# packages/core/src/lib/geometry/circular-sweep.ts
This is the source snapshot used to build these API details. [View this revision on GitHub](https://github.com/benlesh/pibbl/blob/272a94aaf62e0bd6ad8726a4c607a76a9ec44ca1/packages/core/src/lib/geometry/circular-sweep.ts#L77).

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<pre class="api-source"><code><span id="L1"><a href="#L1" aria-label="Line 1">1</a> import { finiteNumber, nonnegativeNumber } from &quot;./validation.js&quot;;</span>
<span id="L2"><a href="#L2" aria-label="Line 2">2</a> </span>
<span id="L3"><a href="#L3" aria-label="Line 3">3</a> const fullTurn = Math.PI * 2;</span>
<span id="L4"><a href="#L4" aria-label="Line 4">4</a> </span>
<span id="L5"><a href="#L5" aria-label="Line 5">5</a> export interface CircularSweep {</span>
<span id="L6"><a href="#L6" aria-label="Line 6">6</a>   readonly startAngle: number;</span>
<span id="L7"><a href="#L7" aria-label="Line 7">7</a>   readonly endAngle: number;</span>
<span id="L8"><a href="#L8" aria-label="Line 8">8</a>   readonly sweep: number;</span>
<span id="L9"><a href="#L9" aria-label="Line 9">9</a>   readonly counterclockwise: boolean;</span>
<span id="L10"><a href="#L10" aria-label="Line 10">10</a>   readonly fullCircle: boolean;</span>
<span id="L11"><a href="#L11" aria-label="Line 11">11</a> }</span>
<span id="L12"><a href="#L12" aria-label="Line 12">12</a> </span>
<span id="L13"><a href="#L13" aria-label="Line 13">13</a> /**</span>
<span id="L14"><a href="#L14" aria-label="Line 14">14</a>  * Geometry and construction options for a arc path.</span>
<span id="L15"><a href="#L15" aria-label="Line 15">15</a>  *</span>
<span id="L16"><a href="#L16" aria-label="Line 16">16</a>  * @see {@link createArcPath}</span>
<span id="L17"><a href="#L17" aria-label="Line 17">17</a>  * @see {@link WedgePathOptions}</span>
<span id="L18"><a href="#L18" aria-label="Line 18">18</a>  */</span>
<span id="L19"><a href="#L19" aria-label="Line 19">19</a> export interface ArcPathOptions {</span>
<span id="L20"><a href="#L20" aria-label="Line 20">20</a>   /** Horizontal coordinate of the center. See {@link ArcPathOptions}. */</span>
<span id="L21"><a href="#L21" aria-label="Line 21">21</a>   cx?: number;</span>
<span id="L22"><a href="#L22" aria-label="Line 22">22</a>   /** Vertical coordinate of the center. See {@link ArcPathOptions}. */</span>
<span id="L23"><a href="#L23" aria-label="Line 23">23</a>   cy?: number;</span>
<span id="L24"><a href="#L24" aria-label="Line 24">24</a>   /** Radius in the coordinate system of this geometry or effect. See {@link ArcPathOptions}. */</span>
<span id="L25"><a href="#L25" aria-label="Line 25">25</a>   radius: number;</span>
<span id="L26"><a href="#L26" aria-label="Line 26">26</a>   /** Angle at which the arc or slice begins. See {@link ArcPathOptions}. */</span>
<span id="L27"><a href="#L27" aria-label="Line 27">27</a>   startAngle: number;</span>
<span id="L28"><a href="#L28" aria-label="Line 28">28</a>   /** Angle at which the arc or slice ends. See {@link ArcPathOptions}. */</span>
<span id="L29"><a href="#L29" aria-label="Line 29">29</a>   endAngle: number;</span>
<span id="L30"><a href="#L30" aria-label="Line 30">30</a>   /** Whether the arc follows the counterclockwise direction. See {@link ArcPathOptions}. */</span>
<span id="L31"><a href="#L31" aria-label="Line 31">31</a>   counterclockwise?: boolean;</span>
