# packages/core/src/lib/textures/texture-protocol.ts
This is the source snapshot used to build these API details. [View this revision on GitHub](https://github.com/benlesh/pibbl/blob/272a94aaf62e0bd6ad8726a4c607a76a9ec44ca1/packages/core/src/lib/textures/texture-protocol.ts#L35).

[Back to reference](/reference/types/texture-resources/)

<pre class="api-source"><code><span id="L1"><a href="#L1" aria-label="Line 1">1</a> import type { FillStyle, StrokeStyle } from '../types.js';</span>
<span id="L2"><a href="#L2" aria-label="Line 2">2</a> import type { Texture, TextureDefinition } from './texture.js';</span>
<span id="L3"><a href="#L3" aria-label="Line 3">3</a> import type { RenderingContext2D } from &quot;../types.js&quot;;</span>
<span id="L4"><a href="#L4" aria-label="Line 4">4</a> </span>
<span id="L5"><a href="#L5" aria-label="Line 5">5</a> declare const textureBrand: unique symbol;</span>
<span id="L6"><a href="#L6" aria-label="Line 6">6</a> </span>
<span id="L7"><a href="#L7" aria-label="Line 7">7</a> /**</span>
<span id="L8"><a href="#L8" aria-label="Line 8">8</a>  * How a texture raster is positioned and scaled when used as paint.</span>
<span id="L9"><a href="#L9" aria-label="Line 9">9</a>  *</span>
<span id="L10"><a href="#L10" aria-label="Line 10">10</a>  * @see {@link Texture}</span>
<span id="L11"><a href="#L11" aria-label="Line 11">11</a>  * @see {@link TextureDefinition}</span>
<span id="L12"><a href="#L12" aria-label="Line 12">12</a>  */</span>
<span id="L13"><a href="#L13" aria-label="Line 13">13</a> export interface TexturePlacement {</span>
<span id="L14"><a href="#L14" aria-label="Line 14">14</a>   /** Selects the supported mapping, placement, or result policy. See {@link TexturePlacement}. */</span>
<span id="L15"><a href="#L15" aria-label="Line 15">15</a>   readonly mode?: &quot;repeat&quot; | &quot;stretch&quot;;</span>
<span id="L16"><a href="#L16" aria-label="Line 16">16</a>   /** Width of one texture tile in logical paint coordinates. See {@link TexturePlacement}. */</span>
<span id="L17"><a href="#L17" aria-label="Line 17">17</a>   readonly tileWidth?: number;</span>
<span id="L18"><a href="#L18" aria-label="Line 18">18</a>   /** Height of one texture tile in logical paint coordinates. See {@link TexturePlacement}. */</span>
<span id="L19"><a href="#L19" aria-label="Line 19">19</a>   readonly tileHeight?: number;</span>
<span id="L20"><a href="#L20" aria-label="Line 20">20</a>   /** Horizontal offset applied to the texture or shadow. See {@link TexturePlacement}. */</span>
<span id="L21"><a href="#L21" aria-label="Line 21">21</a>   readonly offsetX?: number;</span>
<span id="L22"><a href="#L22" aria-label="Line 22">22</a>   /** Vertical offset applied to the texture or shadow. See {@link TexturePlacement}. */</span>
<span id="L23"><a href="#L23" aria-label="Line 23">23</a>   readonly offsetY?: number;</span>
<span id="L24"><a href="#L24" aria-label="Line 24">24</a>   /** Rotation applied to the containing geometry. See {@link TexturePlacement}. */</span>
<span id="L25"><a href="#L25" aria-label="Line 25">25</a>   readonly rotation?: number;</span>
<span id="L26"><a href="#L26" aria-label="Line 26">26</a> }</span>
<span id="L27"><a href="#L27" aria-label="Line 27">27</a> </span>
<span id="L28"><a href="#L28" aria-label="Line 28">28</a> /**</span>
<span id="L29"><a href="#L29" aria-label="Line 29">29</a>  * Opaque paint value produced by a mounted texture owner.</span>
<span id="L30"><a href="#L30" aria-label="Line 30">30</a>  *</span>
<span id="L31"><a href="#L31" aria-label="Line 31">31</a>  * @see {@link FillStyle}</span>
<span id="L32"><a href="#L32" aria-label="Line 32">32</a>  * @see {@link StrokeStyle}</span>
<span id="L33"><a href="#L33" aria-label="Line 33">33</a>  * @see {@link Texture}</span>
<span id="L34"><a href="#L34" aria-label="Line 34">34</a>  */</span>
