# packages/core/src/lib/geometry/rounded-corners.ts
This is the source snapshot used to build these API details. [View this revision on GitHub](https://github.com/benlesh/pibbl/blob/272a94aaf62e0bd6ad8726a4c607a76a9ec44ca1/packages/core/src/lib/geometry/rounded-corners.ts#L25).

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<pre class="api-source"><code><span id="L1"><a href="#L1" aria-label="Line 1">1</a> import type { PolygonPathOptions } from './polygon.js';</span>
<span id="L2"><a href="#L2" aria-label="Line 2">2</a> import type { RectanglePathOptions } from './rectangle.js';</span>
<span id="L3"><a href="#L3" aria-label="Line 3">3</a> import type { StarPathOptions } from './star.js';</span>
<span id="L4"><a href="#L4" aria-label="Line 4">4</a> import type { RegularPolygonPathOptions } from './regular-polygon.js';</span>
<span id="L5"><a href="#L5" aria-label="Line 5">5</a> import { createLinePath } from './line.js';</span>
<span id="L6"><a href="#L6" aria-label="Line 6">6</a> import {</span>
<span id="L7"><a href="#L7" aria-label="Line 7">7</a>   nonnegativeNumber,</span>
<span id="L8"><a href="#L8" aria-label="Line 8">8</a>   pathRangeError,</span>
<span id="L9"><a href="#L9" aria-label="Line 9">9</a>   type GeometryErrorFactory,</span>
<span id="L10"><a href="#L10" aria-label="Line 10">10</a> } from './validation.js';</span>
<span id="L11"><a href="#L11" aria-label="Line 11">11</a> </span>
<span id="L12"><a href="#L12" aria-label="Line 12">12</a> /**</span>
<span id="L13"><a href="#L13" aria-label="Line 13">13</a>  * Uniform or per-corner radii for rounding supported path vertices.</span>
<span id="L14"><a href="#L14" aria-label="Line 14">14</a>  *</span>
<span id="L15"><a href="#L15" aria-label="Line 15">15</a>  * @see {@link PolygonPathOptions}</span>
<span id="L16"><a href="#L16" aria-label="Line 16">16</a>  * @see {@link RectanglePathOptions}</span>
<span id="L17"><a href="#L17" aria-label="Line 17">17</a>  * @see {@link StarPathOptions}</span>
<span id="L18"><a href="#L18" aria-label="Line 18">18</a>  * @see {@link RegularPolygonPathOptions}</span>
<span id="L19"><a href="#L19" aria-label="Line 19">19</a>  */</span>
<span id="L20"><a href="#L20" aria-label="Line 20">20</a> export interface RoundedCornerPathOptions {</span>
<span id="L21"><a href="#L21" aria-label="Line 21">21</a>   /**</span>
<span id="L22"><a href="#L22" aria-label="Line 22">22</a>    * Uniform corner radius used where no per-corner override is supplied. See</span>
<span id="L23"><a href="#L23" aria-label="Line 23">23</a>    * {@link RoundedCornerPathOptions}.</span>
<span id="L24"><a href="#L24" aria-label="Line 24">24</a>    */</span>
<span id="L25"><a href="#L25" aria-label="Line 25">25</a>   cornerRadius?: number;</span>
<span id="L26"><a href="#L26" aria-label="Line 26">26</a>   /**</span>
<span id="L27"><a href="#L27" aria-label="Line 27">27</a>    * Per-corner radii; nullish entries use the uniform corner radius. See</span>
<span id="L28"><a href="#L28" aria-label="Line 28">28</a>    * {@link RoundedCornerPathOptions}.</span>
<span id="L29"><a href="#L29" aria-label="Line 29">29</a>    */</span>
<span id="L30"><a href="#L30" aria-label="Line 30">30</a>   cornerRadii?: readonly (number | null | undefined)[];</span>
<span id="L31"><a href="#L31" aria-label="Line 31">31</a> }</span>
<span id="L32"><a href="#L32" aria-label="Line 32">32</a> </span>
<span id="L33"><a href="#L33" aria-label="Line 33">33</a> export type ResolvedCornerRadii = readonly number[];</span>
<span id="L34"><a href="#L34" aria-label="Line 34">34</a> </span>
