# packages/core/src/features/particles/lib/flow/hook.ts
This is the source snapshot used to build these API details. [View this revision on GitHub](https://github.com/benlesh/pibbl/blob/272a94aaf62e0bd6ad8726a4c607a76a9ec44ca1/packages/core/src/features/particles/lib/flow/hook.ts#L299).

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<pre class="api-source"><code><span id="L1"><a href="#L1" aria-label="Line 1">1</a> import type { PibblParticleSystemOptions } from '../types.js';</span>
<span id="L2"><a href="#L2" aria-label="Line 2">2</a> import {</span>
<span id="L3"><a href="#L3" aria-label="Line 3">3</a>   resolveSignalValue,</span>
<span id="L4"><a href="#L4" aria-label="Line 4">4</a>   signal,</span>
<span id="L5"><a href="#L5" aria-label="Line 5">5</a>   type Signal,</span>
<span id="L6"><a href="#L6" aria-label="Line 6">6</a>   type SignalValue,</span>
<span id="L7"><a href="#L7" aria-label="Line 7">7</a> } from &quot;@pibbl/core&quot;;</span>
<span id="L8"><a href="#L8" aria-label="Line 8">8</a> import {</span>
<span id="L9"><a href="#L9" aria-label="Line 9">9</a>   pibblInternalCurrentRenderOwner,</span>
<span id="L10"><a href="#L10" aria-label="Line 10">10</a>   pibblInternalCurrentSimulationOwner,</span>
<span id="L11"><a href="#L11" aria-label="Line 11">11</a>   pibblInternalOnRenderFinish,</span>
<span id="L12"><a href="#L12" aria-label="Line 12">12</a>   pibblInternalQueueSimulationCommitAcknowledgement,</span>
<span id="L13"><a href="#L13" aria-label="Line 13">13</a>   pibblInternalRegisterSimulationAdvance,</span>
<span id="L14"><a href="#L14" aria-label="Line 14">14</a>   useInternalHookSlot,</span>
<span id="L15"><a href="#L15" aria-label="Line 15">15</a>   type PibblInternalSimulationOwner,</span>
<span id="L16"><a href="#L16" aria-label="Line 16">16</a> } from &quot;@pibbl/core/internal&quot;;</span>
<span id="L17"><a href="#L17" aria-label="Line 17">17</a> import { FlowFieldKernel2D, type FlowSource2D } from &quot;./field.js&quot;;</span>
<span id="L18"><a href="#L18" aria-label="Line 18">18</a> </span>
<span id="L19"><a href="#L19" aria-label="Line 19">19</a> /**</span>
<span id="L20"><a href="#L20" aria-label="Line 20">20</a>  * Committed obstacle geometry and motion packed into borrowed numeric buffers.</span>
<span id="L21"><a href="#L21" aria-label="Line 21">21</a>  *</span>
<span id="L22"><a href="#L22" aria-label="Line 22">22</a>  * @see {@link PibblFlowObstacleSource2D}</span>
<span id="L23"><a href="#L23" aria-label="Line 23">23</a>  */</span>
<span id="L24"><a href="#L24" aria-label="Line 24">24</a> export interface PibblFlowObstacleBatch2D {</span>
<span id="L25"><a href="#L25" aria-label="Line 25">25</a>   /**</span>
<span id="L26"><a href="#L26" aria-label="Line 26">26</a>    * Revision used to detect changes to the underlying state or geometry. See</span>
<span id="L27"><a href="#L27" aria-label="Line 27">27</a>    * {@link PibblFlowObstacleBatch2D}.</span>
<span id="L28"><a href="#L28" aria-label="Line 28">28</a>    */</span>
<span id="L29"><a href="#L29" aria-label="Line 29">29</a>   readonly revision: number;</span>
<span id="L30"><a href="#L30" aria-label="Line 30">30</a>   /** cx, cy, halfWidth, halfHeight, radians, vx, vy, omega, COM x/y. */</span>
<span id="L31"><a href="#L31" aria-label="Line 31">31</a>   readonly boxes: Float64Array;</span>
<span id="L32"><a href="#L32" aria-label="Line 32">32</a>   /**</span>
<span id="L33"><a href="#L33" aria-label="Line 33">33</a>    * Packed ellipse obstacle data consumed by the simulation. See {@link PibblFlowObstacleBatch2D}.</span>
<span id="L34"><a href="#L34" aria-label="Line 34">34</a>    */</span>
<span id="L35"><a href="#L35" aria-label="Line 35">35</a>   readonly ellipses?: Float64Array;</span>
<span id="L36"><a href="#L36" aria-label="Line 36">36</a>   /**</span>
<span id="L37"><a href="#L37" aria-label="Line 37">37</a>    * Packed polygon obstacle data consumed by the simulation. See {@link PibblFlowObstacleBatch2D}.</span>
