aria-label="Line 349">349</a>         } catch (error) {</span>
<span id="L350"><a href="#L350" aria-label="Line 350">350</a>           try { this.dispose(); } catch { /* Preserve the recreate failure. */ }</span>
<span id="L351"><a href="#L351" aria-label="Line 351">351</a>           throw error;</span>
<span id="L352"><a href="#L352" aria-label="Line 352">352</a>         }</span>
<span id="L353"><a href="#L353" aria-label="Line 353">353</a>       }</span>
<span id="L354"><a href="#L354" aria-label="Line 354">354</a>       this.context.invalidate();</span>
<span id="L355"><a href="#L355" aria-label="Line 355">355</a>     }</span>
<span id="L356"><a href="#L356" aria-label="Line 356">356</a>     this.call(() =&gt;</span>
<span id="L357"><a href="#L357" aria-label="Line 357">357</a>       this.definition.update?.(this.state, recipe.config, this.context),</span>
<span id="L358"><a href="#L358" aria-label="Line 358">358</a>     );</span>
<span id="L359"><a href="#L359" aria-label="Line 359">359</a>   }</span>
<span id="L360"><a href="#L360" aria-label="Line 360">360</a>   private unschedule() {</span>
<span id="L361"><a href="#L361" aria-label="Line 361">361</a>     this.unregister?.();</span>
<span id="L362"><a href="#L362" aria-label="Line 362">362</a>     this.unregister = undefined;</span>
<span id="L363"><a href="#L363" aria-label="Line 363">363</a>   }</span>
<span id="L364"><a href="#L364" aria-label="Line 364">364</a>   private schedule() {</span>
<span id="L365"><a href="#L365" aria-label="Line 365">365</a>     if (this.unregister || this.disposed) return;</span>
<span id="L366"><a href="#L366" aria-label="Line 366">366</a>     const participant = (frame: { logicalTime: number }, batch: any) =&gt; {</span>
<span id="L367"><a href="#L367" aria-label="Line 367">367</a>       const retryAtEntry = this.retryScheduled;</span>
<span id="L368"><a href="#L368" aria-label="Line 368">368</a>       this.unschedule();</span>
<span id="L369"><a href="#L369" aria-label="Line 369">369</a>       const wasContinuing = this.continuing;</span>
<span id="L370"><a href="#L370" aria-label="Line 370">370</a>       this.continuing = false;</span>
<span id="L371"><a href="#L371" aria-label="Line 371">371</a>       try {</span>
<span id="L372"><a href="#L372" aria-label="Line 372">372</a>         const messages = this.messages;</span>
<span id="L373"><a href="#L373" aria-label="Line 373">373</a>         this.messages = [];</span>
<span id="L374"><a href="#L374" aria-label="Line 374">374</a>         for (const message of messages)</span>
<span id="L375"><a href="#L375" aria-label="Line 375">375</a>           this.call(() =&gt;</span>
<span id="L376"><a href="#L376" aria-label="Line 376">376</a>             this.definition.receive?.(this.state, message, this.context),</span>
<span id="L377"><a href="#L377" aria-label="Line 377">377</a>           );</span>
<span id="L378"><a href="#L378" aria-label="Line 378">378</a>         if (wasContinuing)</span>
<span id="L379"><a href="#L379" aria-label="Line 379">379</a>           this.call(() =&gt;</span>
<span id="L380"><a href="#L380" aria-label="Line 380">380</a>             this.definition.advance?.(</span>
<span id="L381"><a href="#L381" aria-label="Line 381">381</a>               this.state,</span>
<span id="L382"><a href="#L382" aria-label="Line 382">382</a>               {</span>
<span id="L383"><a href="#L383" aria-label="Line 383">383</a>                 delta:</span>
<span id="L384"><a href="#L384" aria-label="Line 384">384</a>                   this.lastTime === undefined</span>
<span id="L385"><a href="#L385" aria-label="Line 385">385</a>                     ? 0</span>
