# packages/core/src/features/textures/lib/water-waves.ts
This is the source snapshot used to build these API details. [View this revision on GitHub](https://github.com/benlesh/pibbl/blob/272a94aaf62e0bd6ad8726a4c607a76a9ec44ca1/packages/core/src/features/textures/lib/water-waves.ts#L250).

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<pre class="api-source"><code><span id="L1"><a href="#L1" aria-label="Line 1">1</a> import {</span>
<span id="L2"><a href="#L2" aria-label="Line 2">2</a>   defineTexture,</span>
<span id="L3"><a href="#L3" aria-label="Line 3">3</a>   type TextureContext,</span>
<span id="L4"><a href="#L4" aria-label="Line 4">4</a>   type TextureRecipe,</span>
<span id="L5"><a href="#L5" aria-label="Line 5">5</a> } from &quot;@pibbl/core&quot;;</span>
<span id="L6"><a href="#L6" aria-label="Line 6">6</a> import { bytes } from &quot;./wasm/water-waves-bytes.js&quot;;</span>
<span id="L7"><a href="#L7" aria-label="Line 7">7</a> import { validateSeed } from &quot;./palette.js&quot;;</span>
<span id="L8"><a href="#L8" aria-label="Line 8">8</a> </span>
<span id="L9"><a href="#L9" aria-label="Line 9">9</a> /**</span>
<span id="L10"><a href="#L10" aria-label="Line 10">10</a>  * Seed, animation speed, feature scale, ripple strength, and initial pause state of water waves.</span>
<span id="L11"><a href="#L11" aria-label="Line 11">11</a>  *</span>
<span id="L12"><a href="#L12" aria-label="Line 12">12</a>  * @see {@link waterWaves}</span>
<span id="L13"><a href="#L13" aria-label="Line 13">13</a>  */</span>
<span id="L14"><a href="#L14" aria-label="Line 14">14</a> export interface WaterWavesOptions {</span>
<span id="L15"><a href="#L15" aria-label="Line 15">15</a>   /**</span>
<span id="L16"><a href="#L16" aria-label="Line 16">16</a>    * Seed used for deterministic sampling or simulation initialization. See</span>
<span id="L17"><a href="#L17" aria-label="Line 17">17</a>    * {@link WaterWavesOptions}.</span>
<span id="L18"><a href="#L18" aria-label="Line 18">18</a>    */</span>
<span id="L19"><a href="#L19" aria-label="Line 19">19</a>   readonly seed?: number;</span>
<span id="L20"><a href="#L20" aria-label="Line 20">20</a>   /** Multiplier controlling the simulation's animation rate. See {@link WaterWavesOptions}. */</span>
<span id="L21"><a href="#L21" aria-label="Line 21">21</a>   readonly speed?: number;</span>
<span id="L22"><a href="#L22" aria-label="Line 22">22</a>   /** Spatial scale of the generated wave pattern. See {@link WaterWavesOptions}. */</span>
<span id="L23"><a href="#L23" aria-label="Line 23">23</a>   readonly scale?: number;</span>
<span id="L24"><a href="#L24" aria-label="Line 24">24</a>   /** Strength of injected wave disturbances. See {@link WaterWavesOptions}. */</span>
<span id="L25"><a href="#L25" aria-label="Line 25">25</a>   readonly rippleStrength?: number;</span>
<span id="L26"><a href="#L26" aria-label="Line 26">26</a>   /** Whether simulation or playback advancement is suspended. See {@link WaterWavesOptions}. */</span>
<span id="L27"><a href="#L27" aria-label="Line 27">27</a>   readonly paused?: boolean;</span>
<span id="L28"><a href="#L28" aria-label="Line 28">28</a> }</span>
<span id="L29"><a href="#L29" aria-label="Line 29">29</a> </span>
<span id="L30"><a href="#L30" aria-label="Line 30">30</a> /**</span>
<span id="L31"><a href="#L31" aria-label="Line 31">31</a>  * Ripple, pause, and reset commands for a water-wave texture.</span>
<span id="L32"><a href="#L32" aria-label="Line 32">32</a>  *</span>
<span id="L33"><a href="#L33" aria-label="Line 33">33</a>  * @see {@link waterWaves}</span>
<span id="L34"><a href="#L34" aria-label="Line 34">34</a>  */</span>
