# packages/core/src/features/viz/lib/point-series.tsx
This is the source snapshot used to build these API details. [View this revision on GitHub](https://github.com/benlesh/pibbl/blob/272a94aaf62e0bd6ad8726a4c607a76a9ec44ca1/packages/core/src/features/viz/lib/point-series.tsx#L74).

[Back to reference](/reference/components/point-series/)

<pre class="api-source"><code><span id="L1"><a href="#L1" aria-label="Line 1">1</a> import { resolveTexturePaint } from &quot;@pibbl/core/internal&quot;;</span>
<span id="L2"><a href="#L2" aria-label="Line 2">2</a> import {</span>
<span id="L3"><a href="#L3" aria-label="Line 3">3</a>   Path,</span>
<span id="L4"><a href="#L4" aria-label="Line 4">4</a>   isSignal,</span>
<span id="L5"><a href="#L5" aria-label="Line 5">5</a>   resolveSignalValue,</span>
<span id="L6"><a href="#L6" aria-label="Line 6">6</a>   useCanvasContext,</span>
<span id="L7"><a href="#L7" aria-label="Line 7">7</a> } from &quot;@pibbl/core&quot;;</span>
<span id="L8"><a href="#L8" aria-label="Line 8">8</a> import type { FillStyle, StrokeStyle } from &quot;@pibbl/core&quot;;</span>
<span id="L9"><a href="#L9" aria-label="Line 9">9</a> import type {</span>
<span id="L10"><a href="#L10" aria-label="Line 10">10</a>   PointMarkStyle,</span>
<span id="L11"><a href="#L11" aria-label="Line 11">11</a>   PointSeriesProps,</span>
<span id="L12"><a href="#L12" aria-label="Line 12">12</a>   PointSeriesStyle,</span>
<span id="L13"><a href="#L13" aria-label="Line 13">13</a> } from &quot;./point-types.js&quot;;</span>
<span id="L14"><a href="#L14" aria-label="Line 14">14</a> import {</span>
<span id="L15"><a href="#L15" aria-label="Line 15">15</a>   useSeriesPosition,</span>
<span id="L16"><a href="#L16" aria-label="Line 16">16</a>   seriesAccessor,</span>
<span id="L17"><a href="#L17" aria-label="Line 17">17</a>   mapSeriesPosition,</span>
<span id="L18"><a href="#L18" aria-label="Line 18">18</a> } from &quot;./series-position.js&quot;;</span>
<span id="L19"><a href="#L19" aria-label="Line 19">19</a> import { pointData } from &quot;./point-data.js&quot;;</span>
<span id="L20"><a href="#L20" aria-label="Line 20">20</a> import { appendPointTarget, pointPath } from &quot;./point-geometry.js&quot;;</span>
<span id="L21"><a href="#L21" aria-label="Line 21">21</a> import { opacity, width } from &quot;./paint.js&quot;;</span>
<span id="L22"><a href="#L22" aria-label="Line 22">22</a> const fields = [&quot;radius&quot;, &quot;fill&quot;, &quot;stroke&quot;, &quot;strokeWidth&quot;, &quot;opacity&quot;, &quot;cursor&quot;];</span>
<span id="L23"><a href="#L23" aria-label="Line 23">23</a> function paint(</span>
<span id="L24"><a href="#L24" aria-label="Line 24">24</a>   value: unknown,</span>
<span id="L25"><a href="#L25" aria-label="Line 25">25</a>   name: string,</span>
<span id="L26"><a href="#L26" aria-label="Line 26">26</a> ): FillStyle | StrokeStyle | undefined {</span>
<span id="L27"><a href="#L27" aria-label="Line 27">27</a>   if (</span>
<span id="L28"><a href="#L28" aria-label="Line 28">28</a>     value === undefined ||</span>
<span id="L29"><a href="#L29" aria-label="Line 29">29</a>     typeof value === &quot;string&quot; ||</span>
<span id="L30"><a href="#L30" aria-label="Line 30">30</a>     value instanceof CanvasGradient ||</span>