<span id="L386"><a href="#L386" aria-label="Line 386">386</a>                     : Math.max(0, frame.logicalTime - this.lastTime),</span>
<span id="L387"><a href="#L387" aria-label="Line 387">387</a>                 time: frame.logicalTime,</span>
<span id="L388"><a href="#L388" aria-label="Line 388">388</a>               },</span>
<span id="L389"><a href="#L389" aria-label="Line 389">389</a>               this.context,</span>
<span id="L390"><a href="#L390" aria-label="Line 390">390</a>             ),</span>
<span id="L391"><a href="#L391" aria-label="Line 391">391</a>           );</span>
<span id="L392"><a href="#L392" aria-label="Line 392">392</a>         this.lastTime = this.continuing ? frame.logicalTime : undefined;</span>
<span id="L393"><a href="#L393" aria-label="Line 393">393</a>         if (this.dirty) {</span>
<span id="L394"><a href="#L394" aria-label="Line 394">394</a>           const candidate = this.rasterizeCandidate();</span>
<span id="L395"><a href="#L395" aria-label="Line 395">395</a>           let previous: OffscreenCanvas | undefined;</span>
<span id="L396"><a href="#L396" aria-label="Line 396">396</a>           batch.stage(this.revision, ++this.sequence, participant);</span>
<span id="L397"><a href="#L397" aria-label="Line 397">397</a>           batch.registerLifecycle(participant, {</span>
<span id="L398"><a href="#L398" aria-label="Line 398">398</a>             apply: () =&gt; {</span>
<span id="L399"><a href="#L399" aria-label="Line 399">399</a>               if (this.disposed) {</span>
<span id="L400"><a href="#L400" aria-label="Line 400">400</a>                 candidate.width = candidate.height = 0;</span>
<span id="L401"><a href="#L401" aria-label="Line 401">401</a>               } else {</span>
<span id="L402"><a href="#L402" aria-label="Line 402">402</a>                 previous = this.committed;</span>
<span id="L403"><a href="#L403" aria-label="Line 403">403</a>                 this.committed = candidate;</span>
<span id="L404"><a href="#L404" aria-label="Line 404">404</a>                 this.spare = previous;</span>
<span id="L405"><a href="#L405" aria-label="Line 405">405</a>                 this.retryScheduled = false;</span>
<span id="L406"><a href="#L406" aria-label="Line 406">406</a>               }</span>
<span id="L407"><a href="#L407" aria-label="Line 407">407</a>             },</span>
<span id="L408"><a href="#L408" aria-label="Line 408">408</a>             rollback: () =&gt; {</span>
<span id="L409"><a href="#L409" aria-label="Line 409">409</a>               if (!this.disposed) {</span>
<span id="L410"><a href="#L410" aria-label="Line 410">410</a>                 this.committed = previous;</span>
<span id="L411"><a href="#L411" aria-label="Line 411">411</a>                 this.spare = candidate;</span>
<span id="L412"><a href="#L412" aria-label="Line 412">412</a>               }</span>
<span id="L413"><a href="#L413" aria-label="Line 413">413</a>             },</span>
<span id="L414"><a href="#L414" aria-label="Line 414">414</a>             abort: () =&gt; {</span>
<span id="L415"><a href="#L415" aria-label="Line 415">415</a>               this.spare = candidate;</span>
<span id="L416"><a href="#L416" aria-label="Line 416">416</a>               if (!this.disposed) {</span>
<span id="L417"><a href="#L417" aria-label="Line 417">417</a>                 this.dirty = true;</span>
<span id="L418"><a href="#L418" aria-label="Line 418">418</a>                 this.schedule();</span>
<span id="L419"><a href="#L419" aria-label="Line 419">419</a>               }</span>
<span id="L420"><a href="#L420" aria-label="Line 420">420</a>             },</span>
<span id="L421"><a href="#L421" aria-label="Line 421">421</a>           });</span>