<span id="L35"><a href="#L35" aria-label="Line 35">35</a> export type WaterWavesMessage =</span>
<span id="L36"><a href="#L36" aria-label="Line 36">36</a>   | {</span>
<span id="L37"><a href="#L37" aria-label="Line 37">37</a>       /** The literal &quot;pause&quot; identifying this variant. See {@link WaterWavesMessage}. */</span>
<span id="L38"><a href="#L38" aria-label="Line 38">38</a>       readonly type: &quot;pause&quot;;</span>
<span id="L39"><a href="#L39" aria-label="Line 39">39</a>       /** Whether simulation or playback advancement is suspended. See {@link WaterWavesMessage}. */</span>
<span id="L40"><a href="#L40" aria-label="Line 40">40</a>       readonly paused: boolean;</span>
<span id="L41"><a href="#L41" aria-label="Line 41">41</a>     }</span>
<span id="L42"><a href="#L42" aria-label="Line 42">42</a>   | {</span>
<span id="L43"><a href="#L43" aria-label="Line 43">43</a>       /** The literal &quot;reset&quot; identifying this variant. See {@link WaterWavesMessage}. */</span>
<span id="L44"><a href="#L44" aria-label="Line 44">44</a>       readonly type: &quot;reset&quot;;</span>
<span id="L45"><a href="#L45" aria-label="Line 45">45</a>     }</span>
<span id="L46"><a href="#L46" aria-label="Line 46">46</a>   | {</span>
<span id="L47"><a href="#L47" aria-label="Line 47">47</a>       /** The literal &quot;ripple&quot; identifying this variant. See {@link WaterWavesMessage}. */</span>
<span id="L48"><a href="#L48" aria-label="Line 48">48</a>       readonly type: &quot;ripple&quot;;</span>
<span id="L49"><a href="#L49" aria-label="Line 49">49</a>       /**</span>
<span id="L50"><a href="#L50" aria-label="Line 50">50</a>        * Horizontal coordinate or displacement in the containing coordinate system. See</span>
<span id="L51"><a href="#L51" aria-label="Line 51">51</a>        * {@link WaterWavesMessage}.</span>
<span id="L52"><a href="#L52" aria-label="Line 52">52</a>        */</span>
<span id="L53"><a href="#L53" aria-label="Line 53">53</a>       readonly x: number;</span>
<span id="L54"><a href="#L54" aria-label="Line 54">54</a>       /**</span>
<span id="L55"><a href="#L55" aria-label="Line 55">55</a>        * Vertical coordinate or displacement in the containing coordinate system. See</span>
<span id="L56"><a href="#L56" aria-label="Line 56">56</a>        * {@link WaterWavesMessage}.</span>
<span id="L57"><a href="#L57" aria-label="Line 57">57</a>        */</span>
<span id="L58"><a href="#L58" aria-label="Line 58">58</a>       readonly y: number;</span>
<span id="L59"><a href="#L59" aria-label="Line 59">59</a>     };</span>
<span id="L60"><a href="#L60" aria-label="Line 60">60</a> </span>
<span id="L61"><a href="#L61" aria-label="Line 61">61</a> interface Config {</span>
<span id="L62"><a href="#L62" aria-label="Line 62">62</a>   seed: number;</span>
<span id="L63"><a href="#L63" aria-label="Line 63">63</a>   speed: number;</span>
<span id="L64"><a href="#L64" aria-label="Line 64">64</a>   scale: number;</span>
<span id="L65"><a href="#L65" aria-label="Line 65">65</a>   rippleStrength: number;</span>
<span id="L66"><a href="#L66" aria-label="Line 66">66</a>   paused: boolean;</span>
<span id="L67"><a href="#L67" aria-label="Line 67">67</a> }</span>
<span id="L68"><a href="#L68" aria-label="Line 68">68</a> interface State {</span>
<span id="L69"><a href="#L69" aria-label="Line 69">69</a>   config: Config;</span>
<span id="L70"><a href="#L70" aria-label="Line 70">70</a>   field: WaveField;</span>
<span id="L71"><a href="#L71" aria-label="Line 71">71</a>   phase: number;</span>
<span id="L72"><a href="#L72" aria-label="Line 72">72</a>   paused: boolean;</span>
<span id="L73"><a href="#L73" aria-label="Line 73">73</a>   fresh: boolean;</span>