<span id="L31"><a href="#L31" aria-label="Line 31">31</a>     value instanceof CanvasPattern</span>
<span id="L32"><a href="#L32" aria-label="Line 32">32</a>   )</span>
<span id="L33"><a href="#L33" aria-label="Line 33">33</a>     return value;</span>
<span id="L34"><a href="#L34" aria-label="Line 34">34</a>   throw new TypeError(`PointSeries: invalid ${name}.`);</span>
<span id="L35"><a href="#L35" aria-label="Line 35">35</a> }</span>
<span id="L36"><a href="#L36" aria-label="Line 36">36</a> function styleObject(input: unknown, callback: boolean): PointSeriesStyle {</span>
<span id="L37"><a href="#L37" aria-label="Line 37">37</a>   if (input === null || typeof input !== &quot;object&quot; || Array.isArray(input))</span>
<span id="L38"><a href="#L38" aria-label="Line 38">38</a>     throw new TypeError(&quot;PointSeries: style must be an object.&quot;);</span>
<span id="L39"><a href="#L39" aria-label="Line 39">39</a>   const result: Record&lt;string, unknown&gt; = {};</span>
<span id="L40"><a href="#L40" aria-label="Line 40">40</a>   for (const key of Object.keys(input)) {</span>
<span id="L41"><a href="#L41" aria-label="Line 41">41</a>     if (!fields.includes(key) || (callback &amp;&amp; key === &quot;cursor&quot;))</span>
<span id="L42"><a href="#L42" aria-label="Line 42">42</a>       throw new TypeError(`PointSeries: unsupported style field ${key}.`);</span>
<span id="L43"><a href="#L43" aria-label="Line 43">43</a>     const value = (input as Record&lt;string, unknown&gt;)[key];</span>
<span id="L44"><a href="#L44" aria-label="Line 44">44</a>     if (callback &amp;&amp; isSignal(value))</span>
<span id="L45"><a href="#L45" aria-label="Line 45">45</a>       throw new TypeError(</span>
<span id="L46"><a href="#L46" aria-label="Line 46">46</a>         &quot;PointSeries: datum styles must contain plain values; read signals explicitly.&quot;,</span>
<span id="L47"><a href="#L47" aria-label="Line 47">47</a>       );</span>
<span id="L48"><a href="#L48" aria-label="Line 48">48</a>     result[key] = callback ? value : resolveSignalValue(value);</span>
<span id="L49"><a href="#L49" aria-label="Line 49">49</a>   }</span>
<span id="L50"><a href="#L50" aria-label="Line 50">50</a>   return result as PointSeriesStyle;</span>
<span id="L51"><a href="#L51" aria-label="Line 51">51</a> }</span>
<span id="L52"><a href="#L52" aria-label="Line 52">52</a> function normalized(style: PointSeriesStyle) {</span>
<span id="L53"><a href="#L53" aria-label="Line 53">53</a>   const radius = width(style.radius ?? 3, &quot;PointSeries radius&quot;);</span>
<span id="L54"><a href="#L54" aria-label="Line 54">54</a>   if (style.cursor !== undefined &amp;&amp; typeof style.cursor !== &quot;string&quot;)</span>
<span id="L55"><a href="#L55" aria-label="Line 55">55</a>     throw new TypeError(&quot;PointSeries: cursor must be a string.&quot;);</span>
<span id="L56"><a href="#L56" aria-label="Line 56">56</a>   return {</span>
<span id="L57"><a href="#L57" aria-label="Line 57">57</a>     radius,</span>
<span id="L58"><a href="#L58" aria-label="Line 58">58</a>     fill: paint(style.fill ?? &quot;#2563eb&quot;, &quot;fill&quot;),</span>
<span id="L59"><a href="#L59" aria-label="Line 59">59</a>     stroke: paint(style.stroke, &quot;stroke&quot;),</span>