<span id="L422"><a href="#L422" aria-label="Line 422">422</a>         }</span>
<span id="L423"><a href="#L423" aria-label="Line 423">423</a>         if (!this.continuing &amp;&amp; this.messages.length === 0) {</span>
<span id="L424"><a href="#L424" aria-label="Line 424">424</a>           this.unschedule();</span>
<span id="L425"><a href="#L425" aria-label="Line 425">425</a>         }</span>
<span id="L426"><a href="#L426" aria-label="Line 426">426</a>       } catch (error) {</span>
<span id="L427"><a href="#L427" aria-label="Line 427">427</a>         this.unschedule();</span>
<span id="L428"><a href="#L428" aria-label="Line 428">428</a>         this.continuing = false;</span>
<span id="L429"><a href="#L429" aria-label="Line 429">429</a>         if (this.retryScheduled &amp;&amp; !retryAtEntry) this.schedule();</span>
<span id="L430"><a href="#L430" aria-label="Line 430">430</a>         throw error;</span>
<span id="L431"><a href="#L431" aria-label="Line 431">431</a>       }</span>
<span id="L432"><a href="#L432" aria-label="Line 432">432</a>     };</span>
<span id="L433"><a href="#L433" aria-label="Line 433">433</a>     this.unregister = registerAdvanceParticipant(participant);</span>
<span id="L434"><a href="#L434" aria-label="Line 434">434</a>   }</span>
<span id="L435"><a href="#L435" aria-label="Line 435">435</a>   private rasterizeCandidate(): OffscreenCanvas {</span>
<span id="L436"><a href="#L436" aria-label="Line 436">436</a>     const ctx = this.canvas.getContext(&quot;2d&quot;);</span>
<span id="L437"><a href="#L437" aria-label="Line 437">437</a>     if (!ctx) throw new Error(&quot;Textures require OffscreenCanvas 2D.&quot;);</span>
<span id="L438"><a href="#L438" aria-label="Line 438">438</a>     ctx.save();</span>
<span id="L439"><a href="#L439" aria-label="Line 439">439</a>     try {</span>
<span id="L440"><a href="#L440" aria-label="Line 440">440</a>       ctx.resetTransform();</span>
<span id="L441"><a href="#L441" aria-label="Line 441">441</a>       ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);</span>
<span id="L442"><a href="#L442" aria-label="Line 442">442</a>       this.call(() =&gt; this.definition.rasterize(this.state, this.context));</span>
<span id="L443"><a href="#L443" aria-label="Line 443">443</a>       this.dirty = false;</span>
<span id="L444"><a href="#L444" aria-label="Line 444">444</a>     } finally {</span>
<span id="L445"><a href="#L445" aria-label="Line 445">445</a>       ctx.restore();</span>
<span id="L446"><a href="#L446" aria-label="Line 446">446</a>     }</span>
<span id="L447"><a href="#L447" aria-label="Line 447">447</a>     const spare = this.spare;</span>
<span id="L448"><a href="#L448" aria-label="Line 448">448</a>     this.spare = undefined;</span>
<span id="L449"><a href="#L449" aria-label="Line 449">449</a>     const reusable = spare?.width === this.canvas.width &amp;&amp; spare.height === this.canvas.height ?</span>
<span id="L450"><a href="#L450" aria-label="Line 450">450</a>       spare : undefined;</span>
<span id="L451"><a href="#L451" aria-label="Line 451">451</a>     if (spare &amp;&amp; spare !== reusable) spare.width = spare.height = 0;</span>
<span id="L452"><a href="#L452" aria-label="Line 452">452</a>     let candidate: OffscreenCanvas | undefined;</span>
<span id="L453"><a href="#L453" aria-label="Line 453">453</a>     try {</span>
<span id="L454"><a href="#L454" aria-label="Line 454">454</a>       candidate = reusable ?? this.createPublicationCanvas();</span>
<span id="L455"><a href="#L455" aria-label="Line 455">455</a>       const candidateContext = candidate.getContext(&quot;2d&quot;);</span>
<span id="L456"><a href="#L456" aria-label="Line 456">456</a>       if (!candidateContext) throw new Error(&quot;Textures require OffscreenCanvas 2D.&quot;);</span>