<span id="L74"><a href="#L74" aria-label="Line 74">74</a>   rippleCount: number;</span>
<span id="L75"><a href="#L75" aria-label="Line 75">75</a> }</span>
<span id="L76"><a href="#L76" aria-label="Line 76">76</a> interface WaveKernel {</span>
<span id="L77"><a href="#L77" aria-label="Line 77">77</a>   initializeModes(ptr: number, seed: number, scale: number): void;</span>
<span id="L78"><a href="#L78" aria-label="Line 78">78</a>   reset(): void;</span>
<span id="L79"><a href="#L79" aria-label="Line 79">79</a>   ripple(x: number, y: number): void;</span>
<span id="L80"><a href="#L80" aria-label="Line 80">80</a>   advance(elapsed: number): number;</span>
<span id="L81"><a href="#L81" aria-label="Line 81">81</a>   raster(</span>
<span id="L82"><a href="#L82" aria-label="Line 82">82</a>     pixels: number,</span>
<span id="L83"><a href="#L83" aria-label="Line 83">83</a>     width: number,</span>
<span id="L84"><a href="#L84" aria-label="Line 84">84</a>     height: number,</span>
<span id="L85"><a href="#L85" aria-label="Line 85">85</a>     time: number,</span>
<span id="L86"><a href="#L86" aria-label="Line 86">86</a>     strength: number,</span>
<span id="L87"><a href="#L87" aria-label="Line 87">87</a>   ): void;</span>
<span id="L88"><a href="#L88" aria-label="Line 88">88</a> }</span>
<span id="L89"><a href="#L89" aria-label="Line 89">89</a> let compiled: WebAssembly.Module | undefined;</span>
<span id="L90"><a href="#L90" aria-label="Line 90">90</a> class WaveField {</span>
<span id="L91"><a href="#L91" aria-label="Line 91">91</a>   readonly kernel: WaveKernel;</span>
<span id="L92"><a href="#L92" aria-label="Line 92">92</a>   readonly image: ImageData;</span>
<span id="L93"><a href="#L93" aria-label="Line 93">93</a>   constructor(width: number, height: number, config: Config) {</span>
<span id="L94"><a href="#L94" aria-label="Line 94">94</a>     const pages = Math.ceil((66024 + width * height * 4) / 65536);</span>
<span id="L95"><a href="#L95" aria-label="Line 95">95</a>     const memory = new WebAssembly.Memory({ initial: pages, maximum: pages });</span>
<span id="L96"><a href="#L96" aria-label="Line 96">96</a>     compiled ??= new WebAssembly.Module(</span>
<span id="L97"><a href="#L97" aria-label="Line 97">97</a>       Uint8Array.from(atob(bytes), (c) =&gt; c.charCodeAt(0)),</span>
<span id="L98"><a href="#L98" aria-label="Line 98">98</a>     );</span>
<span id="L99"><a href="#L99" aria-label="Line 99">99</a>     this.kernel = new WebAssembly.Instance(compiled, {</span>
<span id="L100"><a href="#L100" aria-label="Line 100">100</a>       env: {</span>
<span id="L101"><a href="#L101" aria-label="Line 101">101</a>         memory,</span>
<span id="L102"><a href="#L102" aria-label="Line 102">102</a>         abort() {</span>
<span id="L103"><a href="#L103" aria-label="Line 103">103</a>           throw new Error(&quot;Water waves WASM aborted.&quot;);</span>
<span id="L104"><a href="#L104" aria-label="Line 104">104</a>         },</span>
<span id="L105"><a href="#L105" aria-label="Line 105">105</a>       },</span>
<span id="L106"><a href="#L106" aria-label="Line 106">106</a>     }).exports as unknown as WaveKernel;</span>
<span id="L107"><a href="#L107" aria-label="Line 107">107</a>     this.image = new ImageData(</span>
<span id="L108"><a href="#L108" aria-label="Line 108">108</a>       new Uint8ClampedArray(memory.buffer, 66024, width * height * 4),</span>
<span id="L109"><a href="#L109" aria-label="Line 109">109</a>       width,</span>
<span id="L110"><a href="#L110" aria-label="Line 110">110</a>       height,</span>
<span id="L111"><a href="#L111" aria-label="Line 111">111</a>     );</span>
<span id="L112"><a href="#L112" aria-label="Line 112">112</a>     this.configure(config);</span>