<span id="L60"><a href="#L60" aria-label="Line 60">60</a>     strokeWidth: width(style.strokeWidth ?? 1, &quot;PointSeries&quot;),</span>
<span id="L61"><a href="#L61" aria-label="Line 61">61</a>     opacity: opacity(style.opacity ?? 1, &quot;PointSeries&quot;),</span>
<span id="L62"><a href="#L62" aria-label="Line 62">62</a>     cursor: style.cursor,</span>
<span id="L63"><a href="#L63" aria-label="Line 63">63</a>   };</span>
<span id="L64"><a href="#L64" aria-label="Line 64">64</a> }</span>
<span id="L65"><a href="#L65" aria-label="Line 65">65</a> /**</span>
<span id="L66"><a href="#L66" aria-label="Line 66">66</a>  * Batched circles in source paint order with one ordinary Pibbl target.</span>
<span id="L67"><a href="#L67" aria-label="Line 67">67</a>  *</span>
<span id="L68"><a href="#L68" aria-label="Line 68">68</a>  * @param props - Data, coordinate accessors, scales, and point styling. See</span>
<span id="L69"><a href="#L69" aria-label="Line 69">69</a>  * {@link PointSeriesProps} .</span>
<span id="L70"><a href="#L70" aria-label="Line 70">70</a>  * @returns Pibbl nodes drawing the point marks.</span>
<span id="L71"><a href="#L71" aria-label="Line 71">71</a>  *</span>
<span id="L72"><a href="#L72" aria-label="Line 72">72</a>  * @see {@link PointSeriesProps}</span>
<span id="L73"><a href="#L73" aria-label="Line 73">73</a>  */</span>
<span id="L74"><a href="#L74" aria-label="Line 74">74</a> export function PointSeries&lt;D&gt;({</span>
<span id="L75"><a href="#L75" aria-label="Line 75">75</a>   data: input,</span>
<span id="L76"><a href="#L76" aria-label="Line 76">76</a>   x: xInput,</span>
<span id="L77"><a href="#L77" aria-label="Line 77">77</a>   y: yInput,</span>
<span id="L78"><a href="#L78" aria-label="Line 78">78</a>   xScale: xId,</span>
<span id="L79"><a href="#L79" aria-label="Line 79">79</a>   yScale: yId,</span>
<span id="L80"><a href="#L80" aria-label="Line 80">80</a>   defined,</span>
<span id="L81"><a href="#L81" aria-label="Line 81">81</a>   style: styleInput,</span>
<span id="L82"><a href="#L82" aria-label="Line 82">82</a>   ...events</span>
<span id="L83"><a href="#L83" aria-label="Line 83">83</a> }: PointSeriesProps&lt;D&gt;) {</span>
<span id="L84"><a href="#L84" aria-label="Line 84">84</a>   const xs = useSeriesPosition(xId),</span>
<span id="L85"><a href="#L85" aria-label="Line 85">85</a>     ys = useSeriesPosition(yId);</span>
<span id="L86"><a href="#L86" aria-label="Line 86">86</a>   const data = pointData(resolveSignalValue(input), &quot;PointSeries&quot;);</span>
<span id="L87"><a href="#L87" aria-label="Line 87">87</a>   const x = seriesAccessor(xInput),</span>
<span id="L88"><a href="#L88" aria-label="Line 88">88</a>     y = seriesAccessor(yInput);</span>
<span id="L89"><a href="#L89" aria-label="Line 89">89</a>   const specified = resolveSignalValue(styleInput);</span>
<span id="L90"><a href="#L90" aria-label="Line 90">90</a>   const shared =</span>
<span id="L91"><a href="#L91" aria-label="Line 91">91</a>     typeof specified === &quot;function&quot;</span>
<span id="L92"><a href="#L92" aria-label="Line 92">92</a>       ? undefined</span>
<span id="L93"><a href="#L93" aria-label="Line 93">93</a>       : normalized(styleObject(specified ?? {}, false));</span>
<span id="L94"><a href="#L94" aria-label="Line 94">94</a>   const ctx = useCanvasContext();</span>