<span id="L32"><a href="#L32" aria-label="Line 32">32</a> }</span>
<span id="L33"><a href="#L33" aria-label="Line 33">33</a> </span>
<span id="L34"><a href="#L34" aria-label="Line 34">34</a> /**</span>
<span id="L35"><a href="#L35" aria-label="Line 35">35</a>  * Geometry and construction options for a wedge path.</span>
<span id="L36"><a href="#L36" aria-label="Line 36">36</a>  *</span>
<span id="L37"><a href="#L37" aria-label="Line 37">37</a>  * @see {@link ArcPathOptions}</span>
<span id="L38"><a href="#L38" aria-label="Line 38">38</a>  * @see {@link createWedgePath}</span>
<span id="L39"><a href="#L39" aria-label="Line 39">39</a>  */</span>
<span id="L40"><a href="#L40" aria-label="Line 40">40</a> export type WedgePathOptions = ArcPathOptions;</span>
<span id="L41"><a href="#L41" aria-label="Line 41">41</a> </span>
<span id="L42"><a href="#L42" aria-label="Line 42">42</a> export function resolveCircularSweep(</span>
<span id="L43"><a href="#L43" aria-label="Line 43">43</a>   startAngle: number,</span>
<span id="L44"><a href="#L44" aria-label="Line 44">44</a>   endAngle: number,</span>
<span id="L45"><a href="#L45" aria-label="Line 45">45</a>   counterclockwise: boolean,</span>
<span id="L46"><a href="#L46" aria-label="Line 46">46</a> ): CircularSweep {</span>
<span id="L47"><a href="#L47" aria-label="Line 47">47</a>   const fullCircle = counterclockwise</span>
<span id="L48"><a href="#L48" aria-label="Line 48">48</a>     ? startAngle - endAngle &gt;= fullTurn</span>
<span id="L49"><a href="#L49" aria-label="Line 49">49</a>     : endAngle - startAngle &gt;= fullTurn;</span>
<span id="L50"><a href="#L50" aria-label="Line 50">50</a>   let sweep: number;</span>
<span id="L51"><a href="#L51" aria-label="Line 51">51</a>   if (fullCircle) {</span>
<span id="L52"><a href="#L52" aria-label="Line 52">52</a>     sweep = counterclockwise ? -fullTurn : fullTurn;</span>
<span id="L53"><a href="#L53" aria-label="Line 53">53</a>   } else if (counterclockwise) {</span>
<span id="L54"><a href="#L54" aria-label="Line 54">54</a>     const distance = positiveModulo(startAngle - endAngle, fullTurn);</span>
<span id="L55"><a href="#L55" aria-label="Line 55">55</a>     sweep = distance === 0 ? 0 : -distance;</span>
<span id="L56"><a href="#L56" aria-label="Line 56">56</a>   } else {</span>
<span id="L57"><a href="#L57" aria-label="Line 57">57</a>     sweep = positiveModulo(endAngle - startAngle, fullTurn);</span>
<span id="L58"><a href="#L58" aria-label="Line 58">58</a>   }</span>
<span id="L59"><a href="#L59" aria-label="Line 59">59</a> </span>
<span id="L60"><a href="#L60" aria-label="Line 60">60</a>   return {</span>
<span id="L61"><a href="#L61" aria-label="Line 61">61</a>     startAngle,</span>
<span id="L62"><a href="#L62" aria-label="Line 62">62</a>     endAngle: startAngle + sweep,</span>
<span id="L63"><a href="#L63" aria-label="Line 63">63</a>     sweep,</span>
<span id="L64"><a href="#L64" aria-label="Line 64">64</a>     counterclockwise,</span>
<span id="L65"><a href="#L65" aria-label="Line 65">65</a>     fullCircle,</span>
<span id="L66"><a href="#L66" aria-label="Line 66">66</a>   };</span>
<span id="L67"><a href="#L67" aria-label="Line 67">67</a> }</span>
<span id="L68"><a href="#L68" aria-label="Line 68">68</a> </span>
<span id="L69"><a href="#L69" aria-label="Line 69">69</a> /**</span>
<span id="L70"><a href="#L70" aria-label="Line 70">70</a>  * Creates a Canvas Path2D for arc geometry from validated options.</span>