<span id="L457"><a href="#L457" aria-label="Line 457">457</a>       // Publication canvases are reused; transparent source pixels must erase old paint.</span>
<span id="L458"><a href="#L458" aria-label="Line 458">458</a>       candidateContext.clearRect(0, 0, candidate.width, candidate.height);</span>
<span id="L459"><a href="#L459" aria-label="Line 459">459</a>       candidateContext.drawImage(this.canvas, 0, 0);</span>
<span id="L460"><a href="#L460" aria-label="Line 460">460</a>       return candidate;</span>
<span id="L461"><a href="#L461" aria-label="Line 461">461</a>     } catch (error) {</span>
<span id="L462"><a href="#L462" aria-label="Line 462">462</a>       if (candidate) candidate.width = candidate.height = 0;</span>
<span id="L463"><a href="#L463" aria-label="Line 463">463</a>       this.dirty = true;</span>
<span id="L464"><a href="#L464" aria-label="Line 464">464</a>       if (!this.retryScheduled) {</span>
<span id="L465"><a href="#L465" aria-label="Line 465">465</a>         this.retryScheduled = true;</span>
<span id="L466"><a href="#L466" aria-label="Line 466">466</a>         this.schedule();</span>
<span id="L467"><a href="#L467" aria-label="Line 467">467</a>       }</span>
<span id="L468"><a href="#L468" aria-label="Line 468">468</a>       throw error;</span>
<span id="L469"><a href="#L469" aria-label="Line 469">469</a>     }</span>
<span id="L470"><a href="#L470" aria-label="Line 470">470</a>   }</span>
<span id="L471"><a href="#L471" aria-label="Line 471">471</a>   private createPublicationCanvas(): OffscreenCanvas {</span>
<span id="L472"><a href="#L472" aria-label="Line 472">472</a>     this.publicationCanvasesCreated++;</span>
<span id="L473"><a href="#L473" aria-label="Line 473">473</a>     return new OffscreenCanvas(this.canvas.width, this.canvas.height);</span>
<span id="L474"><a href="#L474" aria-label="Line 474">474</a>   }</span>
<span id="L475"><a href="#L475" aria-label="Line 475">475</a>   /** @internal Structural ownership evidence for texture publication tests. */</span>
<span id="L476"><a href="#L476" aria-label="Line 476">476</a>   publicationSnapshot(): Readonly&lt;{ publicationCanvasesCreated: number; hasOwner: boolean }&gt; {</span>
<span id="L477"><a href="#L477" aria-label="Line 477">477</a>     return Object.freeze({ publicationCanvasesCreated: this.publicationCanvasesCreated, hasOwner: this.owner !== undefined });</span>
<span id="L478"><a href="#L478" aria-label="Line 478">478</a>   }</span>
<span id="L479"><a href="#L479" aria-label="Line 479">479</a>   private publishInitial(): void {</span>
<span id="L480"><a href="#L480" aria-label="Line 480">480</a>     const candidate = this.rasterizeCandidate();</span>
<span id="L481"><a href="#L481" aria-label="Line 481">481</a>     const transaction = GLOBAL_STATE.renderTransaction;</span>
<span id="L482"><a href="#L482" aria-label="Line 482">482</a>     if (!transaction) {</span>
<span id="L483"><a href="#L483" aria-label="Line 483">483</a>       this.committed = candidate;</span>
<span id="L484"><a href="#L484" aria-label="Line 484">484</a>       return;</span>
<span id="L485"><a href="#L485" aria-label="Line 485">485</a>     }</span>
<span id="L486"><a href="#L486" aria-label="Line 486">486</a>     this.provisional = { canvas: candidate, transaction };</span>
<span id="L487"><a href="#L487" aria-label="Line 487">487</a>     transaction.onFinish(success =&gt; {</span>
<span id="L488"><a href="#L488" aria-label="Line 488">488</a>       if (this.provisional?.transaction !== transaction) return;</span>
<span id="L489"><a href="#L489" aria-label="Line 489">489</a>       const provisional = this.provisional;</span>