<span id="L35"><a href="#L35" aria-label="Line 35">35</a> export function resolveNumericCornerRadii(</span>
<span id="L36"><a href="#L36" aria-label="Line 36">36</a>   cornerCount: number,</span>
<span id="L37"><a href="#L37" aria-label="Line 37">37</a>   options: Readonly&lt;RoundedCornerPathOptions&gt;,</span>
<span id="L38"><a href="#L38" aria-label="Line 38">38</a>   errorFactory: GeometryErrorFactory = pathRangeError,</span>
<span id="L39"><a href="#L39" aria-label="Line 39">39</a> ): ResolvedCornerRadii {</span>
<span id="L40"><a href="#L40" aria-label="Line 40">40</a>   if (options.cornerRadii &amp;&amp; options.cornerRadii.length &gt; cornerCount) {</span>
<span id="L41"><a href="#L41" aria-label="Line 41">41</a>     throw errorFactory(</span>
<span id="L42"><a href="#L42" aria-label="Line 42">42</a>       'cornerRadii',</span>
<span id="L43"><a href="#L43" aria-label="Line 43">43</a>       options.cornerRadii.length,</span>
<span id="L44"><a href="#L44" aria-label="Line 44">44</a>       `length must not exceed corner count ${cornerCount}`,</span>
<span id="L45"><a href="#L45" aria-label="Line 45">45</a>     );</span>
<span id="L46"><a href="#L46" aria-label="Line 46">46</a>   }</span>
<span id="L47"><a href="#L47" aria-label="Line 47">47</a> </span>
<span id="L48"><a href="#L48" aria-label="Line 48">48</a>   const cornerRadius = options.cornerRadius === undefined ? 0 :</span>
<span id="L49"><a href="#L49" aria-label="Line 49">49</a>     nonnegativeNumber(options.cornerRadius, 'cornerRadius', errorFactory);</span>
<span id="L50"><a href="#L50" aria-label="Line 50">50</a>   const cornerRadii = options.cornerRadii;</span>
<span id="L51"><a href="#L51" aria-label="Line 51">51</a> </span>
<span id="L52"><a href="#L52" aria-label="Line 52">52</a>   if (cornerRadii) {</span>
<span id="L53"><a href="#L53" aria-label="Line 53">53</a>     for (let index = 0; index &lt; cornerRadii.length; index++) {</span>
<span id="L54"><a href="#L54" aria-label="Line 54">54</a>       const radius = cornerRadii[index];</span>
<span id="L55"><a href="#L55" aria-label="Line 55">55</a>       if (radius !== null &amp;&amp; radius !== undefined) {</span>
<span id="L56"><a href="#L56" aria-label="Line 56">56</a>         nonnegativeNumber(radius, `cornerRadii[${index}]`, errorFactory);</span>
<span id="L57"><a href="#L57" aria-label="Line 57">57</a>       }</span>
<span id="L58"><a href="#L58" aria-label="Line 58">58</a>     }</span>
<span id="L59"><a href="#L59" aria-label="Line 59">59</a>   }</span>
<span id="L60"><a href="#L60" aria-label="Line 60">60</a> </span>
<span id="L61"><a href="#L61" aria-label="Line 61">61</a>   return Array.from(</span>
<span id="L62"><a href="#L62" aria-label="Line 62">62</a>     { length: cornerCount },</span>
<span id="L63"><a href="#L63" aria-label="Line 63">63</a>     (_, index) =&gt; cornerRadii?.[index] ?? cornerRadius,</span>
<span id="L64"><a href="#L64" aria-label="Line 64">64</a>   );</span>
<span id="L65"><a href="#L65" aria-label="Line 65">65</a> }</span>
<span id="L66"><a href="#L66" aria-label="Line 66">66</a> </span>
<span id="L67"><a href="#L67" aria-label="Line 67">67</a> interface RoundedCorner {</span>
<span id="L68"><a href="#L68" aria-label="Line 68">68</a>   x: number;</span>
<span id="L69"><a href="#L69" aria-label="Line 69">69</a>   y: number;</span>
<span id="L70"><a href="#L70" aria-label="Line 70">70</a>   towardPreviousX: number;</span>
<span id="L71"><a href="#L71" aria-label="Line 71">71</a>   towardPreviousY: number;</span>
<span id="L72"><a href="#L72" aria-label="Line 72">72</a>   towardNextX: number;</span>