<span id="L38"><a href="#L38" aria-label="Line 38">38</a>    */</span>
<span id="L39"><a href="#L39" aria-label="Line 39">39</a>   readonly polygons?: Float64Array;</span>
<span id="L40"><a href="#L40" aria-label="Line 40">40</a> }</span>
<span id="L41"><a href="#L41" aria-label="Line 41">41</a> /**</span>
<span id="L42"><a href="#L42" aria-label="Line 42">42</a>  * Supplies committed obstacle batches to a flow field without transferring buffer ownership.</span>
<span id="L43"><a href="#L43" aria-label="Line 43">43</a>  *</span>
<span id="L44"><a href="#L44" aria-label="Line 44">44</a>  * @see {@link PibblFlowObstacleBatch2D}</span>
<span id="L45"><a href="#L45" aria-label="Line 45">45</a>  * @see {@link PibblFlowFieldOptions2D}</span>
<span id="L46"><a href="#L46" aria-label="Line 46">46</a>  */</span>
<span id="L47"><a href="#L47" aria-label="Line 47">47</a> export interface PibblFlowObstacleSource2D {</span>
<span id="L48"><a href="#L48" aria-label="Line 48">48</a>   /**</span>
<span id="L49"><a href="#L49" aria-label="Line 49">49</a>    * Returns committed simulation state. Buffers are borrowed for this call only.</span>
<span id="L50"><a href="#L50" aria-label="Line 50">50</a>    * @returns The current obstacle revision and packed obstacle geometry. See</span>
<span id="L51"><a href="#L51" aria-label="Line 51">51</a>    * {@link PibblFlowObstacleBatch2D} .</span>
<span id="L52"><a href="#L52" aria-label="Line 52">52</a>    */</span>
<span id="L53"><a href="#L53" aria-label="Line 53">53</a>   read(): PibblFlowObstacleBatch2D;</span>
<span id="L54"><a href="#L54" aria-label="Line 54">54</a> }</span>
<span id="L55"><a href="#L55" aria-label="Line 55">55</a> /**</span>
<span id="L56"><a href="#L56" aria-label="Line 56">56</a>  * Logical bounds, grid resolution, obstacle source, and buoyancy for a flow field.</span>
<span id="L57"><a href="#L57" aria-label="Line 57">57</a>  *</span>
<span id="L58"><a href="#L58" aria-label="Line 58">58</a>  * @see {@link PibblFlowObstacleSource2D}</span>
<span id="L59"><a href="#L59" aria-label="Line 59">59</a>  * @see {@link useFlowField2D}</span>
<span id="L60"><a href="#L60" aria-label="Line 60">60</a>  */</span>
<span id="L61"><a href="#L61" aria-label="Line 61">61</a> export interface PibblFlowFieldOptions2D {</span>
<span id="L62"><a href="#L62" aria-label="Line 62">62</a>   /** Logical region constraining the content or query. See {@link PibblFlowFieldOptions2D}. */</span>
<span id="L63"><a href="#L63" aria-label="Line 63">63</a>   readonly bounds: Readonly&lt;{</span>
<span id="L64"><a href="#L64" aria-label="Line 64">64</a>     /**</span>
<span id="L65"><a href="#L65" aria-label="Line 65">65</a>      * Horizontal extent in the units of the containing geometry or surface. See</span>
<span id="L66"><a href="#L66" aria-label="Line 66">66</a>      * {@link PibblFlowFieldOptions2D}.</span>
<span id="L67"><a href="#L67" aria-label="Line 67">67</a>      */</span>
<span id="L68"><a href="#L68" aria-label="Line 68">68</a>     width: number;</span>
<span id="L69"><a href="#L69" aria-label="Line 69">69</a>     /**</span>
<span id="L70"><a href="#L70" aria-label="Line 70">70</a>      * Vertical extent in the units of the containing geometry or surface. See</span>
<span id="L71"><a href="#L71" aria-label="Line 71">71</a>      * {@link PibblFlowFieldOptions2D}.</span>
<span id="L72"><a href="#L72" aria-label="Line 72">72</a>      */</span>
<span id="L73"><a href="#L73" aria-label="Line 73">73</a>     height: number;</span>
<span id="L74"><a href="#L74" aria-label="Line 74">74</a>   }&gt;;</span>
<span id="L75"><a href="#L75" aria-label="Line 75">75</a>   /** Dimensions of the simulation or raster grid. See {@link PibblFlowFieldOptions2D}. */</span>
<span id="L76"><a href="#L76" aria-label="Line 76">76</a>   readonly resolution: readonly [columns: number, rows: number];</span>
<span id="L77"><a href="#L77" aria-label="Line 77">77</a>   /**</span>