<span id="L35"><a href="#L35" aria-label="Line 35">35</a> export interface TexturePaint {</span>
<span id="L36"><a href="#L36" aria-label="Line 36">36</a>   readonly [textureBrand]: true;</span>
<span id="L37"><a href="#L37" aria-label="Line 37">37</a> }</span>
<span id="L38"><a href="#L38" aria-label="Line 38">38</a> </span>
<span id="L39"><a href="#L39" aria-label="Line 39">39</a> /**</span>
<span id="L40"><a href="#L40" aria-label="Line 40">40</a>  * A temporary raster view valid only during the borrowing callback.</span>
<span id="L41"><a href="#L41" aria-label="Line 41">41</a>  *</span>
<span id="L42"><a href="#L42" aria-label="Line 42">42</a>  * @see {@link TexturePlacement}</span>
<span id="L43"><a href="#L43" aria-label="Line 43">43</a>  * @see {@link borrowTextureRaster}</span>
<span id="L44"><a href="#L44" aria-label="Line 44">44</a>  */</span>
<span id="L45"><a href="#L45" aria-label="Line 45">45</a> export interface BorrowedTextureRaster {</span>
<span id="L46"><a href="#L46" aria-label="Line 46">46</a>   /** Borrowed raster image; valid only within the borrowing callback. See {@link BorrowedTextureRaster}. */</span>
<span id="L47"><a href="#L47" aria-label="Line 47">47</a>   readonly source: OffscreenCanvas;</span>
<span id="L48"><a href="#L48" aria-label="Line 48">48</a>   /**</span>
<span id="L49"><a href="#L49" aria-label="Line 49">49</a>    * Horizontal extent in the units of the containing geometry or surface. See</span>
<span id="L50"><a href="#L50" aria-label="Line 50">50</a>    * {@link BorrowedTextureRaster}.</span>
<span id="L51"><a href="#L51" aria-label="Line 51">51</a>    */</span>
<span id="L52"><a href="#L52" aria-label="Line 52">52</a>   readonly width: number;</span>
<span id="L53"><a href="#L53" aria-label="Line 53">53</a>   /**</span>
<span id="L54"><a href="#L54" aria-label="Line 54">54</a>    * Vertical extent in the units of the containing geometry or surface. See</span>
<span id="L55"><a href="#L55" aria-label="Line 55">55</a>    * {@link BorrowedTextureRaster}.</span>
<span id="L56"><a href="#L56" aria-label="Line 56">56</a>    */</span>
<span id="L57"><a href="#L57" aria-label="Line 57">57</a>   readonly height: number;</span>
<span id="L58"><a href="#L58" aria-label="Line 58">58</a>   /**</span>
<span id="L59"><a href="#L59" aria-label="Line 59">59</a>    * Revision used to detect changes to the underlying state or geometry. See</span>
<span id="L60"><a href="#L60" aria-label="Line 60">60</a>    * {@link BorrowedTextureRaster}.</span>
<span id="L61"><a href="#L61" aria-label="Line 61">61</a>    */</span>
<span id="L62"><a href="#L62" aria-label="Line 62">62</a>   readonly revision: number;</span>
<span id="L63"><a href="#L63" aria-label="Line 63">63</a>   /** Resource identity underlying the borrowed raster. See {@link BorrowedTextureRaster}. */</span>
<span id="L64"><a href="#L64" aria-label="Line 64">64</a>   readonly resource: object;</span>
<span id="L65"><a href="#L65" aria-label="Line 65">65</a>   /**</span>
<span id="L66"><a href="#L66" aria-label="Line 66">66</a>    * Preferred placement relative to the anchor or containing geometry. See</span>
<span id="L67"><a href="#L67" aria-label="Line 67">67</a>    * {@link TexturePlacement}.</span>
<span id="L68"><a href="#L68" aria-label="Line 68">68</a>    */</span>
<span id="L69"><a href="#L69" aria-label="Line 69">69</a>   readonly placement: Readonly&lt;TexturePlacement&gt;;</span>
<span id="L70"><a href="#L70" aria-label="Line 70">70</a> }</span>
<span id="L71"><a href="#L71" aria-label="Line 71">71</a> </span>
<span id="L72"><a href="#L72" aria-label="Line 72">72</a> interface TexturePaintCapability {</span>
<span id="L73"><a href="#L73" aria-label="Line 73">73</a>   validate(): void;</span>
<span id="L74"><a href="#L74" aria-label="Line 74">74</a>   resolvePaint(</span>
<span id="L75"><a href="#L75" aria-label="Line 75">75</a>     ctx: RenderingContext2D,</span>
