# packages/core/src/features/textures/lib/presentation.ts
This is the source snapshot used to build these API details. [View this revision on GitHub](https://github.com/benlesh/pibbl/blob/272a94aaf62e0bd6ad8726a4c607a76a9ec44ca1/packages/core/src/features/textures/lib/presentation.ts#L40).

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<pre class="api-source"><code><span id="L1"><a href="#L1" aria-label="Line 1">1</a> import type { ReactionDiffusionProps } from './reaction-diffusion.js';</span>
<span id="L2"><a href="#L2" aria-label="Line 2">2</a> import type { ProceduralTextureProps } from './procedural-texture.js';</span>
<span id="L3"><a href="#L3" aria-label="Line 3">3</a> import { rasterizeField } from &quot;./wasm/memory.js&quot;;</span>
<span id="L4"><a href="#L4" aria-label="Line 4">4</a> /**</span>
<span id="L5"><a href="#L5" aria-label="Line 5">5</a>  * Borrowed sources are valid only during the synchronous renderer callback.</span>
<span id="L6"><a href="#L6" aria-label="Line 6">6</a>  *</span>
<span id="L7"><a href="#L7" aria-label="Line 7">7</a>  * @see {@link TextureRenderer}</span>
<span id="L8"><a href="#L8" aria-label="Line 8">8</a>  */</span>
<span id="L9"><a href="#L9" aria-label="Line 9">9</a> export interface TextureRenderFrame {</span>
<span id="L10"><a href="#L10" aria-label="Line 10">10</a>   /** Current offscreen texture raster available to the presentation callback. See {@link TextureRenderFrame}. */</span>
<span id="L11"><a href="#L11" aria-label="Line 11">11</a>   readonly source: OffscreenCanvas;</span>
<span id="L12"><a href="#L12" aria-label="Line 12">12</a>   /** White with texture intensity as alpha, allocated lazily on first access. */</span>
<span id="L13"><a href="#L13" aria-label="Line 13">13</a>   readonly mask: OffscreenCanvas;</span>
<span id="L14"><a href="#L14" aria-label="Line 14">14</a>   /**</span>
<span id="L15"><a href="#L15" aria-label="Line 15">15</a>    * Horizontal extent in the units of the containing geometry or surface. See</span>
<span id="L16"><a href="#L16" aria-label="Line 16">16</a>    * {@link TextureRenderFrame}.</span>
<span id="L17"><a href="#L17" aria-label="Line 17">17</a>    */</span>
<span id="L18"><a href="#L18" aria-label="Line 18">18</a>   readonly width: number;</span>
<span id="L19"><a href="#L19" aria-label="Line 19">19</a>   /**</span>
<span id="L20"><a href="#L20" aria-label="Line 20">20</a>    * Vertical extent in the units of the containing geometry or surface. See</span>
<span id="L21"><a href="#L21" aria-label="Line 21">21</a>    * {@link TextureRenderFrame}.</span>
<span id="L22"><a href="#L22" aria-label="Line 22">22</a>    */</span>
<span id="L23"><a href="#L23" aria-label="Line 23">23</a>   readonly height: number;</span>
<span id="L24"><a href="#L24" aria-label="Line 24">24</a>   /** Width of the underlying texture raster in pixels. See {@link TextureRenderFrame}. */</span>
<span id="L25"><a href="#L25" aria-label="Line 25">25</a>   readonly textureWidth: number;</span>
<span id="L26"><a href="#L26" aria-label="Line 26">26</a>   /** Height of the underlying texture raster in pixels. See {@link TextureRenderFrame}. */</span>
<span id="L27"><a href="#L27" aria-label="Line 27">27</a>   readonly textureHeight: number;</span>
<span id="L28"><a href="#L28" aria-label="Line 28">28</a> }</span>
<span id="L29"><a href="#L29" aria-label="Line 29">29</a> /**</span>