<span id="L95"><a href="#L95" aria-label="Line 95">95</a>   const target = new Path2D();</span>
<span id="L96"><a href="#L96" aria-label="Line 96">96</a>   for (let i = 0; i &lt; data.length; i++) {</span>
<span id="L97"><a href="#L97" aria-label="Line 97">97</a>     const datum = data[i];</span>
<span id="L98"><a href="#L98" aria-label="Line 98">98</a>     if (defined &amp;&amp; !defined(datum, i, data)) continue;</span>
<span id="L99"><a href="#L99" aria-label="Line 99">99</a>     const xv = x(datum, i, data),</span>
<span id="L100"><a href="#L100" aria-label="Line 100">100</a>       yv = y(datum, i, data);</span>
<span id="L101"><a href="#L101" aria-label="Line 101">101</a>     const mappedX = mapSeriesPosition(xs, xv),</span>
<span id="L102"><a href="#L102" aria-label="Line 102">102</a>       mappedY = mapSeriesPosition(ys, yv);</span>
<span id="L103"><a href="#L103" aria-label="Line 103">103</a>     if (mappedX === undefined || mappedY === undefined) continue;</span>
<span id="L104"><a href="#L104" aria-label="Line 104">104</a>     const px = mappedX,</span>
<span id="L105"><a href="#L105" aria-label="Line 105">105</a>       py = mappedY;</span>
<span id="L106"><a href="#L106" aria-label="Line 106">106</a>     const style =</span>
<span id="L107"><a href="#L107" aria-label="Line 107">107</a>       shared ??</span>
<span id="L108"><a href="#L108" aria-label="Line 108">108</a>       normalized(</span>
<span id="L109"><a href="#L109" aria-label="Line 109">109</a>         styleObject(</span>
<span id="L110"><a href="#L110" aria-label="Line 110">110</a>           (specified as (d: D, i: number, a: readonly D[]) =&gt; PointMarkStyle)(</span>
<span id="L111"><a href="#L111" aria-label="Line 111">111</a>             datum,</span>
<span id="L112"><a href="#L112" aria-label="Line 112">112</a>             i,</span>
<span id="L113"><a href="#L113" aria-label="Line 113">113</a>             data,</span>
<span id="L114"><a href="#L114" aria-label="Line 114">114</a>           ),</span>
<span id="L115"><a href="#L115" aria-label="Line 115">115</a>           true,</span>
<span id="L116"><a href="#L116" aria-label="Line 116">116</a>         ),</span>
<span id="L117"><a href="#L117" aria-label="Line 117">117</a>       );</span>
<span id="L118"><a href="#L118" aria-label="Line 118">118</a>     if (style.radius === 0) continue;</span>
<span id="L119"><a href="#L119" aria-label="Line 119">119</a>     appendPointTarget(</span>
<span id="L120"><a href="#L120" aria-label="Line 120">120</a>       target,</span>
<span id="L121"><a href="#L121" aria-label="Line 121">121</a>       px,</span>
<span id="L122"><a href="#L122" aria-label="Line 122">122</a>       py,</span>
<span id="L123"><a href="#L123" aria-label="Line 123">123</a>       style.radius,</span>
<span id="L124"><a href="#L124" aria-label="Line 124">124</a>       !!style.fill,</span>
<span id="L125"><a href="#L125" aria-label="Line 125">125</a>       style.stroke ? style.strokeWidth : 0,</span>
<span id="L126"><a href="#L126" aria-label="Line 126">126</a>     );</span>
<span id="L127"><a href="#L127" aria-label="Line 127">127</a>     const path = pointPath(px, py, style.radius);</span>
<span id="L128"><a href="#L128" aria-label="Line 128">128</a>     ctx.save();</span>