<span id="L76"><a href="#L76" aria-label="Line 76">76</a>     bounds: { x: number; y: number; width: number; height: number },</span>
<span id="L77"><a href="#L77" aria-label="Line 77">77</a>   ): string | CanvasGradient | CanvasPattern;</span>
<span id="L78"><a href="#L78" aria-label="Line 78">78</a>   borrow&lt;T&gt;(callback: (raster: BorrowedTextureRaster) =&gt; T): T;</span>
<span id="L79"><a href="#L79" aria-label="Line 79">79</a> }</span>
<span id="L80"><a href="#L80" aria-label="Line 80">80</a> </span>
<span id="L81"><a href="#L81" aria-label="Line 81">81</a> const capabilities = new WeakMap&lt;object, TexturePaintCapability&gt;();</span>
<span id="L82"><a href="#L82" aria-label="Line 82">82</a> </span>
<span id="L83"><a href="#L83" aria-label="Line 83">83</a> /** @internal Registers a value-owned capability; there is no producer registry. */</span>
<span id="L84"><a href="#L84" aria-label="Line 84">84</a> export function registerTexturePaint(</span>
<span id="L85"><a href="#L85" aria-label="Line 85">85</a>   value: TexturePaint,</span>
<span id="L86"><a href="#L86" aria-label="Line 86">86</a>   capability: TexturePaintCapability,</span>
<span id="L87"><a href="#L87" aria-label="Line 87">87</a> ): void {</span>
<span id="L88"><a href="#L88" aria-label="Line 88">88</a>   capabilities.set(value, capability);</span>
<span id="L89"><a href="#L89" aria-label="Line 89">89</a> }</span>
<span id="L90"><a href="#L90" aria-label="Line 90">90</a> </span>
<span id="L91"><a href="#L91" aria-label="Line 91">91</a> /**</span>
<span id="L92"><a href="#L92" aria-label="Line 92">92</a>  * @internal Borrows only committed pixels for one synchronous consumer action.</span>
<span id="L93"><a href="#L93" aria-label="Line 93">93</a>  *</span>
<span id="L94"><a href="#L94" aria-label="Line 94">94</a>  * @param value - Texture paint descriptor to validate. See {@link TexturePaint}.</span>
<span id="L95"><a href="#L95" aria-label="Line 95">95</a>  *</span>
<span id="L96"><a href="#L96" aria-label="Line 96">96</a>  * @see {@link TexturePaint}</span>
<span id="L97"><a href="#L97" aria-label="Line 97">97</a>  */</span>
<span id="L98"><a href="#L98" aria-label="Line 98">98</a> export function validateTexturePaint(value: TexturePaint): void {</span>
<span id="L99"><a href="#L99" aria-label="Line 99">99</a>   const capability =</span>
<span id="L100"><a href="#L100" aria-label="Line 100">100</a>     typeof value === &quot;object&quot; &amp;&amp; value !== null ? capabilities.get(value) : undefined;</span>
<span id="L101"><a href="#L101" aria-label="Line 101">101</a>   if (!capability) throw new TypeError(&quot;Expected a Pibbl texture paint value.&quot;);</span>
<span id="L102"><a href="#L102" aria-label="Line 102">102</a>   capability.validate();</span>
<span id="L103"><a href="#L103" aria-label="Line 103">103</a> }</span>
<span id="L104"><a href="#L104" aria-label="Line 104">104</a> </span>
<span id="L105"><a href="#L105" aria-label="Line 105">105</a> /**</span>
<span id="L106"><a href="#L106" aria-label="Line 106">106</a>  * Borrows a texture raster for synchronous use without transferring ownership to the caller.</span>
<span id="L107"><a href="#L107" aria-label="Line 107">107</a>  *</span>
<span id="L108"><a href="#L108" aria-label="Line 108">108</a>  * @param value - Texture paint whose raster is borrowed. See {@link TexturePaint}.</span>
<span id="L109"><a href="#L109" aria-label="Line 109">109</a>  * @param callback - Synchronous callback using the raster while its lease is active. See</span>
<span id="L110"><a href="#L110" aria-label="Line 110">110</a>  * {@link BorrowedTextureRaster} .</span>
<span id="L111"><a href="#L111" aria-label="Line 111">111</a>  * @returns The callback's return value; the raster lease ends when the callback returns.</span>