<span id="L73"><a href="#L73" aria-label="Line 73">73</a>   towardNextY: number;</span>
<span id="L74"><a href="#L74" aria-label="Line 74">74</a>   radius: number;</span>
<span id="L75"><a href="#L75" aria-label="Line 75">75</a>   demand: number;</span>
<span id="L76"><a href="#L76" aria-label="Line 76">76</a>   rounded: boolean;</span>
<span id="L77"><a href="#L77" aria-label="Line 77">77</a> }</span>
<span id="L78"><a href="#L78" aria-label="Line 78">78</a> </span>
<span id="L79"><a href="#L79" aria-label="Line 79">79</a> export function createRoundedClosedPolygonPath(</span>
<span id="L80"><a href="#L80" aria-label="Line 80">80</a>   coords: readonly (readonly [number, number])[],</span>
<span id="L81"><a href="#L81" aria-label="Line 81">81</a>   radii: ResolvedCornerRadii,</span>
<span id="L82"><a href="#L82" aria-label="Line 82">82</a> ): Path2D {</span>
<span id="L83"><a href="#L83" aria-label="Line 83">83</a>   if (coords.length &lt; 3) return new Path2D();</span>
<span id="L84"><a href="#L84" aria-label="Line 84">84</a>   if (radii.every(radius =&gt; radius === 0)) {</span>
<span id="L85"><a href="#L85" aria-label="Line 85">85</a>     return createLinePath({ coords, closePath: true });</span>
<span id="L86"><a href="#L86" aria-label="Line 86">86</a>   }</span>
<span id="L87"><a href="#L87" aria-label="Line 87">87</a> </span>
<span id="L88"><a href="#L88" aria-label="Line 88">88</a>   const corners = coords.map(([x, y], index): RoundedCorner =&gt; {</span>
<span id="L89"><a href="#L89" aria-label="Line 89">89</a>     const [previousX, previousY] = coords[</span>
<span id="L90"><a href="#L90" aria-label="Line 90">90</a>       (index - 1 + coords.length) % coords.length</span>
<span id="L91"><a href="#L91" aria-label="Line 91">91</a>     ];</span>
<span id="L92"><a href="#L92" aria-label="Line 92">92</a>     const [nextX, nextY] = coords[(index + 1) % coords.length];</span>
<span id="L93"><a href="#L93" aria-label="Line 93">93</a>     const previousDx = previousX - x;</span>
<span id="L94"><a href="#L94" aria-label="Line 94">94</a>     const previousDy = previousY - y;</span>
<span id="L95"><a href="#L95" aria-label="Line 95">95</a>     const nextDx = nextX - x;</span>
<span id="L96"><a href="#L96" aria-label="Line 96">96</a>     const nextDy = nextY - y;</span>
<span id="L97"><a href="#L97" aria-label="Line 97">97</a>     const previousLength = Math.hypot(previousDx, previousDy);</span>
<span id="L98"><a href="#L98" aria-label="Line 98">98</a>     const nextLength = Math.hypot(nextDx, nextDy);</span>
<span id="L99"><a href="#L99" aria-label="Line 99">99</a>     const radius = radii[index];</span>
<span id="L100"><a href="#L100" aria-label="Line 100">100</a>     const hasUnitRays = previousLength !== 0 &amp;&amp; nextLength !== 0;</span>
<span id="L101"><a href="#L101" aria-label="Line 101">101</a>     const towardPreviousX = hasUnitRays ? previousDx / previousLength : 0;</span>
<span id="L102"><a href="#L102" aria-label="Line 102">102</a>     const towardPreviousY = hasUnitRays ? previousDy / previousLength : 0;</span>
<span id="L103"><a href="#L103" aria-label="Line 103">103</a>     const towardNextX = hasUnitRays ? nextDx / nextLength : 0;</span>
<span id="L104"><a href="#L104" aria-label="Line 104">104</a>     const towardNextY = hasUnitRays ? nextDy / nextLength : 0;</span>
<span id="L105"><a href="#L105" aria-label="Line 105">105</a>     const exactlyCollinear = hasUnitRays &amp;&amp;</span>
<span id="L106"><a href="#L106" aria-label="Line 106">106</a>       towardPreviousX * towardNextY === towardPreviousY * towardNextX;</span>