<span id="L71"><a href="#L71" aria-label="Line 71">71</a>  *</span>
<span id="L72"><a href="#L72" aria-label="Line 72">72</a>  * @param options - Circle center, radius, angles, and sweep direction. See {@link ArcPathOptions}.</span>
<span id="L73"><a href="#L73" aria-label="Line 73">73</a>  * @returns A native Canvas path containing the arc.</span>
<span id="L74"><a href="#L74" aria-label="Line 74">74</a>  *</span>
<span id="L75"><a href="#L75" aria-label="Line 75">75</a>  * @see {@link ArcPathOptions}</span>
<span id="L76"><a href="#L76" aria-label="Line 76">76</a>  */</span>
<span id="L77"><a href="#L77" aria-label="Line 77">77</a> export function createArcPath(options: Readonly&lt;ArcPathOptions&gt;): Path2D {</span>
<span id="L78"><a href="#L78" aria-label="Line 78">78</a>   const normalized = validateArcOptions(options);</span>
<span id="L79"><a href="#L79" aria-label="Line 79">79</a>   const sweep = resolveCircularSweep(</span>
<span id="L80"><a href="#L80" aria-label="Line 80">80</a>     normalized.startAngle,</span>
<span id="L81"><a href="#L81" aria-label="Line 81">81</a>     normalized.endAngle,</span>
<span id="L82"><a href="#L82" aria-label="Line 82">82</a>     normalized.counterclockwise,</span>
<span id="L83"><a href="#L83" aria-label="Line 83">83</a>   );</span>
<span id="L84"><a href="#L84" aria-label="Line 84">84</a>   return buildArcPath(normalized.cx, normalized.cy, normalized.radius, sweep);</span>
<span id="L85"><a href="#L85" aria-label="Line 85">85</a> }</span>
<span id="L86"><a href="#L86" aria-label="Line 86">86</a> </span>
<span id="L87"><a href="#L87" aria-label="Line 87">87</a> /**</span>
<span id="L88"><a href="#L88" aria-label="Line 88">88</a>  * Creates a Canvas Path2D for wedge geometry from validated options.</span>
<span id="L89"><a href="#L89" aria-label="Line 89">89</a>  *</span>
<span id="L90"><a href="#L90" aria-label="Line 90">90</a>  * @param options - Circle center, radius, angles, and sweep direction. See</span>
<span id="L91"><a href="#L91" aria-label="Line 91">91</a>  * {@link WedgePathOptions} .</span>
<span id="L92"><a href="#L92" aria-label="Line 92">92</a>  * @returns A native Canvas path containing the closed wedge.</span>
<span id="L93"><a href="#L93" aria-label="Line 93">93</a>  *</span>
<span id="L94"><a href="#L94" aria-label="Line 94">94</a>  * @see {@link WedgePathOptions}</span>
<span id="L95"><a href="#L95" aria-label="Line 95">95</a>  */</span>
<span id="L96"><a href="#L96" aria-label="Line 96">96</a> export function createWedgePath(options: Readonly&lt;WedgePathOptions&gt;): Path2D {</span>
<span id="L97"><a href="#L97" aria-label="Line 97">97</a>   const normalized = validateArcOptions(options);</span>
<span id="L98"><a href="#L98" aria-label="Line 98">98</a>   const sweep = resolveCircularSweep(</span>
<span id="L99"><a href="#L99" aria-label="Line 99">99</a>     normalized.startAngle,</span>
<span id="L100"><a href="#L100" aria-label="Line 100">100</a>     normalized.endAngle,</span>
<span id="L101"><a href="#L101" aria-label="Line 101">101</a>     normalized.counterclockwise,</span>
<span id="L102"><a href="#L102" aria-label="Line 102">102</a>   );</span>
<span id="L103"><a href="#L103" aria-label="Line 103">103</a>   return buildWedgePath(normalized.cx, normalized.cy, normalized.radius, sweep);</span>
<span id="L104"><a href="#L104" aria-label="Line 104">104</a> }</span>