<span id="L113"><a href="#L113" aria-label="Line 113">113</a>   }</span>
<span id="L114"><a href="#L114" aria-label="Line 114">114</a>   configure(config: Config) {</span>
<span id="L115"><a href="#L115" aria-label="Line 115">115</a>     this.kernel.initializeModes(65536, config.seed, config.scale);</span>
<span id="L116"><a href="#L116" aria-label="Line 116">116</a>   }</span>
<span id="L117"><a href="#L117" aria-label="Line 117">117</a>   raster(time: number, strength: number) {</span>
<span id="L118"><a href="#L118" aria-label="Line 118">118</a>     this.kernel.raster(</span>
<span id="L119"><a href="#L119" aria-label="Line 119">119</a>       66024,</span>
<span id="L120"><a href="#L120" aria-label="Line 120">120</a>       this.image.width,</span>
<span id="L121"><a href="#L121" aria-label="Line 121">121</a>       this.image.height,</span>
<span id="L122"><a href="#L122" aria-label="Line 122">122</a>       time,</span>
<span id="L123"><a href="#L123" aria-label="Line 123">123</a>       strength,</span>
<span id="L124"><a href="#L124" aria-label="Line 124">124</a>     );</span>
<span id="L125"><a href="#L125" aria-label="Line 125">125</a>   }</span>
<span id="L126"><a href="#L126" aria-label="Line 126">126</a> }</span>
<span id="L127"><a href="#L127" aria-label="Line 127">127</a> </span>
<span id="L128"><a href="#L128" aria-label="Line 128">128</a> function config(input: WaterWavesOptions): Config {</span>
<span id="L129"><a href="#L129" aria-label="Line 129">129</a>   const seed = validateSeed(input.seed ?? 0);</span>
<span id="L130"><a href="#L130" aria-label="Line 130">130</a>   const speed = input.speed ?? 1;</span>
<span id="L131"><a href="#L131" aria-label="Line 131">131</a>   const scale = input.scale ?? 4;</span>
<span id="L132"><a href="#L132" aria-label="Line 132">132</a>   const rippleStrength = input.rippleStrength ?? 1;</span>
<span id="L133"><a href="#L133" aria-label="Line 133">133</a>   if (!Number.isFinite(speed) || speed &lt; 0)</span>
<span id="L134"><a href="#L134" aria-label="Line 134">134</a>     throw new RangeError(&quot;Water wave speed must be finite and nonnegative.&quot;);</span>
<span id="L135"><a href="#L135" aria-label="Line 135">135</a>   if (!Number.isInteger(scale) || scale &lt; 1 || scale &gt; 32)</span>
<span id="L136"><a href="#L136" aria-label="Line 136">136</a>     throw new RangeError(&quot;Water wave scale must be an integer from 1 to 32.&quot;);</span>
<span id="L137"><a href="#L137" aria-label="Line 137">137</a>   if (!Number.isFinite(rippleStrength) || rippleStrength &lt; 0)</span>
<span id="L138"><a href="#L138" aria-label="Line 138">138</a>     throw new RangeError(</span>
<span id="L139"><a href="#L139" aria-label="Line 139">139</a>       &quot;Water ripple strength must be finite and nonnegative.&quot;,</span>
<span id="L140"><a href="#L140" aria-label="Line 140">140</a>     );</span>
<span id="L141"><a href="#L141" aria-label="Line 141">141</a>   return { seed, speed, scale, rippleStrength, paused: input.paused ?? false };</span>
<span id="L142"><a href="#L142" aria-label="Line 142">142</a> }</span>
<span id="L143"><a href="#L143" aria-label="Line 143">143</a> </span>
<span id="L144"><a href="#L144" aria-label="Line 144">144</a> function assertDataTexture(context: TextureContext): void {</span>
<span id="L145"><a href="#L145" aria-label="Line 145">145</a>   if (context.palette !== undefined)</span>
<span id="L146"><a href="#L146" aria-label="Line 146">146</a>     throw new TypeError(</span>
<span id="L147"><a href="#L147" aria-label="Line 147">147</a>       &quot;waterWaves is a numeric displacement map and does not accept a palette.&quot;,</span>
<span id="L148"><a href="#L148" aria-label="Line 148">148</a>     );</span>
