# packages/core/src/lib/geometry/path-conversion.ts
This is the source snapshot used to build these API details. [View this revision on GitHub](https://github.com/benlesh/pibbl/blob/272a94aaf62e0bd6ad8726a4c607a76a9ec44ca1/packages/core/src/lib/geometry/path-conversion.ts#L12).

[Back to reference](/reference/functions/path-geometry/)

<pre class="api-source"><code><span id="L1"><a href="#L1" aria-label="Line 1">1</a> import { arcPoint, ellipseParameters, singularArcPoints, type ArcSegment } from './path-arc.js';</span>
<span id="L2"><a href="#L2" aria-label="Line 2">2</a> import { PathGeometry, visitPathGeometry } from './path-geometry.js';</span>
<span id="L3"><a href="#L3" aria-label="Line 3">3</a> </span>
<span id="L4"><a href="#L4" aria-label="Line 4">4</a> /**</span>
<span id="L5"><a href="#L5" aria-label="Line 5">5</a>  * Creates a fresh caller-owned native snapshot; never returns a shared cache.</span>
<span id="L6"><a href="#L6" aria-label="Line 6">6</a>  *</span>
<span id="L7"><a href="#L7" aria-label="Line 7">7</a>  * @param geometry - Pibbl geometry to convert. See {@link PathGeometry}.</span>
<span id="L8"><a href="#L8" aria-label="Line 8">8</a>  * @returns A native Canvas path representing the geometry.</span>
<span id="L9"><a href="#L9" aria-label="Line 9">9</a>  *</span>
<span id="L10"><a href="#L10" aria-label="Line 10">10</a>  * @see {@link PathGeometry}</span>
<span id="L11"><a href="#L11" aria-label="Line 11">11</a>  */</span>
<span id="L12"><a href="#L12" aria-label="Line 12">12</a> export function toPath2D(geometry: PathGeometry): Path2D {</span>
<span id="L13"><a href="#L13" aria-label="Line 13">13</a>   const path = new Path2D();</span>
<span id="L14"><a href="#L14" aria-label="Line 14">14</a>   visitPathGeometry(geometry, (type, data, i) =&gt; {</span>
<span id="L15"><a href="#L15" aria-label="Line 15">15</a>     switch (type) {</span>
<span id="L16"><a href="#L16" aria-label="Line 16">16</a>       case 0: path.moveTo(data[i], data[i + 1]); break;</span>
<span id="L17"><a href="#L17" aria-label="Line 17">17</a>       case 1: path.lineTo(data[i], data[i + 1]); break;</span>
<span id="L18"><a href="#L18" aria-label="Line 18">18</a>       case 2: path.quadraticCurveTo(data[i], data[i + 1], data[i + 2], data[i + 3]); break;</span>
<span id="L19"><a href="#L19" aria-label="Line 19">19</a>       case 3: path.bezierCurveTo(data[i], data[i + 1], data[i + 2], data[i + 3], data[i + 4], data[i + 5]); break;</span>
<span id="L20"><a href="#L20" aria-label="Line 20">20</a>       case 4: path.closePath(); break;</span>
<span id="L21"><a href="#L21" aria-label="Line 21">21</a>       case 5: {</span>
<span id="L22"><a href="#L22" aria-label="Line 22">22</a>         const arc = readArc(data, i);</span>
<span id="L23"><a href="#L23" aria-label="Line 23">23</a>         const ellipse = ellipseParameters(arc);</span>
<span id="L24"><a href="#L24" aria-label="Line 24">24</a>         if (ellipse) {</span>
<span id="L25"><a href="#L25" aria-label="Line 25">25</a>           path.ellipse(arc.cx, arc.cy, ellipse.radiusX, ellipse.radiusY, ellipse.rotation,</span>
<span id="L26"><a href="#L26" aria-label="Line 26">26</a>             ellipse.start, ellipse.start + ellipse.sweep, ellipse.sweep &lt; 0);</span>
<span id="L27"><a href="#L27" aria-label="Line 27">27</a>         } else {</span>
