# packages/core/src/lib/animation/easing.ts
This is the source snapshot used to build these API details. [View this revision on GitHub](https://github.com/benlesh/pibbl/blob/272a94aaf62e0bd6ad8726a4c607a76a9ec44ca1/packages/core/src/lib/animation/easing.ts#L94).

[Back to reference](/reference/functions/easing/)

<pre class="api-source"><code><span id="L1"><a href="#L1" aria-label="Line 1">1</a> import type { tween } from './definition.js';</span>
<span id="L2"><a href="#L2" aria-label="Line 2">2</a> import type { PibblEasing } from './types.js';</span>
<span id="L3"><a href="#L3" aria-label="Line 3">3</a> </span>
<span id="L4"><a href="#L4" aria-label="Line 4">4</a> const NEWTON_ITERATIONS = 8;</span>
<span id="L5"><a href="#L5" aria-label="Line 5">5</a> const BISECTION_ITERATIONS = 50;</span>
<span id="L6"><a href="#L6" aria-label="Line 6">6</a> </span>
<span id="L7"><a href="#L7" aria-label="Line 7">7</a> function clampProgress(progress: number): number {</span>
<span id="L8"><a href="#L8" aria-label="Line 8">8</a>   return Math.min(1, Math.max(0, progress));</span>
<span id="L9"><a href="#L9" aria-label="Line 9">9</a> }</span>
<span id="L10"><a href="#L10" aria-label="Line 10">10</a> </span>
<span id="L11"><a href="#L11" aria-label="Line 11">11</a> function assertFiniteControl(value: number, name: string): void {</span>
<span id="L12"><a href="#L12" aria-label="Line 12">12</a>   if (!Number.isFinite(value)) {</span>
<span id="L13"><a href="#L13" aria-label="Line 13">13</a>     throw new RangeError(`Pibbl cubic bezier ${name} must be finite.`);</span>
<span id="L14"><a href="#L14" aria-label="Line 14">14</a>   }</span>
<span id="L15"><a href="#L15" aria-label="Line 15">15</a> }</span>
<span id="L16"><a href="#L16" aria-label="Line 16">16</a> </span>
<span id="L17"><a href="#L17" aria-label="Line 17">17</a> function sampleCurve(t: number, first: number, second: number): number {</span>
<span id="L18"><a href="#L18" aria-label="Line 18">18</a>   const inverse = 1 - t;</span>
<span id="L19"><a href="#L19" aria-label="Line 19">19</a>   return 3 * inverse * inverse * t * first +</span>
<span id="L20"><a href="#L20" aria-label="Line 20">20</a>     3 * inverse * t * t * second +</span>
<span id="L21"><a href="#L21" aria-label="Line 21">21</a>     t * t * t;</span>
<span id="L22"><a href="#L22" aria-label="Line 22">22</a> }</span>
<span id="L23"><a href="#L23" aria-label="Line 23">23</a> </span>
<span id="L24"><a href="#L24" aria-label="Line 24">24</a> function sampleDerivative(t: number, first: number, second: number): number {</span>
<span id="L25"><a href="#L25" aria-label="Line 25">25</a>   const inverse = 1 - t;</span>
<span id="L26"><a href="#L26" aria-label="Line 26">26</a>   return 3 * inverse * inverse * first +</span>
<span id="L27"><a href="#L27" aria-label="Line 27">27</a>     6 * inverse * t * (second - first) +</span>
<span id="L28"><a href="#L28" aria-label="Line 28">28</a>     3 * t * t * (1 - second);</span>
<span id="L29"><a href="#L29" aria-label="Line 29">29</a> }</span>
<span id="L30"><a href="#L30" aria-label="Line 30">30</a> </span>
<span id="L31"><a href="#L31" aria-label="Line 31">31</a> function cubicBezier(</span>
<span id="L32"><a href="#L32" aria-label="Line 32">32</a>   x1: number,</span>
<span id="L33"><a href="#L33" aria-label="Line 33">33</a>   y1: number,</span>
<span id="L34"><a href="#L34" aria-label="Line 34">34</a>   x2: number,</span>
<span id="L35"><a href="#L35" aria-label="Line 35">35</a>   y2: number,</span>
<span id="L36"><a href="#L36" aria-label="Line 36">36</a> ): PibblEasing {</span>