<span id="L78"><a href="#L78" aria-label="Line 78">78</a>    * Obstacle geometry used by the flow or water simulation. See {@link PibblFlowObstacleSource2D}.</span>
<span id="L79"><a href="#L79" aria-label="Line 79">79</a>    */</span>
<span id="L80"><a href="#L80" aria-label="Line 80">80</a>   readonly obstacles?: PibblFlowObstacleSource2D;</span>
<span id="L81"><a href="#L81" aria-label="Line 81">81</a>   /** Strength of heat-driven upward motion in the flow field. See {@link PibblFlowFieldOptions2D}. */</span>
<span id="L82"><a href="#L82" aria-label="Line 82">82</a>   readonly buoyancy?: number;</span>
<span id="L83"><a href="#L83" aria-label="Line 83">83</a> }</span>
<span id="L84"><a href="#L84" aria-label="Line 84">84</a> declare const flowBrand: unique symbol;</span>
<span id="L85"><a href="#L85" aria-label="Line 85">85</a> /**</span>
<span id="L86"><a href="#L86" aria-label="Line 86">86</a>  * A mount-owned flow field with revision tracking and batched velocity sampling.</span>
<span id="L87"><a href="#L87" aria-label="Line 87">87</a>  *</span>
<span id="L88"><a href="#L88" aria-label="Line 88">88</a>  * @see {@link Signal}</span>
<span id="L89"><a href="#L89" aria-label="Line 89">89</a>  * @see {@link useFlowField2D}</span>
<span id="L90"><a href="#L90" aria-label="Line 90">90</a>  * @see {@link useFlowSource2D}</span>
<span id="L91"><a href="#L91" aria-label="Line 91">91</a>  * @see {@link PibblParticleSystemOptions}</span>
<span id="L92"><a href="#L92" aria-label="Line 92">92</a>  */</span>
<span id="L93"><a href="#L93" aria-label="Line 93">93</a> export interface PibblFlowField2D {</span>
<span id="L94"><a href="#L94" aria-label="Line 94">94</a>   readonly [flowBrand]: true;</span>
<span id="L95"><a href="#L95" aria-label="Line 95">95</a>   /** Revision used to detect changes to the underlying state or geometry. See {@link Signal}. */</span>
<span id="L96"><a href="#L96" aria-label="Line 96">96</a>   readonly revision: Signal&lt;number&gt;;</span>
<span id="L97"><a href="#L97" aria-label="Line 97">97</a>   /**</span>
<span id="L98"><a href="#L98" aria-label="Line 98">98</a>    * Samples velocities for packed position pairs into caller-provided output storage. See</span>
<span id="L99"><a href="#L99" aria-label="Line 99">99</a>    * {@link PibblFlowField2D}.</span>
<span id="L100"><a href="#L100" aria-label="Line 100">100</a>    * @param positions - Packed input positions, with two floats per particle.</span>
<span id="L101"><a href="#L101" aria-label="Line 101">101</a>    * @param velocities - Output buffer receiving sampled velocities, with two floats per particle.</span>
<span id="L102"><a href="#L102" aria-label="Line 102">102</a>    * @param count - Number of position pairs to sample.</span>
<span id="L103"><a href="#L103" aria-label="Line 103">103</a>    */</span>
<span id="L104"><a href="#L104" aria-label="Line 104">104</a>   sampleBatch(positions: Float32Array, velocities: Float32Array, count: number): void;</span>
<span id="L105"><a href="#L105" aria-label="Line 105">105</a> }</span>
<span id="L106"><a href="#L106" aria-label="Line 106">106</a> /**</span>
<span id="L107"><a href="#L107" aria-label="Line 107">107</a>  * Reactive position, radius, acceleration, heat, and enablement of a flow source.</span>
<span id="L108"><a href="#L108" aria-label="Line 108">108</a>  *</span>
<span id="L109"><a href="#L109" aria-label="Line 109">109</a>  * @see {@link SignalValue}</span>
<span id="L110"><a href="#L110" aria-label="Line 110">110</a>  * @see {@link useFlowSource2D}</span>
<span id="L111"><a href="#L111" aria-label="Line 111">111</a>  */</span>
<span id="L112"><a href="#L112" aria-label="Line 112">112</a> export interface PibblFlowSourceOptions2D {</span>
<span id="L113"><a href="#L113" aria-label="Line 113">113</a>   /** Position of the geometry, source, or selected resize handle. See {@link SignalValue}. */</span>
<span id="L114"><a href="#L114" aria-label="Line 114">114</a>   readonly position: SignalValue&lt;readonly [number, number]&gt;;</span>