<span id="L490"><a href="#L490" aria-label="Line 490">490</a>       this.provisional = undefined;</span>
<span id="L491"><a href="#L491" aria-label="Line 491">491</a>       if (success &amp;&amp; !this.disposed) this.committed = provisional.canvas;</span>
<span id="L492"><a href="#L492" aria-label="Line 492">492</a>       else provisional.canvas.width = provisional.canvas.height = 0;</span>
<span id="L493"><a href="#L493" aria-label="Line 493">493</a>     });</span>
<span id="L494"><a href="#L494" aria-label="Line 494">494</a>   }</span>
<span id="L495"><a href="#L495" aria-label="Line 495">495</a>   private assertOwner(): void {</span>
<span id="L496"><a href="#L496" aria-label="Line 496">496</a>     if (this.disposed) throw new Error(&quot;Cannot paint with a disposed texture.&quot;);</span>
<span id="L497"><a href="#L497" aria-label="Line 497">497</a>     let root = GLOBAL_STATE.currentPibblInstance;</span>
<span id="L498"><a href="#L498" aria-label="Line 498">498</a>     while (root?.parent) root = GLOBAL_STATE.pibblInstances.get(root.parent);</span>
<span id="L499"><a href="#L499" aria-label="Line 499">499</a>     let owner = this.owner;</span>
<span id="L500"><a href="#L500" aria-label="Line 500">500</a>     while (owner?.parent) owner = GLOBAL_STATE.pibblInstances.get(owner.parent);</span>
<span id="L501"><a href="#L501" aria-label="Line 501">501</a>     if (root !== owner) throw new Error(&quot;Textures may only be shared within their owning Pibbl tree.&quot;);</span>
<span id="L502"><a href="#L502" aria-label="Line 502">502</a>   }</span>
<span id="L503"><a href="#L503" aria-label="Line 503">503</a>   private borrow(placement: Readonly&lt;TexturePlacement&gt;): BorrowedTextureRaster {</span>
<span id="L504"><a href="#L504" aria-label="Line 504">504</a>     this.assertOwner();</span>
<span id="L505"><a href="#L505" aria-label="Line 505">505</a>     const revision = this.revision.get();</span>
<span id="L506"><a href="#L506" aria-label="Line 506">506</a>     const provisional = this.provisional;</span>
<span id="L507"><a href="#L507" aria-label="Line 507">507</a>     const source =</span>
<span id="L508"><a href="#L508" aria-label="Line 508">508</a>       provisional !== undefined &amp;&amp; provisional.transaction === GLOBAL_STATE.renderTransaction ?</span>
<span id="L509"><a href="#L509" aria-label="Line 509">509</a>         provisional.canvas : this.committed;</span>
<span id="L510"><a href="#L510" aria-label="Line 510">510</a>     if (!source) throw new Error(&quot;Texture pixels are not committed for this render transaction.&quot;);</span>
<span id="L511"><a href="#L511" aria-label="Line 511">511</a>     return Object.freeze({ source, width: source.width, height: source.height, revision, resource: this, placement });</span>
<span id="L512"><a href="#L512" aria-label="Line 512">512</a>   }</span>
<span id="L513"><a href="#L513" aria-label="Line 513">513</a>   private resolvePaint(ctx: RenderingContext2D, bounds: { x: number; y: number; width: number; height: number }, p: Readonly&lt;TexturePlacement&gt;): string | CanvasGradient | CanvasPattern {</span>
<span id="L514"><a href="#L514" aria-label="Line 514">514</a>     const borrowed = this.borrow(p);</span>
<span id="L515"><a href="#L515" aria-label="Line 515">515</a>     const pattern = ctx.createPattern(borrowed.source, &quot;repeat&quot;);</span>
<span id="L516"><a href="#L516" aria-label="Line 516">516</a>     if (!pattern) throw new Error(&quot;Could not create texture paint.&quot;);</span>
<span id="L517"><a href="#L517" aria-label="Line 517">517</a>     const stretch = p.mode === &quot;stretch&quot;;</span>