<span id="L112"><a href="#L112" aria-label="Line 112">112</a>  *</span>
<span id="L113"><a href="#L113" aria-label="Line 113">113</a>  * @see {@link TexturePaint}</span>
<span id="L114"><a href="#L114" aria-label="Line 114">114</a>  * @see {@link BorrowedTextureRaster}</span>
<span id="L115"><a href="#L115" aria-label="Line 115">115</a>  */</span>
<span id="L116"><a href="#L116" aria-label="Line 116">116</a> export function borrowTextureRaster&lt;T&gt;(</span>
<span id="L117"><a href="#L117" aria-label="Line 117">117</a>   value: TexturePaint,</span>
<span id="L118"><a href="#L118" aria-label="Line 118">118</a>   callback: (raster: BorrowedTextureRaster) =&gt; T,</span>
<span id="L119"><a href="#L119" aria-label="Line 119">119</a> ): T {</span>
<span id="L120"><a href="#L120" aria-label="Line 120">120</a>   const capability =</span>
<span id="L121"><a href="#L121" aria-label="Line 121">121</a>     typeof value === &quot;object&quot; &amp;&amp; value !== null ? capabilities.get(value) : undefined;</span>
<span id="L122"><a href="#L122" aria-label="Line 122">122</a>   if (!capability) throw new TypeError(&quot;Expected a Pibbl texture paint value.&quot;);</span>
<span id="L123"><a href="#L123" aria-label="Line 123">123</a>   return capability.borrow(callback);</span>
<span id="L124"><a href="#L124" aria-label="Line 124">124</a> }</span>
<span id="L125"><a href="#L125" aria-label="Line 125">125</a> </span>
<span id="L126"><a href="#L126" aria-label="Line 126">126</a> /**</span>
<span id="L127"><a href="#L127" aria-label="Line 127">127</a>  * Internal paint resolution shared by Canvas built-ins.</span>
<span id="L128"><a href="#L128" aria-label="Line 128">128</a>  *</span>
<span id="L129"><a href="#L129" aria-label="Line 129">129</a>  * @param value - Native Canvas paint or Pibbl texture placement. See {@link TexturePaint}.</span>
<span id="L130"><a href="#L130" aria-label="Line 130">130</a>  * @param ctx - Canvas context that will consume the resolved paint. See {@link RenderingContext2D}</span>
<span id="L131"><a href="#L131" aria-label="Line 131">131</a>  * .</span>
<span id="L132"><a href="#L132" aria-label="Line 132">132</a>  * @param bounds - Destination bounds in local logical coordinates.</span>
<span id="L133"><a href="#L133" aria-label="Line 133">133</a>  * @returns Native Canvas paint ready to assign to the drawing context.</span>
<span id="L134"><a href="#L134" aria-label="Line 134">134</a>  *</span>
<span id="L135"><a href="#L135" aria-label="Line 135">135</a>  * @see {@link TexturePaint}</span>
<span id="L136"><a href="#L136" aria-label="Line 136">136</a>  * @see {@link RenderingContext2D}</span>
<span id="L137"><a href="#L137" aria-label="Line 137">137</a>  */</span>
<span id="L138"><a href="#L138" aria-label="Line 138">138</a> export function resolveTexturePaint(</span>
<span id="L139"><a href="#L139" aria-label="Line 139">139</a>   value: string | CanvasGradient | CanvasPattern | TexturePaint,</span>
<span id="L140"><a href="#L140" aria-label="Line 140">140</a>   ctx: RenderingContext2D,</span>
<span id="L141"><a href="#L141" aria-label="Line 141">141</a>   bounds: { x: number; y: number; width: number; height: number },</span>
<span id="L142"><a href="#L142" aria-label="Line 142">142</a> ): string | CanvasGradient | CanvasPattern {</span>
<span id="L143"><a href="#L143" aria-label="Line 143">143</a>   const capability =</span>
<span id="L144"><a href="#L144" aria-label="Line 144">144</a>     typeof value === &quot;object&quot; &amp;&amp; value !== null ? capabilities.get(value) : undefined;</span>
<span id="L145"><a href="#L145" aria-label="Line 145">145</a>   return capability ? capability.resolvePaint(ctx, bounds) : value as string | CanvasGradient | CanvasPattern;</span>
<span id="L146"><a href="#L146" aria-label="Line 146">146</a> }</span>
<span id="L147"><a href="#L147" aria-label="Line 147">147</a> </span>