<span id="L149"><a href="#L149" aria-label="Line 149">149</a> }</span>
<span id="L150"><a href="#L150" aria-label="Line 150">150</a> function isAnimating(state: State): boolean {</span>
<span id="L151"><a href="#L151" aria-label="Line 151">151</a>   return state.config.speed &gt; 0 || state.rippleCount &gt; 0;</span>
<span id="L152"><a href="#L152" aria-label="Line 152">152</a> }</span>
<span id="L153"><a href="#L153" aria-label="Line 153">153</a> function assertRippleCoordinate(value: number, name: &quot;x&quot; | &quot;y&quot;): void {</span>
<span id="L154"><a href="#L154" aria-label="Line 154">154</a>   if (!Number.isFinite(value) || value &lt; 0 || value &gt; 1)</span>
<span id="L155"><a href="#L155" aria-label="Line 155">155</a>     throw new RangeError(</span>
<span id="L156"><a href="#L156" aria-label="Line 156">156</a>       `Water ripple ${name} must be finite and within [0, 1].`,</span>
<span id="L157"><a href="#L157" aria-label="Line 157">157</a>     );</span>
<span id="L158"><a href="#L158" aria-label="Line 158">158</a> }</span>
<span id="L159"><a href="#L159" aria-label="Line 159">159</a> </span>
<span id="L160"><a href="#L160" aria-label="Line 160">160</a> const recipe = /* @__PURE__ */ defineTexture&lt;</span>
<span id="L161"><a href="#L161" aria-label="Line 161">161</a>   WaterWavesOptions,</span>
<span id="L162"><a href="#L162" aria-label="Line 162">162</a>   State,</span>
<span id="L163"><a href="#L163" aria-label="Line 163">163</a>   WaterWavesMessage</span>
<span id="L164"><a href="#L164" aria-label="Line 164">164</a> &gt;({</span>
<span id="L165"><a href="#L165" aria-label="Line 165">165</a>   create(context, input) {</span>
<span id="L166"><a href="#L166" aria-label="Line 166">166</a>     assertDataTexture(context);</span>
<span id="L167"><a href="#L167" aria-label="Line 167">167</a>     const next = config(input);</span>
<span id="L168"><a href="#L168" aria-label="Line 168">168</a>     if (!next.paused &amp;&amp; next.speed &gt; 0) context.requestFrame();</span>
<span id="L169"><a href="#L169" aria-label="Line 169">169</a>     return {</span>
<span id="L170"><a href="#L170" aria-label="Line 170">170</a>       config: next,</span>
<span id="L171"><a href="#L171" aria-label="Line 171">171</a>       field: new WaveField(context.canvas.width, context.canvas.height, next),</span>
<span id="L172"><a href="#L172" aria-label="Line 172">172</a>       phase: 0,</span>
<span id="L173"><a href="#L173" aria-label="Line 173">173</a>       paused: next.paused,</span>
<span id="L174"><a href="#L174" aria-label="Line 174">174</a>       fresh: true,</span>
<span id="L175"><a href="#L175" aria-label="Line 175">175</a>       rippleCount: 0,</span>
<span id="L176"><a href="#L176" aria-label="Line 176">176</a>     };</span>
<span id="L177"><a href="#L177" aria-label="Line 177">177</a>   },</span>
<span id="L178"><a href="#L178" aria-label="Line 178">178</a>   update(state, input, context) {</span>
<span id="L179"><a href="#L179" aria-label="Line 179">179</a>     assertDataTexture(context);</span>
<span id="L180"><a href="#L180" aria-label="Line 180">180</a>     const next = config(input);</span>
<span id="L181"><a href="#L181" aria-label="Line 181">181</a>     const previous = state.config;</span>
<span id="L182"><a href="#L182" aria-label="Line 182">182</a>     if (next.seed !== previous.seed || next.scale !== previous.scale) {</span>
<span id="L183"><a href="#L183" aria-label="Line 183">183</a>       state.phase = 0;</span>
<span id="L184"><a href="#L184" aria-label="Line 184">184</a>       state.field.configure(next);</span>
<span id="L185"><a href="#L185" aria-label="Line 185">185</a>       context.invalidate();</span>