<span id="L30"><a href="#L30" aria-label="Line 30">30</a>  * Custom presentation callback receiving an offscreen context and the current texture raster</span>
<span id="L31"><a href="#L31" aria-label="Line 31">31</a>  * frame.</span>
<span id="L32"><a href="#L32" aria-label="Line 32">32</a>  *</span>
<span id="L33"><a href="#L33" aria-label="Line 33">33</a>  * @param context - Offscreen drawing context to paint into.</span>
<span id="L34"><a href="#L34" aria-label="Line 34">34</a>  * @param texture - Current texture surface and frame metadata. See {@link TextureRenderFrame}.</span>
<span id="L35"><a href="#L35" aria-label="Line 35">35</a>  *</span>
<span id="L36"><a href="#L36" aria-label="Line 36">36</a>  * @see {@link TextureRenderFrame}</span>
<span id="L37"><a href="#L37" aria-label="Line 37">37</a>  * @see {@link ReactionDiffusionProps}</span>
<span id="L38"><a href="#L38" aria-label="Line 38">38</a>  * @see {@link ProceduralTextureProps}</span>
<span id="L39"><a href="#L39" aria-label="Line 39">39</a>  */</span>
<span id="L40"><a href="#L40" aria-label="Line 40">40</a> export type TextureRenderer = (</span>
<span id="L41"><a href="#L41" aria-label="Line 41">41</a>   context: OffscreenCanvasRenderingContext2D,</span>
<span id="L42"><a href="#L42" aria-label="Line 42">42</a>   texture: Readonly&lt;TextureRenderFrame&gt;,</span>
<span id="L43"><a href="#L43" aria-label="Line 43">43</a> ) =&gt; void;</span>
<span id="L44"><a href="#L44" aria-label="Line 44">44</a> </span>
<span id="L45"><a href="#L45" aria-label="Line 45">45</a> export class TextureRaster {</span>
<span id="L46"><a href="#L46" aria-label="Line 46">46</a>   readonly surface: OffscreenCanvas;</span>
<span id="L47"><a href="#L47" aria-label="Line 47">47</a>   readonly context: OffscreenCanvasRenderingContext2D;</span>
<span id="L48"><a href="#L48" aria-label="Line 48">48</a>   private maskRaster?: () =&gt; ImageData;</span>
<span id="L49"><a href="#L49" aria-label="Line 49">49</a>   private maskSurface?: OffscreenCanvas;</span>
<span id="L50"><a href="#L50" aria-label="Line 50">50</a>   private maskContext?: OffscreenCanvasRenderingContext2D;</span>
<span id="L51"><a href="#L51" aria-label="Line 51">51</a>   private maskDirty = true;</span>
<span id="L52"><a href="#L52" aria-label="Line 52">52</a>   constructor(</span>
<span id="L53"><a href="#L53" aria-label="Line 53">53</a>     readonly width: number,</span>
<span id="L54"><a href="#L54" aria-label="Line 54">54</a>     readonly height: number,</span>
<span id="L55"><a href="#L55" aria-label="Line 55">55</a>   ) {</span>
<span id="L56"><a href="#L56" aria-label="Line 56">56</a>     this.surface = new OffscreenCanvas(width, height);</span>
<span id="L57"><a href="#L57" aria-label="Line 57">57</a>     const context = this.surface.getContext(&quot;2d&quot;);</span>
<span id="L58"><a href="#L58" aria-label="Line 58">58</a>     if (!context) {</span>
<span id="L59"><a href="#L59" aria-label="Line 59">59</a>       this.surface.width = this.surface.height = 0;</span>
<span id="L60"><a href="#L60" aria-label="Line 60">60</a>       throw new Error(&quot;Textures require offscreen Canvas 2D.&quot;);</span>
<span id="L61"><a href="#L61" aria-label="Line 61">61</a>     }</span>
<span id="L62"><a href="#L62" aria-label="Line 62">62</a>     this.context = context;</span>
<span id="L63"><a href="#L63" aria-label="Line 63">63</a>   }</span>