<span id="L28"><a href="#L28" aria-label="Line 28">28</a>           const start = arcPoint(arc, arc.startAngle);</span>
<span id="L29"><a href="#L29" aria-label="Line 29">29</a>           path.lineTo(start[0], start[1]);</span>
<span id="L30"><a href="#L30" aria-label="Line 30">30</a>           for (const [x, y] of singularArcPoints(arc)) path.lineTo(x, y);</span>
<span id="L31"><a href="#L31" aria-label="Line 31">31</a>         }</span>
<span id="L32"><a href="#L32" aria-label="Line 32">32</a>         break;</span>
<span id="L33"><a href="#L33" aria-label="Line 33">33</a>       }</span>
<span id="L34"><a href="#L34" aria-label="Line 34">34</a>     }</span>
<span id="L35"><a href="#L35" aria-label="Line 35">35</a>   });</span>
<span id="L36"><a href="#L36" aria-label="Line 36">36</a>   return path;</span>
<span id="L37"><a href="#L37" aria-label="Line 37">37</a> }</span>
<span id="L38"><a href="#L38" aria-label="Line 38">38</a> </span>
<span id="L39"><a href="#L39" aria-label="Line 39">39</a> /**</span>
<span id="L40"><a href="#L40" aria-label="Line 40">40</a>  * Serializes independent absolute SVG path data without implicit rounding.</span>
<span id="L41"><a href="#L41" aria-label="Line 41">41</a>  *</span>
<span id="L42"><a href="#L42" aria-label="Line 42">42</a>  * @param geometry - Pibbl geometry to serialize. See {@link PathGeometry}.</span>
<span id="L43"><a href="#L43" aria-label="Line 43">43</a>  * @returns SVG path data representing the geometry.</span>
<span id="L44"><a href="#L44" aria-label="Line 44">44</a>  *</span>
<span id="L45"><a href="#L45" aria-label="Line 45">45</a>  * @see {@link PathGeometry}</span>
<span id="L46"><a href="#L46" aria-label="Line 46">46</a>  */</span>
<span id="L47"><a href="#L47" aria-label="Line 47">47</a> export function toSvgPathData(geometry: PathGeometry): string {</span>
<span id="L48"><a href="#L48" aria-label="Line 48">48</a>   const parts: string[] = [];</span>
<span id="L49"><a href="#L49" aria-label="Line 49">49</a>   const commands = ['M', 'L', 'Q', 'C', 'Z'];</span>
<span id="L50"><a href="#L50" aria-label="Line 50">50</a>   const widths = [2, 2, 4, 6, 0];</span>
<span id="L51"><a href="#L51" aria-label="Line 51">51</a>   let currentX = 0, currentY = 0, startX = 0, startY = 0;</span>
<span id="L52"><a href="#L52" aria-label="Line 52">52</a>   visitPathGeometry(geometry, (type, data, i) =&gt; {</span>
<span id="L53"><a href="#L53" aria-label="Line 53">53</a>     if (type === 5) {</span>
<span id="L54"><a href="#L54" aria-label="Line 54">54</a>       const arc = readArc(data, i);</span>
<span id="L55"><a href="#L55" aria-label="Line 55">55</a>       const arcStart = arcPoint(arc, arc.startAngle);</span>
<span id="L56"><a href="#L56" aria-label="Line 56">56</a>       if (currentX !== arcStart[0] || currentY !== arcStart[1]) {</span>
<span id="L57"><a href="#L57" aria-label="Line 57">57</a>         parts.push('L', String(arcStart[0]), String(arcStart[1]));</span>
<span id="L58"><a href="#L58" aria-label="Line 58">58</a>       }</span>
<span id="L59"><a href="#L59" aria-label="Line 59">59</a>       [currentX, currentY] = arcPoint(arc, arc.startAngle + arc.sweep);</span>
<span id="L60"><a href="#L60" aria-label="Line 60">60</a>       const ellipse = ellipseParameters(arc);</span>
<span id="L61"><a href="#L61" aria-label="Line 61">61</a>       if (!ellipse) {</span>