<span id="L115"><a href="#L115" aria-label="Line 115">115</a>   /** Radius in the coordinate system of this geometry or effect. See {@link SignalValue}. */</span>
<span id="L116"><a href="#L116" aria-label="Line 116">116</a>   readonly radius: SignalValue&lt;number&gt;;</span>
<span id="L117"><a href="#L117" aria-label="Line 117">117</a>   /** Acceleration injected by this flow source. See {@link SignalValue}. */</span>
<span id="L118"><a href="#L118" aria-label="Line 118">118</a>   readonly acceleration?: SignalValue&lt;readonly [number, number]&gt;;</span>
<span id="L119"><a href="#L119" aria-label="Line 119">119</a>   /** Heat injected by this flow source. See {@link SignalValue}. */</span>
<span id="L120"><a href="#L120" aria-label="Line 120">120</a>   readonly heat?: SignalValue&lt;number&gt;;</span>
<span id="L121"><a href="#L121" aria-label="Line 121">121</a>   /** Whether this operation or resource participates in updates. See {@link SignalValue}. */</span>
<span id="L122"><a href="#L122" aria-label="Line 122">122</a>   readonly enabled?: SignalValue&lt;boolean&gt;;</span>
<span id="L123"><a href="#L123" aria-label="Line 123">123</a> }</span>
<span id="L124"><a href="#L124" aria-label="Line 124">124</a> const controllers = new WeakMap&lt;PibblFlowField2D, FlowController2D&gt;();</span>
<span id="L125"><a href="#L125" aria-label="Line 125">125</a> const STEP = 1000 / 60;</span>
<span id="L126"><a href="#L126" aria-label="Line 126">126</a> const EMPTY_OBSTACLES = Object.freeze({ boxes: new Float64Array(0) });</span>
<span id="L127"><a href="#L127" aria-label="Line 127">127</a> </span>
<span id="L128"><a href="#L128" aria-label="Line 128">128</a> /** Private coupling point; ordinary callers see only the read-only field handle. */</span>
<span id="L129"><a href="#L129" aria-label="Line 129">129</a> export function getFlowController2D(handle: PibblFlowField2D): FlowController2D {</span>
<span id="L130"><a href="#L130" aria-label="Line 130">130</a>   const controller = controllers.get(handle);</span>
<span id="L131"><a href="#L131" aria-label="Line 131">131</a>   if (!controller) throw new TypeError(&quot;Expected a Pibbl flow field.&quot;);</span>
<span id="L132"><a href="#L132" aria-label="Line 132">132</a>   controller.requireActive();</span>
<span id="L133"><a href="#L133" aria-label="Line 133">133</a>   return controller;</span>
<span id="L134"><a href="#L134" aria-label="Line 134">134</a> }</span>
<span id="L135"><a href="#L135" aria-label="Line 135">135</a> </span>
<span id="L136"><a href="#L136" aria-label="Line 136">136</a> export class FlowController2D {</span>
<span id="L137"><a href="#L137" aria-label="Line 137">137</a>   readonly handle: PibblFlowField2D;</span>
<span id="L138"><a href="#L138" aria-label="Line 138">138</a>   private committed: FlowFieldKernel2D | undefined;</span>
<span id="L139"><a href="#L139" aria-label="Line 139">139</a>   private candidate: FlowFieldKernel2D | undefined;</span>
<span id="L140"><a href="#L140" aria-label="Line 140">140</a>   private readonly revision = signal(0);</span>
<span id="L141"><a href="#L141" aria-label="Line 141">141</a>   private readonly sources = new Map&lt;object, FlowSource2D&gt;();</span>
<span id="L142"><a href="#L142" aria-label="Line 142">142</a>   private sourceList: readonly FlowSource2D[] = [];</span>
<span id="L143"><a href="#L143" aria-label="Line 143">143</a>   private unregister: (() =&gt; void) | undefined;</span>
<span id="L144"><a href="#L144" aria-label="Line 144">144</a>   private lastTime: number | undefined;</span>
<span id="L145"><a href="#L145" aria-label="Line 145">145</a>   private remainder = 0;</span>
<span id="L146"><a href="#L146" aria-label="Line 146">146</a>   private obstacleRevision: number | undefined;</span>
<span id="L147"><a href="#L147" aria-label="Line 147">147</a>   private obstacleSourceChanged = true;</span>
<span id="L148"><a href="#L148" aria-label="Line 148">148</a>   private options: PibblFlowFieldOptions2D;</span>