<span id="L37"><a href="#L37" aria-label="Line 37">37</a>   assertFiniteControl(x1, 'x1');</span>
<span id="L38"><a href="#L38" aria-label="Line 38">38</a>   assertFiniteControl(y1, 'y1');</span>
<span id="L39"><a href="#L39" aria-label="Line 39">39</a>   assertFiniteControl(x2, 'x2');</span>
<span id="L40"><a href="#L40" aria-label="Line 40">40</a>   assertFiniteControl(y2, 'y2');</span>
<span id="L41"><a href="#L41" aria-label="Line 41">41</a>   if (x1 &lt; 0 || x1 &gt; 1 || x2 &lt; 0 || x2 &gt; 1) {</span>
<span id="L42"><a href="#L42" aria-label="Line 42">42</a>     throw new RangeError('Pibbl cubic bezier x1 and x2 must be within [0, 1].');</span>
<span id="L43"><a href="#L43" aria-label="Line 43">43</a>   }</span>
<span id="L44"><a href="#L44" aria-label="Line 44">44</a> </span>
<span id="L45"><a href="#L45" aria-label="Line 45">45</a>   return (input: number): number =&gt; {</span>
<span id="L46"><a href="#L46" aria-label="Line 46">46</a>     const progress = clampProgress(input);</span>
<span id="L47"><a href="#L47" aria-label="Line 47">47</a>     if (progress === 0 || progress === 1) return progress;</span>
<span id="L48"><a href="#L48" aria-label="Line 48">48</a> </span>
<span id="L49"><a href="#L49" aria-label="Line 49">49</a>     let parameter = progress;</span>
<span id="L50"><a href="#L50" aria-label="Line 50">50</a>     for (let iteration = 0; iteration &lt; NEWTON_ITERATIONS; iteration++) {</span>
<span id="L51"><a href="#L51" aria-label="Line 51">51</a>       const x = sampleCurve(parameter, x1, x2) - progress;</span>
<span id="L52"><a href="#L52" aria-label="Line 52">52</a>       const slope = sampleDerivative(parameter, x1, x2);</span>
<span id="L53"><a href="#L53" aria-label="Line 53">53</a>       if (Math.abs(slope) &lt; 1e-7) break;</span>
<span id="L54"><a href="#L54" aria-label="Line 54">54</a>       const candidate = parameter - x / slope;</span>
<span id="L55"><a href="#L55" aria-label="Line 55">55</a>       if (candidate &lt; 0 || candidate &gt; 1) break;</span>
<span id="L56"><a href="#L56" aria-label="Line 56">56</a>       parameter = candidate;</span>
<span id="L57"><a href="#L57" aria-label="Line 57">57</a>     }</span>
<span id="L58"><a href="#L58" aria-label="Line 58">58</a> </span>
<span id="L59"><a href="#L59" aria-label="Line 59">59</a>     let lower = 0;</span>
<span id="L60"><a href="#L60" aria-label="Line 60">60</a>     let upper = 1;</span>
<span id="L61"><a href="#L61" aria-label="Line 61">61</a>     for (let iteration = 0; iteration &lt; BISECTION_ITERATIONS; iteration++) {</span>
<span id="L62"><a href="#L62" aria-label="Line 62">62</a>       const x = sampleCurve(parameter, x1, x2);</span>
<span id="L63"><a href="#L63" aria-label="Line 63">63</a>       if (x &lt; progress) lower = parameter;</span>
<span id="L64"><a href="#L64" aria-label="Line 64">64</a>       else upper = parameter;</span>
<span id="L65"><a href="#L65" aria-label="Line 65">65</a>       parameter = (lower + upper) / 2;</span>
<span id="L66"><a href="#L66" aria-label="Line 66">66</a>     }</span>
<span id="L67"><a href="#L67" aria-label="Line 67">67</a>     return sampleCurve(parameter, y1, y2);</span>
<span id="L68"><a href="#L68" aria-label="Line 68">68</a>   };</span>
<span id="L69"><a href="#L69" aria-label="Line 69">69</a> }</span>
<span id="L70"><a href="#L70" aria-label="Line 70">70</a> </span>
<span id="L71"><a href="#L71" aria-label="Line 71">71</a> function steps(count: number, position: 'start' | 'end' = 'end'): PibblEasing {</span>
<span id="L72"><a href="#L72" aria-label="Line 72">72</a>   if (!Number.isInteger(count) || count &lt;= 0) {</span>