<span id="L186"><a href="#L186" aria-label="Line 186">186</a>     }</span>
<span id="L187"><a href="#L187" aria-label="Line 187">187</a>     if (next.rippleStrength !== previous.rippleStrength) context.invalidate();</span>
<span id="L188"><a href="#L188" aria-label="Line 188">188</a>     if (next.paused !== previous.paused) state.paused = next.paused;</span>
<span id="L189"><a href="#L189" aria-label="Line 189">189</a>     if (next.paused !== previous.paused || next.speed !== previous.speed)</span>
<span id="L190"><a href="#L190" aria-label="Line 190">190</a>       state.fresh = true;</span>
<span id="L191"><a href="#L191" aria-label="Line 191">191</a>     state.config = next;</span>
<span id="L192"><a href="#L192" aria-label="Line 192">192</a>     if (!state.paused &amp;&amp; isAnimating(state)) context.requestFrame();</span>
<span id="L193"><a href="#L193" aria-label="Line 193">193</a>   },</span>
<span id="L194"><a href="#L194" aria-label="Line 194">194</a>   receive(state, message, context) {</span>
<span id="L195"><a href="#L195" aria-label="Line 195">195</a>     if (message.type === &quot;pause&quot;) {</span>
<span id="L196"><a href="#L196" aria-label="Line 196">196</a>       state.paused = message.paused;</span>
<span id="L197"><a href="#L197" aria-label="Line 197">197</a>       state.fresh = true;</span>
<span id="L198"><a href="#L198" aria-label="Line 198">198</a>       if (!state.paused &amp;&amp; isAnimating(state)) context.requestFrame();</span>
<span id="L199"><a href="#L199" aria-label="Line 199">199</a>       return;</span>
<span id="L200"><a href="#L200" aria-label="Line 200">200</a>     }</span>
<span id="L201"><a href="#L201" aria-label="Line 201">201</a>     if (message.type === &quot;reset&quot;) {</span>
<span id="L202"><a href="#L202" aria-label="Line 202">202</a>       state.phase = 0;</span>
<span id="L203"><a href="#L203" aria-label="Line 203">203</a>       state.field.kernel.reset();</span>
<span id="L204"><a href="#L204" aria-label="Line 204">204</a>       state.rippleCount = 0;</span>
<span id="L205"><a href="#L205" aria-label="Line 205">205</a>       state.fresh = true;</span>
<span id="L206"><a href="#L206" aria-label="Line 206">206</a>       context.invalidate();</span>
<span id="L207"><a href="#L207" aria-label="Line 207">207</a>       return;</span>
<span id="L208"><a href="#L208" aria-label="Line 208">208</a>     }</span>
<span id="L209"><a href="#L209" aria-label="Line 209">209</a>     if (message.type === &quot;ripple&quot;) {</span>
<span id="L210"><a href="#L210" aria-label="Line 210">210</a>       assertRippleCoordinate(message.x, &quot;x&quot;);</span>
<span id="L211"><a href="#L211" aria-label="Line 211">211</a>       assertRippleCoordinate(message.y, &quot;y&quot;);</span>
<span id="L212"><a href="#L212" aria-label="Line 212">212</a>       if (!isAnimating(state)) state.fresh = true;</span>
<span id="L213"><a href="#L213" aria-label="Line 213">213</a>       state.field.kernel.ripple(message.x, message.y);</span>
<span id="L214"><a href="#L214" aria-label="Line 214">214</a>       state.rippleCount = Math.min(16, state.rippleCount + 1);</span>
<span id="L215"><a href="#L215" aria-label="Line 215">215</a>       context.invalidate();</span>
<span id="L216"><a href="#L216" aria-label="Line 216">216</a>       if (!state.paused) context.requestFrame();</span>
<span id="L217"><a href="#L217" aria-label="Line 217">217</a>       return;</span>
<span id="L218"><a href="#L218" aria-label="Line 218">218</a>     }</span>
<span id="L219"><a href="#L219" aria-label="Line 219">219</a>     throw new TypeError(&quot;Unknown water wave message.&quot;);</span>
<span id="L220"><a href="#L220" aria-label="Line 220">220</a>   },</span>
