# packages/core/src/features/viz/lib/monotone-curve.ts
This is the source snapshot used to build these API details. [View this revision on GitHub](https://github.com/benlesh/pibbl/blob/272a94aaf62e0bd6ad8726a4c607a76a9ec44ca1/packages/core/src/features/viz/lib/monotone-curve.ts#L86).

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<pre class="api-source"><code><span id="L1"><a href="#L1" aria-label="Line 1">1</a> import {</span>
<span id="L2"><a href="#L2" aria-label="Line 2">2</a>   createSeriesCurve,</span>
<span id="L3"><a href="#L3" aria-label="Line 3">3</a>   type SeriesCurve,</span>
<span id="L4"><a href="#L4" aria-label="Line 4">4</a>   type SeriesCurvePoint,</span>
<span id="L5"><a href="#L5" aria-label="Line 5">5</a> } from &quot;./curve-definition.js&quot;;</span>
<span id="L6"><a href="#L6" aria-label="Line 6">6</a> </span>
<span id="L7"><a href="#L7" aria-label="Line 7">7</a> function endpointSlope(</span>
<span id="L8"><a href="#L8" aria-label="Line 8">8</a>   h0: number,</span>
<span id="L9"><a href="#L9" aria-label="Line 9">9</a>   h1: number,</span>
<span id="L10"><a href="#L10" aria-label="Line 10">10</a>   first: number,</span>
<span id="L11"><a href="#L11" aria-label="Line 11">11</a>   second: number,</span>
<span id="L12"><a href="#L12" aria-label="Line 12">12</a> ): number {</span>
<span id="L13"><a href="#L13" aria-label="Line 13">13</a>   let slope = ((2 * h0 + h1) * first - h0 * second) / (h0 + h1);</span>
<span id="L14"><a href="#L14" aria-label="Line 14">14</a>   if (Math.sign(slope) !== Math.sign(first)) return 0;</span>
<span id="L15"><a href="#L15" aria-label="Line 15">15</a>   if (</span>
<span id="L16"><a href="#L16" aria-label="Line 16">16</a>     Math.sign(first) !== Math.sign(second) &amp;&amp;</span>
<span id="L17"><a href="#L17" aria-label="Line 17">17</a>     Math.abs(slope) &gt; Math.abs(3 * first)</span>
<span id="L18"><a href="#L18" aria-label="Line 18">18</a>   )</span>
<span id="L19"><a href="#L19" aria-label="Line 19">19</a>     slope = 3 * first;</span>
<span id="L20"><a href="#L20" aria-label="Line 20">20</a>   return slope;</span>
<span id="L21"><a href="#L21" aria-label="Line 21">21</a> }</span>
<span id="L22"><a href="#L22" aria-label="Line 22">22</a> </span>
<span id="L23"><a href="#L23" aria-label="Line 23">23</a> function monotoneSegments(points: readonly SeriesCurvePoint[]) {</span>
<span id="L24"><a href="#L24" aria-label="Line 24">24</a>   if (points.length &lt; 2) return [];</span>
<span id="L25"><a href="#L25" aria-label="Line 25">25</a>   const direction = points[1][0] &gt; points[0][0] ? 1 : -1;</span>
<span id="L26"><a href="#L26" aria-label="Line 26">26</a>   const x = points.map((point) =&gt; direction * point[0]);</span>
<span id="L27"><a href="#L27" aria-label="Line 27">27</a>   const h: number[] = [];</span>
<span id="L28"><a href="#L28" aria-label="Line 28">28</a>   const delta: number[] = [];</span>
<span id="L29"><a href="#L29" aria-label="Line 29">29</a>   for (let i = 0; i &lt; points.length - 1; i++) {</span>
<span id="L30"><a href="#L30" aria-label="Line 30">30</a>     const width = x[i + 1] - x[i];</span>
<span id="L31"><a href="#L31" aria-label="Line 31">31</a>     if (!Number.isFinite(width) || width &lt;= 0)</span>
<span id="L32"><a href="#L32" aria-label="Line 32">32</a>       throw new RangeError(</span>
<span id="L33"><a href="#L33" aria-label="Line 33">33</a>         &quot;monotoneX requires strictly ascending or descending finite x coordinates.&quot;,</span>
<span id="L34"><a href="#L34" aria-label="Line 34">34</a>       );</span>
<span id="L35"><a href="#L35" aria-label="Line 35">35</a>     h.push(width);</span>
<span id="L36"><a href="#L36" aria-label="Line 36">36</a>     delta.push((points[i + 1][1] - points[i][1]) / width);</span>
<span id="L37"><a href="#L37" aria-label="Line 37">37</a>   }</span>
<span id="L38"><a href="#L38" aria-label="Line 38">38</a>   const slopes = new Array&lt;number&gt;(points.length);</span>
<span id="L39"><a href="#L39" aria-label="Line 39">39</a>   if (points.length === 2) slopes[0] = slopes[1] = delta[0];</span>
<span id="L40"><a href="#L40" aria-label="Line 40">40</a>   else {</span>
<span id="L41"><a href="#L41" aria-label="Line 41">41</a>     slopes[0] = endpointSlope(h[0], h[1], delta[0], delta[1]);</span>
<span id="L42"><a href="#L42" aria-label="Line 42">42</a>     slopes[points.length - 1] = endpointSlope(</span>
<span id="L43"><a href="#L43" aria-label="Line 43">43</a>       h.at(-1)!,</span>
<span id="L44"><a href="#L44" aria-label="Line 44">44</a>       h.at(-2)!,</span>