<span id="L64"><a href="#L64" aria-label="Line 64">64</a>   update(field: Float32Array, lut: Uint8ClampedArray, gain = 1) {</span>
<span id="L65"><a href="#L65" aria-label="Line 65">65</a>     const raster = rasterizeField(field, lut, gain);</span>
<span id="L66"><a href="#L66" aria-label="Line 66">66</a>     this.maskRaster = raster.mask;</span>
<span id="L67"><a href="#L67" aria-label="Line 67">67</a>     this.context.putImageData(raster.image, 0, 0);</span>
<span id="L68"><a href="#L68" aria-label="Line 68">68</a>     this.maskDirty = true;</span>
<span id="L69"><a href="#L69" aria-label="Line 69">69</a>   }</span>
<span id="L70"><a href="#L70" aria-label="Line 70">70</a>   private getMask(): OffscreenCanvas {</span>
<span id="L71"><a href="#L71" aria-label="Line 71">71</a>     if (!this.maskSurface) {</span>
<span id="L72"><a href="#L72" aria-label="Line 72">72</a>       this.maskSurface = new OffscreenCanvas(this.width, this.height);</span>
<span id="L73"><a href="#L73" aria-label="Line 73">73</a>       this.maskContext = this.maskSurface.getContext(&quot;2d&quot;) ?? undefined;</span>
<span id="L74"><a href="#L74" aria-label="Line 74">74</a>       if (!this.maskContext)</span>
<span id="L75"><a href="#L75" aria-label="Line 75">75</a>         throw new Error(&quot;Textures require offscreen Canvas 2D.&quot;);</span>
<span id="L76"><a href="#L76" aria-label="Line 76">76</a>     }</span>
<span id="L77"><a href="#L77" aria-label="Line 77">77</a>     if (this.maskDirty) {</span>
<span id="L78"><a href="#L78" aria-label="Line 78">78</a>       if (!this.maskRaster)</span>
<span id="L79"><a href="#L79" aria-label="Line 79">79</a>         throw new Error(&quot;Texture mask requires a live WASM raster.&quot;);</span>
<span id="L80"><a href="#L80" aria-label="Line 80">80</a>       this.maskContext!.putImageData(this.maskRaster(), 0, 0);</span>
<span id="L81"><a href="#L81" aria-label="Line 81">81</a>       this.maskDirty = false;</span>
<span id="L82"><a href="#L82" aria-label="Line 82">82</a>     }</span>
<span id="L83"><a href="#L83" aria-label="Line 83">83</a>     return this.maskSurface;</span>
<span id="L84"><a href="#L84" aria-label="Line 84">84</a>   }</span>
<span id="L85"><a href="#L85" aria-label="Line 85">85</a>   draw(</span>
<span id="L86"><a href="#L86" aria-label="Line 86">86</a>     ctx: OffscreenCanvasRenderingContext2D,</span>
<span id="L87"><a href="#L87" aria-label="Line 87">87</a>     width: number,</span>
<span id="L88"><a href="#L88" aria-label="Line 88">88</a>     height: number,</span>
<span id="L89"><a href="#L89" aria-label="Line 89">89</a>     backingWidth: number,</span>
<span id="L90"><a href="#L90" aria-label="Line 90">90</a>     backingHeight: number,</span>
<span id="L91"><a href="#L91" aria-label="Line 91">91</a>     render?: TextureRenderer,</span>
<span id="L92"><a href="#L92" aria-label="Line 92">92</a>   ) {</span>
<span id="L93"><a href="#L93" aria-label="Line 93">93</a>     ctx.save();</span>
<span id="L94"><a href="#L94" aria-label="Line 94">94</a>     try {</span>
<span id="L95"><a href="#L95" aria-label="Line 95">95</a>       ctx.resetTransform();</span>
<span id="L96"><a href="#L96" aria-label="Line 96">96</a>       ctx.clearRect(0, 0, backingWidth, backingHeight);</span>
<span id="L97"><a href="#L97" aria-label="Line 97">97</a>       if (width &lt;= 0 || height &lt;= 0) return;</span>