<span id="L129"><a href="#L129" aria-label="Line 129">129</a>     try {</span>
<span id="L130"><a href="#L130" aria-label="Line 130">130</a>       ctx.globalAlpha *= style.opacity;</span>
<span id="L131"><a href="#L131" aria-label="Line 131">131</a>       if (style.fill) {</span>
<span id="L132"><a href="#L132" aria-label="Line 132">132</a>         ctx.fillStyle = resolveTexturePaint(style.fill, ctx, {</span>
<span id="L133"><a href="#L133" aria-label="Line 133">133</a>           x: px - style.radius,</span>
<span id="L134"><a href="#L134" aria-label="Line 134">134</a>           y: py - style.radius,</span>
<span id="L135"><a href="#L135" aria-label="Line 135">135</a>           width: style.radius * 2,</span>
<span id="L136"><a href="#L136" aria-label="Line 136">136</a>           height: style.radius * 2,</span>
<span id="L137"><a href="#L137" aria-label="Line 137">137</a>         });</span>
<span id="L138"><a href="#L138" aria-label="Line 138">138</a>         ctx.fill(path);</span>
<span id="L139"><a href="#L139" aria-label="Line 139">139</a>       }</span>
<span id="L140"><a href="#L140" aria-label="Line 140">140</a>       if (style.stroke &amp;&amp; style.strokeWidth &gt; 0) {</span>
<span id="L141"><a href="#L141" aria-label="Line 141">141</a>         ctx.strokeStyle = resolveTexturePaint(style.stroke, ctx, {</span>
<span id="L142"><a href="#L142" aria-label="Line 142">142</a>           x: px - style.radius,</span>
<span id="L143"><a href="#L143" aria-label="Line 143">143</a>           y: py - style.radius,</span>
<span id="L144"><a href="#L144" aria-label="Line 144">144</a>           width: style.radius * 2,</span>
<span id="L145"><a href="#L145" aria-label="Line 145">145</a>           height: style.radius * 2,</span>
<span id="L146"><a href="#L146" aria-label="Line 146">146</a>         });</span>
<span id="L147"><a href="#L147" aria-label="Line 147">147</a>         ctx.lineWidth = style.strokeWidth;</span>
<span id="L148"><a href="#L148" aria-label="Line 148">148</a>         ctx.stroke(path);</span>
<span id="L149"><a href="#L149" aria-label="Line 149">149</a>       }</span>
<span id="L150"><a href="#L150" aria-label="Line 150">150</a>     } finally {</span>
<span id="L151"><a href="#L151" aria-label="Line 151">151</a>       ctx.restore();</span>
<span id="L152"><a href="#L152" aria-label="Line 152">152</a>     }</span>
<span id="L153"><a href="#L153" aria-label="Line 153">153</a>   }</span>
<span id="L154"><a href="#L154" aria-label="Line 154">154</a>   return (</span>
<span id="L155"><a href="#L155" aria-label="Line 155">155</a>     &lt;Path</span>
<span id="L156"><a href="#L156" aria-label="Line 156">156</a>       {...events}</span>
<span id="L157"><a href="#L157" aria-label="Line 157">157</a>       style={{ d: target, fill: &quot;transparent&quot;, cursor: shared?.cursor }}</span>
<span id="L158"><a href="#L158" aria-label="Line 158">158</a>     /&gt;</span>
<span id="L159"><a href="#L159" aria-label="Line 159">159</a>   );</span>
<span id="L160"><a href="#L160" aria-label="Line 160">160</a> }</span>
<span id="L161"><a href="#L161" aria-label="Line 161">161</a> </span></code></pre>

## Documentation version

Documentation built with @pibbl/core 0.0.2, revision 272a94a. ALPHA — NOT FOR PRODUCTION USE.