<span id="L45"><a href="#L45" aria-label="Line 45">45</a>       delta.at(-1)!,</span>
<span id="L46"><a href="#L46" aria-label="Line 46">46</a>       delta.at(-2)!,</span>
<span id="L47"><a href="#L47" aria-label="Line 47">47</a>     );</span>
<span id="L48"><a href="#L48" aria-label="Line 48">48</a>     for (let i = 1; i &lt; points.length - 1; i++) {</span>
<span id="L49"><a href="#L49" aria-label="Line 49">49</a>       const previous = delta[i - 1],</span>
<span id="L50"><a href="#L50" aria-label="Line 50">50</a>         next = delta[i];</span>
<span id="L51"><a href="#L51" aria-label="Line 51">51</a>       slopes[i] =</span>
<span id="L52"><a href="#L52" aria-label="Line 52">52</a>         previous === 0 || next === 0 || Math.sign(previous) !== Math.sign(next)</span>
<span id="L53"><a href="#L53" aria-label="Line 53">53</a>           ? 0</span>
<span id="L54"><a href="#L54" aria-label="Line 54">54</a>           : (3 * (h[i - 1] + h[i])) /</span>
<span id="L55"><a href="#L55" aria-label="Line 55">55</a>             ((2 * h[i] + h[i - 1]) / previous + (h[i] + 2 * h[i - 1]) / next);</span>
<span id="L56"><a href="#L56" aria-label="Line 56">56</a>     }</span>
<span id="L57"><a href="#L57" aria-label="Line 57">57</a>   }</span>
<span id="L58"><a href="#L58" aria-label="Line 58">58</a>   return points.slice(1).map((end, index) =&gt; {</span>
<span id="L59"><a href="#L59" aria-label="Line 59">59</a>     const start = points[index],</span>
<span id="L60"><a href="#L60" aria-label="Line 60">60</a>       width = h[index];</span>
<span id="L61"><a href="#L61" aria-label="Line 61">61</a>     const control1: SeriesCurvePoint = [</span>
<span id="L62"><a href="#L62" aria-label="Line 62">62</a>       start[0] + (end[0] - start[0]) / 3,</span>
<span id="L63"><a href="#L63" aria-label="Line 63">63</a>       start[1] + (slopes[index] * width) / 3,</span>
<span id="L64"><a href="#L64" aria-label="Line 64">64</a>     ];</span>
<span id="L65"><a href="#L65" aria-label="Line 65">65</a>     const control2: SeriesCurvePoint = [</span>
<span id="L66"><a href="#L66" aria-label="Line 66">66</a>       end[0] - (end[0] - start[0]) / 3,</span>
<span id="L67"><a href="#L67" aria-label="Line 67">67</a>       end[1] - (slopes[index + 1] * width) / 3,</span>
<span id="L68"><a href="#L68" aria-label="Line 68">68</a>     ];</span>
<span id="L69"><a href="#L69" aria-label="Line 69">69</a>     if (![...control1, ...control2, ...end].every(Number.isFinite))</span>
<span id="L70"><a href="#L70" aria-label="Line 70">70</a>       throw new RangeError(&quot;monotoneX generated non-finite cubic controls.&quot;);</span>
<span id="L71"><a href="#L71" aria-label="Line 71">71</a>     return Object.freeze({ end, control1, control2 });</span>
<span id="L72"><a href="#L72" aria-label="Line 72">72</a>   });</span>
<span id="L73"><a href="#L73" aria-label="Line 73">73</a> }</span>
<span id="L74"><a href="#L74" aria-label="Line 74">74</a> </span>
<span id="L75"><a href="#L75" aria-label="Line 75">75</a> const monotone = /* @__PURE__ */ createSeriesCurve(monotoneSegments);</span>
<span id="L76"><a href="#L76" aria-label="Line 76">76</a> </span>
<span id="L77"><a href="#L77" aria-label="Line 77">77</a> /**</span>
<span id="L78"><a href="#L78" aria-label="Line 78">78</a>  * Returns the immutable monotone-X cubic Hermite definition.</span>
<span id="L79"><a href="#L79" aria-label="Line 79">79</a>  *</span>
<span id="L80"><a href="#L80" aria-label="Line 80">80</a>  * It uses weighted harmonic interior slopes and limited one-sided endpoint slopes, preserving every observation,</span>
<span id="L81"><a href="#L81" aria-label="Line 81">81</a>  * flat segment, and local extremum without sorting data. Each run must have strictly ascending</span>
<span id="L82"><a href="#L82" aria-label="Line 82">82</a>  * or strictly descending x coordinates.</span>
<span id="L83"><a href="#L83" aria-label="Line 83">83</a>  *</span>
<span id="L84"><a href="#L84" aria-label="Line 84">84</a>  * @returns The named {@link SeriesCurve} definition.</span>
<span id="L85"><a href="#L85" aria-label="Line 85">85</a>  */</span>
<span id="L86"><a href="#L86" aria-label="Line 86">86</a> export function monotoneX(): SeriesCurve {</span>
<span id="L87"><a href="#L87" aria-label="Line 87">87</a>   return monotone;</span>
<span id="L88"><a href="#L88" aria-label="Line 88">88</a> }</span>
<span id="L89"><a href="#L89" aria-label="Line 89">89</a> </span></code></pre>

## Documentation version

Documentation built with @pibbl/core 0.0.2, revision 272a94a. ALPHA — NOT FOR PRODUCTION USE.