<span id="L105"><a href="#L105" aria-label="Line 105">105</a> </span>
<span id="L106"><a href="#L106" aria-label="Line 106">106</a> function buildArcPath(</span>
<span id="L107"><a href="#L107" aria-label="Line 107">107</a>   cx: number,</span>
<span id="L108"><a href="#L108" aria-label="Line 108">108</a>   cy: number,</span>
<span id="L109"><a href="#L109" aria-label="Line 109">109</a>   radius: number,</span>
<span id="L110"><a href="#L110" aria-label="Line 110">110</a>   sweep: Readonly&lt;CircularSweep&gt;,</span>
<span id="L111"><a href="#L111" aria-label="Line 111">111</a> ): Path2D {</span>
<span id="L112"><a href="#L112" aria-label="Line 112">112</a>   const path = new Path2D();</span>
<span id="L113"><a href="#L113" aria-label="Line 113">113</a>   if (radius &gt; 0 &amp;&amp; sweep.sweep !== 0) {</span>
<span id="L114"><a href="#L114" aria-label="Line 114">114</a>     path.arc(</span>
<span id="L115"><a href="#L115" aria-label="Line 115">115</a>       cx,</span>
<span id="L116"><a href="#L116" aria-label="Line 116">116</a>       cy,</span>
<span id="L117"><a href="#L117" aria-label="Line 117">117</a>       radius,</span>
<span id="L118"><a href="#L118" aria-label="Line 118">118</a>       sweep.startAngle,</span>
<span id="L119"><a href="#L119" aria-label="Line 119">119</a>       sweep.endAngle,</span>
<span id="L120"><a href="#L120" aria-label="Line 120">120</a>       sweep.counterclockwise,</span>
<span id="L121"><a href="#L121" aria-label="Line 121">121</a>     );</span>
<span id="L122"><a href="#L122" aria-label="Line 122">122</a>   }</span>
<span id="L123"><a href="#L123" aria-label="Line 123">123</a>   return path;</span>
<span id="L124"><a href="#L124" aria-label="Line 124">124</a> }</span>
<span id="L125"><a href="#L125" aria-label="Line 125">125</a> </span>
<span id="L126"><a href="#L126" aria-label="Line 126">126</a> function buildWedgePath(</span>
<span id="L127"><a href="#L127" aria-label="Line 127">127</a>   cx: number,</span>
<span id="L128"><a href="#L128" aria-label="Line 128">128</a>   cy: number,</span>
<span id="L129"><a href="#L129" aria-label="Line 129">129</a>   radius: number,</span>
<span id="L130"><a href="#L130" aria-label="Line 130">130</a>   sweep: Readonly&lt;CircularSweep&gt;,</span>
<span id="L131"><a href="#L131" aria-label="Line 131">131</a> ): Path2D {</span>
<span id="L132"><a href="#L132" aria-label="Line 132">132</a>   const path = new Path2D();</span>
<span id="L133"><a href="#L133" aria-label="Line 133">133</a>   if (radius &lt;= 0 || sweep.sweep === 0) return path;</span>
<span id="L134"><a href="#L134" aria-label="Line 134">134</a> </span>
<span id="L135"><a href="#L135" aria-label="Line 135">135</a>   if (!sweep.fullCircle) {</span>
<span id="L136"><a href="#L136" aria-label="Line 136">136</a>     path.moveTo(cx, cy);</span>
<span id="L137"><a href="#L137" aria-label="Line 137">137</a>     path.lineTo(</span>
<span id="L138"><a href="#L138" aria-label="Line 138">138</a>       cx + radius * Math.cos(sweep.startAngle),</span>
<span id="L139"><a href="#L139" aria-label="Line 139">139</a>       cy + radius * Math.sin(sweep.startAngle),</span>
<span id="L140"><a href="#L140" aria-label="Line 140">140</a>     );</span>
<span id="L141"><a href="#L141" aria-label="Line 141">141</a>   }</span>
<span id="L142"><a href="#L142" aria-label="Line 142">142</a>   path.arc(</span>
<span id="L143"><a href="#L143" aria-label="Line 143">143</a>     cx,</span>