<span id="L518"><a href="#L518" aria-label="Line 518">518</a>     const width = stretch ? bounds.width : (p.tileWidth ?? borrowed.width);</span>
<span id="L519"><a href="#L519" aria-label="Line 519">519</a>     const height = stretch ? bounds.height : (p.tileHeight ?? borrowed.height);</span>
<span id="L520"><a href="#L520" aria-label="Line 520">520</a>     pattern.setTransform(new DOMMatrix().translate(bounds.x + (p.offsetX ?? 0), bounds.y + (p.offsetY ?? 0)).rotate(p.rotation ?? 0).scale(Math.max(0.000001, width) / borrowed.width, Math.max(0.000001, height) / borrowed.height));</span>
<span id="L521"><a href="#L521" aria-label="Line 521">521</a>     return pattern;</span>
<span id="L522"><a href="#L522" aria-label="Line 522">522</a>   }</span>
<span id="L523"><a href="#L523" aria-label="Line 523">523</a>   dispose() {</span>
<span id="L524"><a href="#L524" aria-label="Line 524">524</a>     if (this.disposed) return;</span>
<span id="L525"><a href="#L525" aria-label="Line 525">525</a>     this.disposed = true;</span>
<span id="L526"><a href="#L526" aria-label="Line 526">526</a>     this.unschedule();</span>
<span id="L527"><a href="#L527" aria-label="Line 527">527</a>     this.messages.length = 0;</span>
<span id="L528"><a href="#L528" aria-label="Line 528">528</a>     try {</span>
<span id="L529"><a href="#L529" aria-label="Line 529">529</a>       this.disposeState();</span>
<span id="L530"><a href="#L530" aria-label="Line 530">530</a>     } finally {</span>
<span id="L531"><a href="#L531" aria-label="Line 531">531</a>       this.canvas.width = this.canvas.height = 0;</span>
<span id="L532"><a href="#L532" aria-label="Line 532">532</a>       this.committed &amp;&amp; (this.committed.width = this.committed.height = 0);</span>
<span id="L533"><a href="#L533" aria-label="Line 533">533</a>       this.spare &amp;&amp; (this.spare.width = this.spare.height = 0);</span>
<span id="L534"><a href="#L534" aria-label="Line 534">534</a>       this.provisional &amp;&amp; (this.provisional.canvas.width = this.provisional.canvas.height = 0);</span>
<span id="L535"><a href="#L535" aria-label="Line 535">535</a>       this.state = undefined;</span>
<span id="L536"><a href="#L536" aria-label="Line 536">536</a>       this.hasState = false;</span>
<span id="L537"><a href="#L537" aria-label="Line 537">537</a>       this.committed = undefined;</span>
<span id="L538"><a href="#L538" aria-label="Line 538">538</a>       this.spare = undefined;</span>
<span id="L539"><a href="#L539" aria-label="Line 539">539</a>       this.provisional = undefined;</span>
<span id="L540"><a href="#L540" aria-label="Line 540">540</a>       this.owner = undefined;</span>
<span id="L541"><a href="#L541" aria-label="Line 541">541</a>     }</span>
<span id="L542"><a href="#L542" aria-label="Line 542">542</a>   }</span>
<span id="L543"><a href="#L543" aria-label="Line 543">543</a>   private disposeState() {</span>
<span id="L544"><a href="#L544" aria-label="Line 544">544</a>     if (!this.hasState) return;</span>
<span id="L545"><a href="#L545" aria-label="Line 545">545</a>     this.hasState = false;</span>
<span id="L546"><a href="#L546" aria-label="Line 546">546</a>     const state = this.state;</span>
<span id="L547"><a href="#L547" aria-label="Line 547">547</a>     this.state = undefined;</span>
<span id="L548"><a href="#L548" aria-label="Line 548">548</a>     this.call(() =&gt; this.definition.dispose?.(state, this.context));</span>
<span id="L549"><a href="#L549" aria-label="Line 549">549</a>   }</span>
<span id="L550"><a href="#L550" aria-label="Line 550">550</a> }</span>
<span id="L551"><a href="#L551" aria-label="Line 551">551</a> </span>
<span id="L552"><a href="#L552" aria-label="Line 552">552</a> /**</span>