<span id="L149"><a href="#L149" aria-label="Line 149">149</a>   private consumers = 0;</span>
<span id="L150"><a href="#L150" aria-label="Line 150">150</a>   constructor(</span>
<span id="L151"><a href="#L151" aria-label="Line 151">151</a>     private readonly owner: PibblInternalSimulationOwner,</span>
<span id="L152"><a href="#L152" aria-label="Line 152">152</a>     options: PibblFlowFieldOptions2D,</span>
<span id="L153"><a href="#L153" aria-label="Line 153">153</a>   ) {</span>
<span id="L154"><a href="#L154" aria-label="Line 154">154</a>     this.options = options;</span>
<span id="L155"><a href="#L155" aria-label="Line 155">155</a>     const [columns, rows] = options.resolution;</span>
<span id="L156"><a href="#L156" aria-label="Line 156">156</a>     this.committed = new FlowFieldKernel2D(</span>
<span id="L157"><a href="#L157" aria-label="Line 157">157</a>       columns,</span>
<span id="L158"><a href="#L158" aria-label="Line 158">158</a>       rows,</span>
<span id="L159"><a href="#L159" aria-label="Line 159">159</a>       options.bounds.width,</span>
<span id="L160"><a href="#L160" aria-label="Line 160">160</a>       options.bounds.height,</span>
<span id="L161"><a href="#L161" aria-label="Line 161">161</a>     );</span>
<span id="L162"><a href="#L162" aria-label="Line 162">162</a>     this.candidate = new FlowFieldKernel2D(</span>
<span id="L163"><a href="#L163" aria-label="Line 163">163</a>       columns,</span>
<span id="L164"><a href="#L164" aria-label="Line 164">164</a>       rows,</span>
<span id="L165"><a href="#L165" aria-label="Line 165">165</a>       options.bounds.width,</span>
<span id="L166"><a href="#L166" aria-label="Line 166">166</a>       options.bounds.height,</span>
<span id="L167"><a href="#L167" aria-label="Line 167">167</a>     );</span>
<span id="L168"><a href="#L168" aria-label="Line 168">168</a>     this.handle = Object.freeze({</span>
<span id="L169"><a href="#L169" aria-label="Line 169">169</a>       revision: this.revision.asReadonly(),</span>
<span id="L170"><a href="#L170" aria-label="Line 170">170</a>       sampleBatch: (</span>
<span id="L171"><a href="#L171" aria-label="Line 171">171</a>         positions: Float32Array,</span>
<span id="L172"><a href="#L172" aria-label="Line 172">172</a>         velocities: Float32Array,</span>
<span id="L173"><a href="#L173" aria-label="Line 173">173</a>         count: number,</span>
<span id="L174"><a href="#L174" aria-label="Line 174">174</a>       ) =&gt; {</span>
<span id="L175"><a href="#L175" aria-label="Line 175">175</a>         this.requireActive().sampleBatch(positions, velocities, count);</span>
<span id="L176"><a href="#L176" aria-label="Line 176">176</a>       },</span>
<span id="L177"><a href="#L177" aria-label="Line 177">177</a>     }) as PibblFlowField2D;</span>
<span id="L178"><a href="#L178" aria-label="Line 178">178</a>     controllers.set(this.handle, this);</span>
<span id="L179"><a href="#L179" aria-label="Line 179">179</a>   }</span>
<span id="L180"><a href="#L180" aria-label="Line 180">180</a>   requireActive(): FlowFieldKernel2D {</span>
<span id="L181"><a href="#L181" aria-label="Line 181">181</a>     if (!this.committed) throw new Error(&quot;Pibbl flow field is disposed.&quot;);</span>
<span id="L182"><a href="#L182" aria-label="Line 182">182</a>     return this.committed;</span>
<span id="L183"><a href="#L183" aria-label="Line 183">183</a>   }</span>
<span id="L184"><a href="#L184" aria-label="Line 184">184</a>   validateOptions(options: PibblFlowFieldOptions2D): void {</span>
<span id="L185"><a href="#L185" aria-label="Line 185">185</a>     const field = this.requireActive();</span>
<span id="L186"><a href="#L186" aria-label="Line 186">186</a>     if (</span>
<span id="L187"><a href="#L187" aria-label="Line 187">187</a>       field.width !== options.bounds.width ||</span>
<span id="L188"><a href="#L188" aria-label="Line 188">188</a>       field.height !== options.bounds.height ||</span>