<span id="L62"><a href="#L62" aria-label="Line 62">62</a>         for (const [x, y] of singularArcPoints(arc)) parts.push('L', String(x), String(y));</span>
<span id="L63"><a href="#L63" aria-label="Line 63">63</a>       } else if (arc.sweep !== 0) {</span>
<span id="L64"><a href="#L64" aria-label="Line 64">64</a>         // Splitting into at most half-turns handles full circles and avoids SVG's</span>
<span id="L65"><a href="#L65" aria-label="Line 65">65</a>         // ambiguous coincident endpoints. No flattening is involved.</span>
<span id="L66"><a href="#L66" aria-label="Line 66">66</a>         const count = Math.ceil(Math.abs(arc.sweep) / Math.PI);</span>
<span id="L67"><a href="#L67" aria-label="Line 67">67</a>         for (let step = 1; step &lt;= count; step++) {</span>
<span id="L68"><a href="#L68" aria-label="Line 68">68</a>           const [x, y] = arcPoint(arc, arc.startAngle + arc.sweep * step / count);</span>
<span id="L69"><a href="#L69" aria-label="Line 69">69</a>           parts.push('A', String(ellipse.radiusX), String(ellipse.radiusY),</span>
<span id="L70"><a href="#L70" aria-label="Line 70">70</a>             String(ellipse.rotation * 180 / Math.PI), '0', ellipse.sweep &lt; 0 ? '0' : '1', String(x), String(y));</span>
<span id="L71"><a href="#L71" aria-label="Line 71">71</a>         }</span>
<span id="L72"><a href="#L72" aria-label="Line 72">72</a>       }</span>
<span id="L73"><a href="#L73" aria-label="Line 73">73</a>       return;</span>
<span id="L74"><a href="#L74" aria-label="Line 74">74</a>     }</span>
<span id="L75"><a href="#L75" aria-label="Line 75">75</a>     parts.push(commands[type]);</span>
<span id="L76"><a href="#L76" aria-label="Line 76">76</a>     for (let j = 0; j &lt; widths[type]; j++) parts.push(String(data[i + j]));</span>
<span id="L77"><a href="#L77" aria-label="Line 77">77</a>     if (type === 4) { currentX = startX; currentY = startY; }</span>
<span id="L78"><a href="#L78" aria-label="Line 78">78</a>     else {</span>
<span id="L79"><a href="#L79" aria-label="Line 79">79</a>       currentX = data[i + widths[type] - 2]; currentY = data[i + widths[type] - 1];</span>
<span id="L80"><a href="#L80" aria-label="Line 80">80</a>       if (type === 0) { startX = currentX; startY = currentY; }</span>
<span id="L81"><a href="#L81" aria-label="Line 81">81</a>     }</span>
<span id="L82"><a href="#L82" aria-label="Line 82">82</a>   });</span>
<span id="L83"><a href="#L83" aria-label="Line 83">83</a>   return parts.join(' ');</span>
<span id="L84"><a href="#L84" aria-label="Line 84">84</a> }</span>
<span id="L85"><a href="#L85" aria-label="Line 85">85</a> </span>
<span id="L86"><a href="#L86" aria-label="Line 86">86</a> function readArc(data: Float64Array, i: number): ArcSegment {</span>
<span id="L87"><a href="#L87" aria-label="Line 87">87</a>   return { type: 'arc', cx: data[i], cy: data[i + 1], ux: data[i + 2], uy: data[i + 3],</span>
<span id="L88"><a href="#L88" aria-label="Line 88">88</a>     vx: data[i + 4], vy: data[i + 5], startAngle: data[i + 6], sweep: data[i + 7] };</span>
<span id="L89"><a href="#L89" aria-label="Line 89">89</a> }</span>
<span id="L90"><a href="#L90" aria-label="Line 90">90</a> </span></code></pre>

## Documentation version

Documentation built with @pibbl/core 0.0.2, revision 272a94a. ALPHA — NOT FOR PRODUCTION USE.