<span id="L73"><a href="#L73" aria-label="Line 73">73</a>     throw new RangeError('Pibbl steps count must be a positive integer.');</span>
<span id="L74"><a href="#L74" aria-label="Line 74">74</a>   }</span>
<span id="L75"><a href="#L75" aria-label="Line 75">75</a>   if (position !== 'start' &amp;&amp; position !== 'end') {</span>
<span id="L76"><a href="#L76" aria-label="Line 76">76</a>     throw new TypeError('Pibbl steps position must be &quot;start&quot; or &quot;end&quot;.');</span>
<span id="L77"><a href="#L77" aria-label="Line 77">77</a>   }</span>
<span id="L78"><a href="#L78" aria-label="Line 78">78</a> </span>
<span id="L79"><a href="#L79" aria-label="Line 79">79</a>   return (input: number): number =&gt; {</span>
<span id="L80"><a href="#L80" aria-label="Line 80">80</a>     const progress = clampProgress(input);</span>
<span id="L81"><a href="#L81" aria-label="Line 81">81</a>     if (position === 'start') {</span>
<span id="L82"><a href="#L82" aria-label="Line 82">82</a>       return Math.min(1, (Math.floor(progress * count) + 1) / count);</span>
<span id="L83"><a href="#L83" aria-label="Line 83">83</a>     }</span>
<span id="L84"><a href="#L84" aria-label="Line 84">84</a>     return progress === 1 ? 1 : Math.floor(progress * count) / count;</span>
<span id="L85"><a href="#L85" aria-label="Line 85">85</a>   };</span>
<span id="L86"><a href="#L86" aria-label="Line 86">86</a> }</span>
<span id="L87"><a href="#L87" aria-label="Line 87">87</a> </span>
<span id="L88"><a href="#L88" aria-label="Line 88">88</a> /**</span>
<span id="L89"><a href="#L89" aria-label="Line 89">89</a>  * Built-in easing functions for mapping normalized animation progress.</span>
<span id="L90"><a href="#L90" aria-label="Line 90">90</a>  *</span>
<span id="L91"><a href="#L91" aria-label="Line 91">91</a>  * @see {@link PibblEasing}</span>
<span id="L92"><a href="#L92" aria-label="Line 92">92</a>  * @see {@link tween}</span>
<span id="L93"><a href="#L93" aria-label="Line 93">93</a>  */</span>
<span id="L94"><a href="#L94" aria-label="Line 94">94</a> export const easing = Object.freeze({</span>
<span id="L95"><a href="#L95" aria-label="Line 95">95</a>   /**</span>
<span id="L96"><a href="#L96" aria-label="Line 96">96</a>    * Returns clamped progress unchanged. See {@link PibblEasing}.</span>
<span id="L97"><a href="#L97" aria-label="Line 97">97</a>    * @param progress - Input progress, clamped to the interval [0, 1].</span>
<span id="L98"><a href="#L98" aria-label="Line 98">98</a>    * @returns The clamped progress.</span>
<span id="L99"><a href="#L99" aria-label="Line 99">99</a>    */</span>
<span id="L100"><a href="#L100" aria-label="Line 100">100</a>   linear: (progress: number): number =&gt; clampProgress(progress),</span>
<span id="L101"><a href="#L101" aria-label="Line 101">101</a>   /**</span>
<span id="L102"><a href="#L102" aria-label="Line 102">102</a>    * Creates a cubic Bézier easing; control-point x coordinates must be finite and within [0, 1].</span>
<span id="L103"><a href="#L103" aria-label="Line 103">103</a>    * See {@link PibblEasing}.</span>
<span id="L104"><a href="#L104" aria-label="Line 104">104</a>    * @param x1 - First control point horizontal coordinate, in [0, 1].</span>
<span id="L105"><a href="#L105" aria-label="Line 105">105</a>    * @param y1 - Finite first control point vertical coordinate.</span>
<span id="L106"><a href="#L106" aria-label="Line 106">106</a>    * @param x2 - Second control point horizontal coordinate, in [0, 1].</span>
