# packages/core/src/features/physics/lib/2d/canvas/custom.ts
This is the source snapshot used to build these API details. [View this revision on GitHub](https://github.com/benlesh/pibbl/blob/272a94aaf62e0bd6ad8726a4c607a76a9ec44ca1/packages/core/src/features/physics/lib/2d/canvas/custom.ts#L30).

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<pre class="api-source"><code><span id="L1"><a href="#L1" aria-label="Line 1">1</a> import type { PibblPrimitiveComponent } from '@pibbl/core';</span>
<span id="L2"><a href="#L2" aria-label="Line 2">2</a> import {</span>
<span id="L3"><a href="#L3" aria-label="Line 3">3</a>   pibblInternalRunPurePrimitiveResolver,</span>
<span id="L4"><a href="#L4" aria-label="Line 4">4</a>   derivePrimitive,</span>
<span id="L5"><a href="#L5" aria-label="Line 5">5</a> } from '@pibbl/core/internal';</span>
<span id="L6"><a href="#L6" aria-label="Line 6">6</a> import type { PibblPhysicsShape2D } from '../../../2d-geometry.js';</span>
<span id="L7"><a href="#L7" aria-label="Line 7">7</a> import type {</span>
<span id="L8"><a href="#L8" aria-label="Line 8">8</a>   PibblPhysicsAttachment2D,</span>
<span id="L9"><a href="#L9" aria-label="Line 9">9</a>   PibblPhysicsPrimitiveProps2D,</span>
<span id="L10"><a href="#L10" aria-label="Line 10">10</a> } from '../types.js';</span>
<span id="L11"><a href="#L11" aria-label="Line 11">11</a> import { requireShapeRecord2D } from '../shape-records.js';</span>
<span id="L12"><a href="#L12" aria-label="Line 12">12</a> import { installCustomShapeResolver2D } from './inference.js';</span>
<span id="L13"><a href="#L13" aria-label="Line 13">13</a> </span>
<span id="L14"><a href="#L14" aria-label="Line 14">14</a> /**</span>
<span id="L15"><a href="#L15" aria-label="Line 15">15</a>  * Adds physics-attachment support to a custom primitive using its resolved-style shape callback.</span>
<span id="L16"><a href="#L16" aria-label="Line 16">16</a>  *</span>
<span id="L17"><a href="#L17" aria-label="Line 17">17</a>  * @param component - Primitive whose rendered style determines its collision shape. See</span>
<span id="L18"><a href="#L18" aria-label="Line 18">18</a>  * {@link PibblPrimitiveComponent} .</span>
<span id="L19"><a href="#L19" aria-label="Line 19">19</a>  * @param options - Pure resolver deriving collision geometry from resolved style. See</span>
<span id="L20"><a href="#L20" aria-label="Line 20">20</a>  * {@link PibblPhysicsShape2D} .</span>
<span id="L21"><a href="#L21" aria-label="Line 21">21</a>  * @returns A derived primitive accepting the public physics attachment prop. See</span>
<span id="L22"><a href="#L22" aria-label="Line 22">22</a>  * {@link PibblPrimitiveComponent} , {@link PibblPhysicsPrimitiveProps2D} ,</span>
<span id="L23"><a href="#L23" aria-label="Line 23">23</a>  * {@link PibblPhysicsAttachment2D} .</span>
<span id="L24"><a href="#L24" aria-label="Line 24">24</a>  *</span>
<span id="L25"><a href="#L25" aria-label="Line 25">25</a>  * @see {@link PibblPrimitiveComponent}</span>
<span id="L26"><a href="#L26" aria-label="Line 26">26</a>  * @see {@link PibblPhysicsShape2D}</span>
<span id="L27"><a href="#L27" aria-label="Line 27">27</a>  * @see {@link PibblPhysicsPrimitiveProps2D}</span>
<span id="L28"><a href="#L28" aria-label="Line 28">28</a>  * @see {@link PibblPhysicsAttachment2D}</span>
<span id="L29"><a href="#L29" aria-label="Line 29">29</a>  */</span>
<span id="L30"><a href="#L30" aria-label="Line 30">30</a> export function withPhysicsShape2D&lt;P, I, ResolvedStyle&gt;(</span>
<span id="L31"><a href="#L31" aria-label="Line 31">31</a>   component: PibblPrimitiveComponent&lt;P, I&gt;,</span>
<span id="L32"><a href="#L32" aria-label="Line 32">32</a>   options: Readonly&lt;{</span>
<span id="L33"><a href="#L33" aria-label="Line 33">33</a>     resolveShape(style: Readonly&lt;ResolvedStyle&gt;): PibblPhysicsShape2D;</span>
<span id="L34"><a href="#L34" aria-label="Line 34">34</a>   }&gt;,</span>
<span id="L35"><a href="#L35" aria-label="Line 35">35</a> ): PibblPrimitiveComponent&lt;</span>
<span id="L36"><a href="#L36" aria-label="Line 36">36</a>   P &amp; PibblPhysicsPrimitiveProps2D,</span>
<span id="L37"><a href="#L37" aria-label="Line 37">37</a>   I &amp; { readonly physics?: PibblPhysicsAttachment2D }</span>
<span id="L38"><a href="#L38" aria-label="Line 38">38</a> &gt; {</span>
<span id="L39"><a href="#L39" aria-label="Line 39">39</a>   if (typeof options.resolveShape !== 'function') {</span>
<span id="L40"><a href="#L40" aria-label="Line 40">40</a>     throw new TypeError('withPhysicsShape2D options.resolveShape must be a function.');</span>