<span id="L107"><a href="#L107" aria-label="Line 107">107</a> </span>
<span id="L108"><a href="#L108" aria-label="Line 108">108</a>     if (</span>
<span id="L109"><a href="#L109" aria-label="Line 109">109</a>       radius === 0 ||</span>
<span id="L110"><a href="#L110" aria-label="Line 110">110</a>       !hasUnitRays ||</span>
<span id="L111"><a href="#L111" aria-label="Line 111">111</a>       exactlyCollinear</span>
<span id="L112"><a href="#L112" aria-label="Line 112">112</a>     ) {</span>
<span id="L113"><a href="#L113" aria-label="Line 113">113</a>       return {</span>
<span id="L114"><a href="#L114" aria-label="Line 114">114</a>         x,</span>
<span id="L115"><a href="#L115" aria-label="Line 115">115</a>         y,</span>
<span id="L116"><a href="#L116" aria-label="Line 116">116</a>         towardPreviousX: 0,</span>
<span id="L117"><a href="#L117" aria-label="Line 117">117</a>         towardPreviousY: 0,</span>
<span id="L118"><a href="#L118" aria-label="Line 118">118</a>         towardNextX: 0,</span>
<span id="L119"><a href="#L119" aria-label="Line 119">119</a>         towardNextY: 0,</span>
<span id="L120"><a href="#L120" aria-label="Line 120">120</a>         radius,</span>
<span id="L121"><a href="#L121" aria-label="Line 121">121</a>         demand: 0,</span>
<span id="L122"><a href="#L122" aria-label="Line 122">122</a>         rounded: false,</span>
<span id="L123"><a href="#L123" aria-label="Line 123">123</a>       };</span>
<span id="L124"><a href="#L124" aria-label="Line 124">124</a>     }</span>
<span id="L125"><a href="#L125" aria-label="Line 125">125</a> </span>
<span id="L126"><a href="#L126" aria-label="Line 126">126</a>     const dot = Math.max(-1, Math.min(1,</span>
<span id="L127"><a href="#L127" aria-label="Line 127">127</a>       towardPreviousX * towardNextX + towardPreviousY * towardNextY,</span>
<span id="L128"><a href="#L128" aria-label="Line 128">128</a>     ));</span>
<span id="L129"><a href="#L129" aria-label="Line 129">129</a>     const theta = Math.acos(dot);</span>
<span id="L130"><a href="#L130" aria-label="Line 130">130</a> </span>
<span id="L131"><a href="#L131" aria-label="Line 131">131</a>     return {</span>
<span id="L132"><a href="#L132" aria-label="Line 132">132</a>       x,</span>
<span id="L133"><a href="#L133" aria-label="Line 133">133</a>       y,</span>
<span id="L134"><a href="#L134" aria-label="Line 134">134</a>       towardPreviousX,</span>
<span id="L135"><a href="#L135" aria-label="Line 135">135</a>       towardPreviousY,</span>
<span id="L136"><a href="#L136" aria-label="Line 136">136</a>       towardNextX,</span>
<span id="L137"><a href="#L137" aria-label="Line 137">137</a>       towardNextY,</span>
<span id="L138"><a href="#L138" aria-label="Line 138">138</a>       radius,</span>
<span id="L139"><a href="#L139" aria-label="Line 139">139</a>       demand: radius / Math.tan(theta / 2),</span>
<span id="L140"><a href="#L140" aria-label="Line 140">140</a>       rounded: true,</span>
<span id="L141"><a href="#L141" aria-label="Line 141">141</a>     };</span>
<span id="L142"><a href="#L142" aria-label="Line 142">142</a>   });</span>
<span id="L143"><a href="#L143" aria-label="Line 143">143</a> </span>
<span id="L144"><a href="#L144" aria-label="Line 144">144</a>   const edgeLengths = coords.map(([x, y], index) =&gt; {</span>
<span id="L145"><a href="#L145" aria-label="Line 145">145</a>     const [nextX, nextY] = coords[(index + 1) % coords.length];</span>
<span id="L146"><a href="#L146" aria-label="Line 146">146</a>     return Math.hypot(nextX - x, nextY - y);</span>