<span id="L189"><a href="#L189" aria-label="Line 189">189</a>       field.columns !== options.resolution[0] ||</span>
<span id="L190"><a href="#L190" aria-label="Line 190">190</a>       field.rows !== options.resolution[1]</span>
<span id="L191"><a href="#L191" aria-label="Line 191">191</a>     ) {</span>
<span id="L192"><a href="#L192" aria-label="Line 192">192</a>       throw new Error(</span>
<span id="L193"><a href="#L193" aria-label="Line 193">193</a>         &quot;Flow bounds and resolution are mount-only; use a keyed remount to change them.&quot;,</span>
<span id="L194"><a href="#L194" aria-label="Line 194">194</a>       );</span>
<span id="L195"><a href="#L195" aria-label="Line 195">195</a>     }</span>
<span id="L196"><a href="#L196" aria-label="Line 196">196</a>     if (!Number.isFinite(options.buoyancy ?? -300))</span>
<span id="L197"><a href="#L197" aria-label="Line 197">197</a>       throw new RangeError(&quot;Flow buoyancy must be finite.&quot;);</span>
<span id="L198"><a href="#L198" aria-label="Line 198">198</a>   }</span>
<span id="L199"><a href="#L199" aria-label="Line 199">199</a>   adoptOptions(options: PibblFlowFieldOptions2D): void {</span>
<span id="L200"><a href="#L200" aria-label="Line 200">200</a>     if (!this.committed) return;</span>
<span id="L201"><a href="#L201" aria-label="Line 201">201</a>     if (this.options.obstacles !== options.obstacles)</span>
<span id="L202"><a href="#L202" aria-label="Line 202">202</a>       this.obstacleSourceChanged = true;</span>
<span id="L203"><a href="#L203" aria-label="Line 203">203</a>     this.options = options;</span>
<span id="L204"><a href="#L204" aria-label="Line 204">204</a>   }</span>
<span id="L205"><a href="#L205" aria-label="Line 205">205</a>   setSource(key: object, source: FlowSource2D | undefined): void {</span>
<span id="L206"><a href="#L206" aria-label="Line 206">206</a>     if (!this.committed) return;</span>
<span id="L207"><a href="#L207" aria-label="Line 207">207</a>     if (source) this.sources.set(key, source);</span>
<span id="L208"><a href="#L208" aria-label="Line 208">208</a>     else this.sources.delete(key);</span>
<span id="L209"><a href="#L209" aria-label="Line 209">209</a>     this.sourceList = Array.from(this.sources.values());</span>
<span id="L210"><a href="#L210" aria-label="Line 210">210</a>     this.synchronize();</span>
<span id="L211"><a href="#L211" aria-label="Line 211">211</a>   }</span>
<span id="L212"><a href="#L212" aria-label="Line 212">212</a>   retain(): () =&gt; void {</span>
<span id="L213"><a href="#L213" aria-label="Line 213">213</a>     this.requireActive();</span>
<span id="L214"><a href="#L214" aria-label="Line 214">214</a>     this.consumers++;</span>
<span id="L215"><a href="#L215" aria-label="Line 215">215</a>     this.synchronize();</span>
<span id="L216"><a href="#L216" aria-label="Line 216">216</a>     let released = false;</span>
<span id="L217"><a href="#L217" aria-label="Line 217">217</a>     return () =&gt; {</span>
<span id="L218"><a href="#L218" aria-label="Line 218">218</a>       if (released) return;</span>
<span id="L219"><a href="#L219" aria-label="Line 219">219</a>       released = true;</span>
<span id="L220"><a href="#L220" aria-label="Line 220">220</a>       this.consumers--;</span>
<span id="L221"><a href="#L221" aria-label="Line 221">221</a>       this.synchronize();</span>
<span id="L222"><a href="#L222" aria-label="Line 222">222</a>     };</span>
<span id="L223"><a href="#L223" aria-label="Line 223">223</a>   }</span>
<span id="L224"><a href="#L224" aria-label="Line 224">224</a>   private synchronize(): void {</span>
<span id="L225"><a href="#L225" aria-label="Line 225">225</a>     const active =</span>
<span id="L226"><a href="#L226" aria-label="Line 226">226</a>       this.committed &amp;&amp; (this.sources.size &gt; 0 || this.consumers &gt; 0);</span>
<span id="L227"><a href="#L227" aria-label="Line 227">227</a>     if (active &amp;&amp; !this.unregister) {</span>