<span id="L41"><a href="#L41" aria-label="Line 41">41</a>   }</span>
<span id="L42"><a href="#L42" aria-label="Line 42">42</a>   const derived = derivePrimitive(component) as PibblPrimitiveComponent&lt;</span>
<span id="L43"><a href="#L43" aria-label="Line 43">43</a>     P &amp; PibblPhysicsPrimitiveProps2D,</span>
<span id="L44"><a href="#L44" aria-label="Line 44">44</a>     I &amp; { readonly physics?: PibblPhysicsAttachment2D }</span>
<span id="L45"><a href="#L45" aria-label="Line 45">45</a>   &gt;;</span>
<span id="L46"><a href="#L46" aria-label="Line 46">46</a>   installCustomShapeResolver2D(derived, style =&gt; {</span>
<span id="L47"><a href="#L47" aria-label="Line 47">47</a>     const snapshot = immutableSnapshot(style) as Readonly&lt;ResolvedStyle&gt;;</span>
<span id="L48"><a href="#L48" aria-label="Line 48">48</a>     const result = pibblInternalRunPurePrimitiveResolver(() =&gt;</span>
<span id="L49"><a href="#L49" aria-label="Line 49">49</a>       options.resolveShape(snapshot)</span>
<span id="L50"><a href="#L50" aria-label="Line 50">50</a>     );</span>
<span id="L51"><a href="#L51" aria-label="Line 51">51</a>     if (isThenable(result)) {</span>
<span id="L52"><a href="#L52" aria-label="Line 52">52</a>       throw new TypeError('A physics 2D shape resolver must return synchronously, not a Promise.');</span>
<span id="L53"><a href="#L53" aria-label="Line 53">53</a>     }</span>
<span id="L54"><a href="#L54" aria-label="Line 54">54</a>     try {</span>
<span id="L55"><a href="#L55" aria-label="Line 55">55</a>       requireShapeRecord2D(result);</span>
<span id="L56"><a href="#L56" aria-label="Line 56">56</a>     } catch {</span>
<span id="L57"><a href="#L57" aria-label="Line 57">57</a>       throw new TypeError('A physics 2D shape resolver must return a Pibbl physics 2D shape.');</span>
<span id="L58"><a href="#L58" aria-label="Line 58">58</a>     }</span>
<span id="L59"><a href="#L59" aria-label="Line 59">59</a>     return result;</span>
<span id="L60"><a href="#L60" aria-label="Line 60">60</a>   });</span>
<span id="L61"><a href="#L61" aria-label="Line 61">61</a>   return derived;</span>
<span id="L62"><a href="#L62" aria-label="Line 62">62</a> }</span>
<span id="L63"><a href="#L63" aria-label="Line 63">63</a> </span>
<span id="L64"><a href="#L64" aria-label="Line 64">64</a> function immutableSnapshot(value: unknown): unknown {</span>
<span id="L65"><a href="#L65" aria-label="Line 65">65</a>   if (Array.isArray(value)) return Object.freeze(value.map(immutableSnapshot));</span>
<span id="L66"><a href="#L66" aria-label="Line 66">66</a>   if (typeof value !== 'object' || value === null) return value;</span>
<span id="L67"><a href="#L67" aria-label="Line 67">67</a>   if (</span>
<span id="L68"><a href="#L68" aria-label="Line 68">68</a>     (typeof Path2D !== 'undefined' &amp;&amp; value instanceof Path2D) ||</span>
<span id="L69"><a href="#L69" aria-label="Line 69">69</a>     (typeof CanvasGradient !== 'undefined' &amp;&amp; value instanceof CanvasGradient) ||</span>
<span id="L70"><a href="#L70" aria-label="Line 70">70</a>     (typeof CanvasPattern !== 'undefined' &amp;&amp; value instanceof CanvasPattern)</span>
<span id="L71"><a href="#L71" aria-label="Line 71">71</a>   ) return value;</span>
<span id="L72"><a href="#L72" aria-label="Line 72">72</a>   const copy: Record&lt;PropertyKey, unknown&gt; = {};</span>
<span id="L73"><a href="#L73" aria-label="Line 73">73</a>   for (const key of Reflect.ownKeys(value)) {</span>
<span id="L74"><a href="#L74" aria-label="Line 74">74</a>     copy[key] = immutableSnapshot((value as Record&lt;PropertyKey, unknown&gt;)[key]);</span>
<span id="L75"><a href="#L75" aria-label="Line 75">75</a>   }</span>
<span id="L76"><a href="#L76" aria-label="Line 76">76</a>   return Object.freeze(copy);</span>
<span id="L77"><a href="#L77" aria-label="Line 77">77</a> }</span>
<span id="L78"><a href="#L78" aria-label="Line 78">78</a> </span>
<span id="L79"><a href="#L79" aria-label="Line 79">79</a> function isThenable(value: unknown): value is PromiseLike&lt;unknown&gt; {</span>
<span id="L80"><a href="#L80" aria-label="Line 80">80</a>   return typeof value === 'object' &amp;&amp; value !== null &amp;&amp;</span>
<span id="L81"><a href="#L81" aria-label="Line 81">81</a>     typeof (value as { then?: unknown }).then === 'function';</span>
<span id="L82"><a href="#L82" aria-label="Line 82">82</a> }</span>
<span id="L83"><a href="#L83" aria-label="Line 83">83</a> </span></code></pre>

## Documentation version

Documentation built with @pibbl/core 0.0.2, revision 272a94a. ALPHA — NOT FOR PRODUCTION USE.