<span id="L107"><a href="#L107" aria-label="Line 107">107</a>    * @param y2 - Finite second control point vertical coordinate.</span>
<span id="L108"><a href="#L108" aria-label="Line 108">108</a>    * @returns A cubic Bézier easing function. See {@link PibblEasing}.</span>
<span id="L109"><a href="#L109" aria-label="Line 109">109</a>    */</span>
<span id="L110"><a href="#L110" aria-label="Line 110">110</a>   cubicBezier,</span>
<span id="L111"><a href="#L111" aria-label="Line 111">111</a>   /**</span>
<span id="L112"><a href="#L112" aria-label="Line 112">112</a>    * Accelerates from rest using the CSS ease-in control points. See {@link easing}.</span>
<span id="L113"><a href="#L113" aria-label="Line 113">113</a>    * @param progress - Input progress, clamped to [0, 1].</span>
<span id="L114"><a href="#L114" aria-label="Line 114">114</a>    * @returns Eased progress. See {@link PibblEasing}.</span>
<span id="L115"><a href="#L115" aria-label="Line 115">115</a>    */</span>
<span id="L116"><a href="#L116" aria-label="Line 116">116</a>   easeIn: cubicBezier(0.42, 0, 1, 1),</span>
<span id="L117"><a href="#L117" aria-label="Line 117">117</a>   /**</span>
<span id="L118"><a href="#L118" aria-label="Line 118">118</a>    * Decelerates toward rest using the CSS ease-out control points. See {@link easing}.</span>
<span id="L119"><a href="#L119" aria-label="Line 119">119</a>    * @param progress - Input progress, clamped to [0, 1].</span>
<span id="L120"><a href="#L120" aria-label="Line 120">120</a>    * @returns Eased progress. See {@link PibblEasing}.</span>
<span id="L121"><a href="#L121" aria-label="Line 121">121</a>    */</span>
<span id="L122"><a href="#L122" aria-label="Line 122">122</a>   easeOut: cubicBezier(0, 0, 0.58, 1),</span>
<span id="L123"><a href="#L123" aria-label="Line 123">123</a>   /**</span>
<span id="L124"><a href="#L124" aria-label="Line 124">124</a>    * Accelerates then decelerates using the CSS ease-in-out control points. See {@link easing}.</span>
<span id="L125"><a href="#L125" aria-label="Line 125">125</a>    * @param progress - Input progress, clamped to [0, 1].</span>
<span id="L126"><a href="#L126" aria-label="Line 126">126</a>    * @returns Eased progress. See {@link PibblEasing}.</span>
<span id="L127"><a href="#L127" aria-label="Line 127">127</a>    */</span>
<span id="L128"><a href="#L128" aria-label="Line 128">128</a>   easeInOut: cubicBezier(0.42, 0, 0.58, 1),</span>
<span id="L129"><a href="#L129" aria-label="Line 129">129</a>   /**</span>
<span id="L130"><a href="#L130" aria-label="Line 130">130</a>    * Creates a stepped easing with a positive integer count and start or end jump placement. See</span>
<span id="L131"><a href="#L131" aria-label="Line 131">131</a>    * {@link easing}.</span>
<span id="L132"><a href="#L132" aria-label="Line 132">132</a>    * @param count - Positive integer number of steps.</span>
<span id="L133"><a href="#L133" aria-label="Line 133">133</a>    * @param position - Whether jumps occur at the start or end of each interval; defaults to end.</span>
<span id="L134"><a href="#L134" aria-label="Line 134">134</a>    * @returns A stepped easing function. See {@link PibblEasing}.</span>
<span id="L135"><a href="#L135" aria-label="Line 135">135</a>    */</span>
<span id="L136"><a href="#L136" aria-label="Line 136">136</a>   steps,</span>
<span id="L137"><a href="#L137" aria-label="Line 137">137</a> });</span>
<span id="L138"><a href="#L138" aria-label="Line 138">138</a> </span></code></pre>

## Documentation version

Documentation built with @pibbl/core 0.0.2, revision 272a94a. ALPHA — NOT FOR PRODUCTION USE.