<span id="L228"><a href="#L228" aria-label="Line 228">228</a>       this.unregister = pibblInternalRegisterSimulationAdvance(</span>
<span id="L229"><a href="#L229" aria-label="Line 229">229</a>         this.owner,</span>
<span id="L230"><a href="#L230" aria-label="Line 230">230</a>         &quot;physics&quot;,</span>
<span id="L231"><a href="#L231" aria-label="Line 231">231</a>         (frame, batch) =&gt; {</span>
<span id="L232"><a href="#L232" aria-label="Line 232">232</a>           const committed = this.requireActive();</span>
<span id="L233"><a href="#L233" aria-label="Line 233">233</a>           const candidate = this.candidate!;</span>
<span id="L234"><a href="#L234" aria-label="Line 234">234</a>           const elapsed =</span>
<span id="L235"><a href="#L235" aria-label="Line 235">235</a>             this.lastTime === undefined</span>
<span id="L236"><a href="#L236" aria-label="Line 236">236</a>               ? 0</span>
<span id="L237"><a href="#L237" aria-label="Line 237">237</a>               : Math.max(0, frame.logicalTime - this.lastTime);</span>
<span id="L238"><a href="#L238" aria-label="Line 238">238</a>           const accumulated = this.remainder + Math.min(elapsed, STEP * 4);</span>
<span id="L239"><a href="#L239" aria-label="Line 239">239</a>           const steps = Math.min(4, Math.floor((accumulated + 1e-7) / STEP));</span>
<span id="L240"><a href="#L240" aria-label="Line 240">240</a>           const remainder = Math.max(0, accumulated - steps * STEP);</span>
<span id="L241"><a href="#L241" aria-label="Line 241">241</a>           candidate.copyFrom(committed);</span>
<span id="L242"><a href="#L242" aria-label="Line 242">242</a>           const obstacles = this.options.obstacles?.read();</span>
<span id="L243"><a href="#L243" aria-label="Line 243">243</a>           const nextObstacleRevision = obstacles?.revision;</span>
<span id="L244"><a href="#L244" aria-label="Line 244">244</a>           const obstaclesChanged =</span>
<span id="L245"><a href="#L245" aria-label="Line 245">245</a>             this.obstacleSourceChanged ||</span>
<span id="L246"><a href="#L246" aria-label="Line 246">246</a>             nextObstacleRevision !== this.obstacleRevision;</span>
<span id="L247"><a href="#L247" aria-label="Line 247">247</a>           if (obstaclesChanged) {</span>
<span id="L248"><a href="#L248" aria-label="Line 248">248</a>             candidate.setObstacles(obstacles ?? EMPTY_OBSTACLES);</span>
<span id="L249"><a href="#L249" aria-label="Line 249">249</a>           }</span>
<span id="L250"><a href="#L250" aria-label="Line 250">250</a>           for (let i = 0; i &lt; steps; i++)</span>
<span id="L251"><a href="#L251" aria-label="Line 251">251</a>             candidate.advance(</span>
<span id="L252"><a href="#L252" aria-label="Line 252">252</a>               STEP / 1000,</span>
<span id="L253"><a href="#L253" aria-label="Line 253">253</a>               this.sourceList,</span>
<span id="L254"><a href="#L254" aria-label="Line 254">254</a>               this.options.buoyancy ?? -300,</span>
<span id="L255"><a href="#L255" aria-label="Line 255">255</a>             );</span>
<span id="L256"><a href="#L256" aria-label="Line 256">256</a>           if (steps &gt; 0 || obstaclesChanged) {</span>
<span id="L257"><a href="#L257" aria-label="Line 257">257</a>             batch.stage(this.revision, this.revision.get() + 1, this);</span>
<span id="L258"><a href="#L258" aria-label="Line 258">258</a>           }</span>
<span id="L259"><a href="#L259" aria-label="Line 259">259</a>           pibblInternalQueueSimulationCommitAcknowledgement(</span>
<span id="L260"><a href="#L260" aria-label="Line 260">260</a>             this.owner,</span>
<span id="L261"><a href="#L261" aria-label="Line 261">261</a>             (_frame, outcome) =&gt; {</span>
<span id="L262"><a href="#L262" aria-label="Line 262">262</a>               if (!outcome.applied || !this.committed) return;</span>
<span id="L263"><a href="#L263" aria-label="Line 263">263</a>               this.committed = candidate;</span>