<span id="L553"><a href="#L553" aria-label="Line 553">553</a>  * Owns one persistent texture resource for the current mounted hook slot.</span>
<span id="L554"><a href="#L554" aria-label="Line 554">554</a>  *</span>
<span id="L555"><a href="#L555" aria-label="Line 555">555</a>  * @param input - Texture recipe to mount or update. See {@link TextureRecipe}.</span>
<span id="L556"><a href="#L556" aria-label="Line 556">556</a>  * @param options - Resolution and lifecycle options for the mounted texture. See</span>
<span id="L557"><a href="#L557" aria-label="Line 557">557</a>  * {@link TextureOptions} .</span>
<span id="L558"><a href="#L558" aria-label="Line 558">558</a>  * @returns A mount-owned texture handle for sending messages and creating paint placements. See</span>
<span id="L559"><a href="#L559" aria-label="Line 559">559</a>  * {@link Texture} .</span>
<span id="L560"><a href="#L560" aria-label="Line 560">560</a>  *</span>
<span id="L561"><a href="#L561" aria-label="Line 561">561</a>  * @see {@link TextureRecipe}</span>
<span id="L562"><a href="#L562" aria-label="Line 562">562</a>  * @see {@link TextureOptions}</span>
<span id="L563"><a href="#L563" aria-label="Line 563">563</a>  * @see {@link Texture}</span>
<span id="L564"><a href="#L564" aria-label="Line 564">564</a>  */</span>
<span id="L565"><a href="#L565" aria-label="Line 565">565</a> export function useTexture&lt;Message&gt;(</span>
<span id="L566"><a href="#L566" aria-label="Line 566">566</a>   input: TextureRecipe&lt;Message&gt;,</span>
<span id="L567"><a href="#L567" aria-label="Line 567">567</a>   options: TextureOptions = {},</span>
<span id="L568"><a href="#L568" aria-label="Line 568">568</a> ): Texture&lt;Message&gt; {</span>
<span id="L569"><a href="#L569" aria-label="Line 569">569</a>   const recipe = recipes.get(input);</span>
<span id="L570"><a href="#L570" aria-label="Line 570">570</a>   if (!recipe)</span>
<span id="L571"><a href="#L571" aria-label="Line 571">571</a>     throw new TypeError(&quot;useTexture requires a defineTexture recipe.&quot;);</span>
<span id="L572"><a href="#L572" aria-label="Line 572">572</a>   const { pibblInstance } = requireHookContext();</span>
<span id="L573"><a href="#L573" aria-label="Line 573">573</a>   let created = false;</span>
<span id="L574"><a href="#L574" aria-label="Line 574">574</a>   const resource = useHookSlot(&quot;texture&quot;, (teardowns) =&gt; {</span>
<span id="L575"><a href="#L575" aria-label="Line 575">575</a>     created = true;</span>
<span id="L576"><a href="#L576" aria-label="Line 576">576</a>     const value = new Resource(pibblInstance, recipe, options);</span>
<span id="L577"><a href="#L577" aria-label="Line 577">577</a>     teardowns.add(() =&gt; value.dispose());</span>
<span id="L578"><a href="#L578" aria-label="Line 578">578</a>     return value;</span>
<span id="L579"><a href="#L579" aria-label="Line 579">579</a>   }).value;</span>
<span id="L580"><a href="#L580" aria-label="Line 580">580</a>   if (!created)</span>
<span id="L581"><a href="#L581" aria-label="Line 581">581</a>     GLOBAL_STATE.renderTransaction!.onFinish((success) =&gt; {</span>
<span id="L582"><a href="#L582" aria-label="Line 582">582</a>       if (success) resource.update(recipe, options);</span>
<span id="L583"><a href="#L583" aria-label="Line 583">583</a>     });</span>
<span id="L584"><a href="#L584" aria-label="Line 584">584</a>   return resource.handle;</span>
<span id="L585"><a href="#L585" aria-label="Line 585">585</a> }</span>
<span id="L586"><a href="#L586" aria-label="Line 586">586</a> </span></code></pre>

## Documentation version

Documentation built with @pibbl/core 0.0.2, revision 272a94a. ALPHA — NOT FOR PRODUCTION USE.