<span id="L98"><a href="#L98" aria-label="Line 98">98</a>       ctx.scale(backingWidth / width, backingHeight / height);</span>
<span id="L99"><a href="#L99" aria-label="Line 99">99</a>       if (render) {</span>
<span id="L100"><a href="#L100" aria-label="Line 100">100</a>         const raster = this;</span>
<span id="L101"><a href="#L101" aria-label="Line 101">101</a>         const result: unknown = render(</span>
<span id="L102"><a href="#L102" aria-label="Line 102">102</a>           ctx,</span>
<span id="L103"><a href="#L103" aria-label="Line 103">103</a>           Object.freeze({</span>
<span id="L104"><a href="#L104" aria-label="Line 104">104</a>             source: this.surface,</span>
<span id="L105"><a href="#L105" aria-label="Line 105">105</a>             get mask() {</span>
<span id="L106"><a href="#L106" aria-label="Line 106">106</a>               return raster.getMask();</span>
<span id="L107"><a href="#L107" aria-label="Line 107">107</a>             },</span>
<span id="L108"><a href="#L108" aria-label="Line 108">108</a>             width,</span>
<span id="L109"><a href="#L109" aria-label="Line 109">109</a>             height,</span>
<span id="L110"><a href="#L110" aria-label="Line 110">110</a>             textureWidth: this.width,</span>
<span id="L111"><a href="#L111" aria-label="Line 111">111</a>             textureHeight: this.height,</span>
<span id="L112"><a href="#L112" aria-label="Line 112">112</a>           }),</span>
<span id="L113"><a href="#L113" aria-label="Line 113">113</a>         );</span>
<span id="L114"><a href="#L114" aria-label="Line 114">114</a>         if (result &amp;&amp; typeof (result as { then?: unknown }).then === &quot;function&quot;)</span>
<span id="L115"><a href="#L115" aria-label="Line 115">115</a>           throw new TypeError(&quot;Texture render callbacks must be synchronous.&quot;);</span>
<span id="L116"><a href="#L116" aria-label="Line 116">116</a>       } else ctx.drawImage(this.surface, 0, 0, width, height);</span>
<span id="L117"><a href="#L117" aria-label="Line 117">117</a>     } finally {</span>
<span id="L118"><a href="#L118" aria-label="Line 118">118</a>       ctx.restore();</span>
<span id="L119"><a href="#L119" aria-label="Line 119">119</a>     }</span>
<span id="L120"><a href="#L120" aria-label="Line 120">120</a>   }</span>
<span id="L121"><a href="#L121" aria-label="Line 121">121</a>   dispose() {</span>
<span id="L122"><a href="#L122" aria-label="Line 122">122</a>     this.surface.width = this.surface.height = 0;</span>
<span id="L123"><a href="#L123" aria-label="Line 123">123</a>     if (this.maskSurface) this.maskSurface.width = this.maskSurface.height = 0;</span>
<span id="L124"><a href="#L124" aria-label="Line 124">124</a>     this.maskSurface = undefined;</span>
<span id="L125"><a href="#L125" aria-label="Line 125">125</a>     this.maskContext = undefined;</span>
<span id="L126"><a href="#L126" aria-label="Line 126">126</a> </span>
<span id="L127"><a href="#L127" aria-label="Line 127">127</a>     this.maskRaster = undefined;</span>
<span id="L128"><a href="#L128" aria-label="Line 128">128</a>   }</span>
<span id="L129"><a href="#L129" aria-label="Line 129">129</a> }</span>
<span id="L130"><a href="#L130" aria-label="Line 130">130</a> </span></code></pre>

## Documentation version

Documentation built with @pibbl/core 0.0.2, revision 272a94a. ALPHA — NOT FOR PRODUCTION USE.