<span id="L148"><a href="#L148" aria-label="Line 148">148</a> /** Internal Rectangle-only fast path for the exact simple stretch-fill case. */</span>
<span id="L149"><a href="#L149" aria-label="Line 149">149</a> export function drawSimpleStretchedTexture(</span>
<span id="L150"><a href="#L150" aria-label="Line 150">150</a>   value: string | CanvasGradient | CanvasPattern | TexturePaint | undefined,</span>
<span id="L151"><a href="#L151" aria-label="Line 151">151</a>   ctx: RenderingContext2D,</span>
<span id="L152"><a href="#L152" aria-label="Line 152">152</a>   bounds: { x: number; y: number; width: number; height: number },</span>
<span id="L153"><a href="#L153" aria-label="Line 153">153</a> ): boolean {</span>
<span id="L154"><a href="#L154" aria-label="Line 154">154</a>   const capability = typeof value === &quot;object&quot; &amp;&amp; value !== null ? capabilities.get(value) : undefined;</span>
<span id="L155"><a href="#L155" aria-label="Line 155">155</a>   if (!capability || ctx.globalCompositeOperation !== &quot;source-over&quot; || ctx.filter !== &quot;none&quot; ||</span>
<span id="L156"><a href="#L156" aria-label="Line 156">156</a>     ctx.shadowBlur !== 0 || ctx.shadowOffsetX !== 0 || ctx.shadowOffsetY !== 0 ||</span>
<span id="L157"><a href="#L157" aria-label="Line 157">157</a>     ctx.shadowColor !== &quot;rgba(0, 0, 0, 0)&quot;) return false;</span>
<span id="L158"><a href="#L158" aria-label="Line 158">158</a>   // CanvasPattern and drawImage use different sampling rules when either is</span>
<span id="L159"><a href="#L159" aria-label="Line 159">159</a>   // scaled, especially around transparent source pixels. Keep the</span>
<span id="L160"><a href="#L160" aria-label="Line 160">160</a>   // allocation-free path to the exact 1:1, pixel-aligned case only.</span>
<span id="L161"><a href="#L161" aria-label="Line 161">161</a>   const transform = ctx.getTransform();</span>
<span id="L162"><a href="#L162" aria-label="Line 162">162</a>   if (!Number.isInteger(bounds.x) || !Number.isInteger(bounds.y) ||</span>
<span id="L163"><a href="#L163" aria-label="Line 163">163</a>     !Number.isInteger(bounds.width) || !Number.isInteger(bounds.height) ||</span>
<span id="L164"><a href="#L164" aria-label="Line 164">164</a>     bounds.width &lt;= 0 || bounds.height &lt;= 0 || transform.b !== 0 || transform.c !== 0 ||</span>
<span id="L165"><a href="#L165" aria-label="Line 165">165</a>     transform.a !== 1 || transform.d !== 1 ||</span>
<span id="L166"><a href="#L166" aria-label="Line 166">166</a>     !Number.isInteger(transform.e) || !Number.isInteger(transform.f)) return false;</span>
<span id="L167"><a href="#L167" aria-label="Line 167">167</a>   capability.validate();</span>
<span id="L168"><a href="#L168" aria-label="Line 168">168</a>   return capability.borrow(raster =&gt; {</span>
<span id="L169"><a href="#L169" aria-label="Line 169">169</a>     const placement = raster.placement;</span>
<span id="L170"><a href="#L170" aria-label="Line 170">170</a>     if (placement.mode !== &quot;stretch&quot; || placement.offsetX || placement.offsetY || placement.rotation) return false;</span>
<span id="L171"><a href="#L171" aria-label="Line 171">171</a>     if (raster.width !== bounds.width || raster.height !== bounds.height) return false;</span>
<span id="L172"><a href="#L172" aria-label="Line 172">172</a>     ctx.drawImage(raster.source, bounds.x, bounds.y, bounds.width, bounds.height);</span>
<span id="L173"><a href="#L173" aria-label="Line 173">173</a>     return true;</span>
<span id="L174"><a href="#L174" aria-label="Line 174">174</a>   });</span>
<span id="L175"><a href="#L175" aria-label="Line 175">175</a> }</span>
<span id="L176"><a href="#L176" aria-label="Line 176">176</a> </span></code></pre>

## Documentation version

Documentation built with @pibbl/core 0.0.2, revision 272a94a. ALPHA — NOT FOR PRODUCTION USE.