<span id="L144"><a href="#L144" aria-label="Line 144">144</a>     cy,</span>
<span id="L145"><a href="#L145" aria-label="Line 145">145</a>     radius,</span>
<span id="L146"><a href="#L146" aria-label="Line 146">146</a>     sweep.startAngle,</span>
<span id="L147"><a href="#L147" aria-label="Line 147">147</a>     sweep.endAngle,</span>
<span id="L148"><a href="#L148" aria-label="Line 148">148</a>     sweep.counterclockwise,</span>
<span id="L149"><a href="#L149" aria-label="Line 149">149</a>   );</span>
<span id="L150"><a href="#L150" aria-label="Line 150">150</a>   path.closePath();</span>
<span id="L151"><a href="#L151" aria-label="Line 151">151</a>   return path;</span>
<span id="L152"><a href="#L152" aria-label="Line 152">152</a> }</span>
<span id="L153"><a href="#L153" aria-label="Line 153">153</a> </span>
<span id="L154"><a href="#L154" aria-label="Line 154">154</a> function validateArcOptions(options: Readonly&lt;ArcPathOptions&gt;): {</span>
<span id="L155"><a href="#L155" aria-label="Line 155">155</a>   cx: number;</span>
<span id="L156"><a href="#L156" aria-label="Line 156">156</a>   cy: number;</span>
<span id="L157"><a href="#L157" aria-label="Line 157">157</a>   radius: number;</span>
<span id="L158"><a href="#L158" aria-label="Line 158">158</a>   startAngle: number;</span>
<span id="L159"><a href="#L159" aria-label="Line 159">159</a>   endAngle: number;</span>
<span id="L160"><a href="#L160" aria-label="Line 160">160</a>   counterclockwise: boolean;</span>
<span id="L161"><a href="#L161" aria-label="Line 161">161</a> } {</span>
<span id="L162"><a href="#L162" aria-label="Line 162">162</a>   return {</span>
<span id="L163"><a href="#L163" aria-label="Line 163">163</a>     cx: finiteNumber(options.cx ?? 0, &quot;cx&quot;),</span>
<span id="L164"><a href="#L164" aria-label="Line 164">164</a>     cy: finiteNumber(options.cy ?? 0, &quot;cy&quot;),</span>
<span id="L165"><a href="#L165" aria-label="Line 165">165</a>     radius: nonnegativeNumber(options.radius, &quot;radius&quot;),</span>
<span id="L166"><a href="#L166" aria-label="Line 166">166</a>     startAngle: finiteNumber(options.startAngle, &quot;startAngle&quot;),</span>
<span id="L167"><a href="#L167" aria-label="Line 167">167</a>     endAngle: finiteNumber(options.endAngle, &quot;endAngle&quot;),</span>
<span id="L168"><a href="#L168" aria-label="Line 168">168</a>     counterclockwise: options.counterclockwise ?? false,</span>
<span id="L169"><a href="#L169" aria-label="Line 169">169</a>   };</span>
<span id="L170"><a href="#L170" aria-label="Line 170">170</a> }</span>
<span id="L171"><a href="#L171" aria-label="Line 171">171</a> </span>
<span id="L172"><a href="#L172" aria-label="Line 172">172</a> function positiveModulo(value: number, divisor: number): number {</span>
<span id="L173"><a href="#L173" aria-label="Line 173">173</a>   const result = value % divisor;</span>
<span id="L174"><a href="#L174" aria-label="Line 174">174</a>   if (result === 0) return 0;</span>
<span id="L175"><a href="#L175" aria-label="Line 175">175</a>   return result &lt; 0 ? result + divisor : result;</span>
<span id="L176"><a href="#L176" aria-label="Line 176">176</a> }</span>
<span id="L177"><a href="#L177" aria-label="Line 177">177</a> </span></code></pre>

## Documentation version

Documentation built with @pibbl/core 0.0.2, revision 272a94a. ALPHA — NOT FOR PRODUCTION USE.