<span id="L147"><a href="#L147" aria-label="Line 147">147</a>   });</span>
<span id="L148"><a href="#L148" aria-label="Line 148">148</a>   const scale = edgeLengths.reduce((current, edgeLength, index) =&gt; {</span>
<span id="L149"><a href="#L149" aria-label="Line 149">149</a>     const next = (index + 1) % corners.length;</span>
<span id="L150"><a href="#L150" aria-label="Line 150">150</a>     const totalDemand = corners[index].demand + corners[next].demand;</span>
<span id="L151"><a href="#L151" aria-label="Line 151">151</a>     return totalDemand &gt; 0 ?</span>
<span id="L152"><a href="#L152" aria-label="Line 152">152</a>       Math.min(current, edgeLength / totalDemand) :</span>
<span id="L153"><a href="#L153" aria-label="Line 153">153</a>       current;</span>
<span id="L154"><a href="#L154" aria-label="Line 154">154</a>   }, 1);</span>
<span id="L155"><a href="#L155" aria-label="Line 155">155</a>   const scaledDemand = (corner: RoundedCorner) =&gt;</span>
<span id="L156"><a href="#L156" aria-label="Line 156">156</a>     scale === 0 ? 0 : corner.demand * scale;</span>
<span id="L157"><a href="#L157" aria-label="Line 157">157</a>   const first = corners[0];</span>
<span id="L158"><a href="#L158" aria-label="Line 158">158</a>   const firstDemand = scaledDemand(first);</span>
<span id="L159"><a href="#L159" aria-label="Line 159">159</a>   const path = new Path2D();</span>
<span id="L160"><a href="#L160" aria-label="Line 160">160</a>   path.moveTo(</span>
<span id="L161"><a href="#L161" aria-label="Line 161">161</a>     first.x + first.towardPreviousX * firstDemand,</span>
<span id="L162"><a href="#L162" aria-label="Line 162">162</a>     first.y + first.towardPreviousY * firstDemand,</span>
<span id="L163"><a href="#L163" aria-label="Line 163">163</a>   );</span>
<span id="L164"><a href="#L164" aria-label="Line 164">164</a> </span>
<span id="L165"><a href="#L165" aria-label="Line 165">165</a>   for (const corner of corners) {</span>
<span id="L166"><a href="#L166" aria-label="Line 166">166</a>     if (!corner.rounded) {</span>
<span id="L167"><a href="#L167" aria-label="Line 167">167</a>       path.lineTo(corner.x, corner.y);</span>
<span id="L168"><a href="#L168" aria-label="Line 168">168</a>       continue;</span>
<span id="L169"><a href="#L169" aria-label="Line 169">169</a>     }</span>
<span id="L170"><a href="#L170" aria-label="Line 170">170</a>     const demand = scaledDemand(corner);</span>
<span id="L171"><a href="#L171" aria-label="Line 171">171</a>     path.arcTo(</span>
<span id="L172"><a href="#L172" aria-label="Line 172">172</a>       corner.x,</span>
<span id="L173"><a href="#L173" aria-label="Line 173">173</a>       corner.y,</span>
<span id="L174"><a href="#L174" aria-label="Line 174">174</a>       corner.x + corner.towardNextX * demand,</span>
<span id="L175"><a href="#L175" aria-label="Line 175">175</a>       corner.y + corner.towardNextY * demand,</span>
<span id="L176"><a href="#L176" aria-label="Line 176">176</a>       corner.radius * scale,</span>
<span id="L177"><a href="#L177" aria-label="Line 177">177</a>     );</span>
<span id="L178"><a href="#L178" aria-label="Line 178">178</a>   }</span>
<span id="L179"><a href="#L179" aria-label="Line 179">179</a>   path.closePath();</span>
<span id="L180"><a href="#L180" aria-label="Line 180">180</a>   return path;</span>
<span id="L181"><a href="#L181" aria-label="Line 181">181</a> }</span>
<span id="L182"><a href="#L182" aria-label="Line 182">182</a> </span></code></pre>

## Documentation version

Documentation built with @pibbl/core 0.0.2, revision 272a94a. ALPHA — NOT FOR PRODUCTION USE.