<span id="L221"><a href="#L221" aria-label="Line 221">221</a>   advance(state, frame, context) {</span>
<span id="L222"><a href="#L222" aria-label="Line 222">222</a>     if (state.paused || !isAnimating(state)) return;</span>
<span id="L223"><a href="#L223" aria-label="Line 223">223</a>     if (!state.fresh) {</span>
<span id="L224"><a href="#L224" aria-label="Line 224">224</a>       const elapsed = frame.delta / 1000;</span>
<span id="L225"><a href="#L225" aria-label="Line 225">225</a>       state.phase += elapsed * state.config.speed;</span>
<span id="L226"><a href="#L226" aria-label="Line 226">226</a>       state.rippleCount = state.field.kernel.advance(elapsed);</span>
<span id="L227"><a href="#L227" aria-label="Line 227">227</a>       context.invalidate();</span>
<span id="L228"><a href="#L228" aria-label="Line 228">228</a>     }</span>
<span id="L229"><a href="#L229" aria-label="Line 229">229</a>     state.fresh = false;</span>
<span id="L230"><a href="#L230" aria-label="Line 230">230</a>     if (isAnimating(state)) context.requestFrame();</span>
<span id="L231"><a href="#L231" aria-label="Line 231">231</a>   },</span>
<span id="L232"><a href="#L232" aria-label="Line 232">232</a>   rasterize(state, context) {</span>
<span id="L233"><a href="#L233" aria-label="Line 233">233</a>     const ctx = context.canvas.getContext(&quot;2d&quot;)!;</span>
<span id="L234"><a href="#L234" aria-label="Line 234">234</a>     state.field.raster(state.phase, state.config.rippleStrength);</span>
<span id="L235"><a href="#L235" aria-label="Line 235">235</a>     ctx.putImageData(state.field.image, 0, 0);</span>
<span id="L236"><a href="#L236" aria-label="Line 236">236</a>   },</span>
<span id="L237"><a href="#L237" aria-label="Line 237">237</a> });</span>
<span id="L238"><a href="#L238" aria-label="Line 238">238</a> </span>
<span id="L239"><a href="#L239" aria-label="Line 239">239</a> /**</span>
<span id="L240"><a href="#L240" aria-label="Line 240">240</a>  * Creates an animated water-wave texture recipe that accepts ripple, pause, and reset commands.</span>
<span id="L241"><a href="#L241" aria-label="Line 241">241</a>  *</span>
<span id="L242"><a href="#L242" aria-label="Line 242">242</a>  * @param options - Wave simulation and rendering settings. See {@link WaterWavesOptions}.</span>
<span id="L243"><a href="#L243" aria-label="Line 243">243</a>  * @returns A water-wave texture recipe accepting wave messages. See {@link TextureRecipe} ,</span>
<span id="L244"><a href="#L244" aria-label="Line 244">244</a>  * {@link WaterWavesMessage} .</span>
<span id="L245"><a href="#L245" aria-label="Line 245">245</a>  *</span>
<span id="L246"><a href="#L246" aria-label="Line 246">246</a>  * @see {@link WaterWavesOptions}</span>
<span id="L247"><a href="#L247" aria-label="Line 247">247</a>  * @see {@link TextureRecipe}</span>
<span id="L248"><a href="#L248" aria-label="Line 248">248</a>  * @see {@link WaterWavesMessage}</span>
<span id="L249"><a href="#L249" aria-label="Line 249">249</a>  */</span>
<span id="L250"><a href="#L250" aria-label="Line 250">250</a> export function waterWaves(</span>
<span id="L251"><a href="#L251" aria-label="Line 251">251</a>   options: WaterWavesOptions = {},</span>
<span id="L252"><a href="#L252" aria-label="Line 252">252</a> ): TextureRecipe&lt;WaterWavesMessage&gt; {</span>
<span id="L253"><a href="#L253" aria-label="Line 253">253</a>   return recipe(options);</span>
<span id="L254"><a href="#L254" aria-label="Line 254">254</a> }</span>
<span id="L255"><a href="#L255" aria-label="Line 255">255</a> </span></code></pre>

## Documentation version

Documentation built with @pibbl/core 0.0.2, revision 272a94a. ALPHA — NOT FOR PRODUCTION USE.