<span id="L264"><a href="#L264" aria-label="Line 264">264</a>               this.candidate = committed;</span>
<span id="L265"><a href="#L265" aria-label="Line 265">265</a>               this.lastTime = frame.logicalTime;</span>
<span id="L266"><a href="#L266" aria-label="Line 266">266</a>               this.remainder = remainder;</span>
<span id="L267"><a href="#L267" aria-label="Line 267">267</a>               this.obstacleRevision = nextObstacleRevision;</span>
<span id="L268"><a href="#L268" aria-label="Line 268">268</a>               this.obstacleSourceChanged = false;</span>
<span id="L269"><a href="#L269" aria-label="Line 269">269</a>             },</span>
<span id="L270"><a href="#L270" aria-label="Line 270">270</a>           );</span>
<span id="L271"><a href="#L271" aria-label="Line 271">271</a>         },</span>
<span id="L272"><a href="#L272" aria-label="Line 272">272</a>       );</span>
<span id="L273"><a href="#L273" aria-label="Line 273">273</a>     } else if (!active &amp;&amp; this.unregister) {</span>
<span id="L274"><a href="#L274" aria-label="Line 274">274</a>       this.unregister();</span>
<span id="L275"><a href="#L275" aria-label="Line 275">275</a>       this.unregister = undefined;</span>
<span id="L276"><a href="#L276" aria-label="Line 276">276</a>       this.lastTime = undefined;</span>
<span id="L277"><a href="#L277" aria-label="Line 277">277</a>     }</span>
<span id="L278"><a href="#L278" aria-label="Line 278">278</a>   }</span>
<span id="L279"><a href="#L279" aria-label="Line 279">279</a>   dispose(): void {</span>
<span id="L280"><a href="#L280" aria-label="Line 280">280</a>     this.unregister?.();</span>
<span id="L281"><a href="#L281" aria-label="Line 281">281</a>     this.unregister = undefined;</span>
<span id="L282"><a href="#L282" aria-label="Line 282">282</a>     this.sources.clear();</span>
<span id="L283"><a href="#L283" aria-label="Line 283">283</a>     this.sourceList = [];</span>
<span id="L284"><a href="#L284" aria-label="Line 284">284</a>     this.committed = undefined;</span>
<span id="L285"><a href="#L285" aria-label="Line 285">285</a>     this.candidate = undefined;</span>
<span id="L286"><a href="#L286" aria-label="Line 286">286</a>   }</span>
<span id="L287"><a href="#L287" aria-label="Line 287">287</a> }</span>
<span id="L288"><a href="#L288" aria-label="Line 288">288</a> </span>
<span id="L289"><a href="#L289" aria-label="Line 289">289</a> /**</span>
<span id="L290"><a href="#L290" aria-label="Line 290">290</a>  * Creates a mount-owned 2D flow field with configured bounds, resolution, and optional obstacles.</span>
<span id="L291"><a href="#L291" aria-label="Line 291">291</a>  *</span>
<span id="L292"><a href="#L292" aria-label="Line 292">292</a>  * @param options - Field dimensions, sampling, decay, and obstacle settings. See</span>
<span id="L293"><a href="#L293" aria-label="Line 293">293</a>  * {@link PibblFlowFieldOptions2D} .</span>
<span id="L294"><a href="#L294" aria-label="Line 294">294</a>  * @returns A mount-owned 2D flow field sampled by particle effects. See {@link PibblFlowField2D}.</span>
<span id="L295"><a href="#L295" aria-label="Line 295">295</a>  *</span>
<span id="L296"><a href="#L296" aria-label="Line 296">296</a>  * @see {@link PibblFlowFieldOptions2D}</span>
<span id="L297"><a href="#L297" aria-label="Line 297">297</a>  * @see {@link PibblFlowField2D}</span>
<span id="L298"><a href="#L298" aria-label="Line 298">298</a>  */</span>
<span id="L299"><a href="#L299" aria-label="Line 299">299</a> export function useFlowField2D(options: PibblFlowFieldOptions2D): PibblFlowField2D {</span>
<span id="L300"><a href="#L300" aria-label="Line 300">300</a>   const simulationOwner = pibblInternalCurrentSimulationOwner();</span>
<span id="L301"><a href="#L301" aria-label="Line 301">301</a>   const renderOwner = pibblInternalCurrentRenderOwner();</span>
<span id="L302"><a href="#L302" aria-label="Line 302">302</a>   const controller = useInternalHookSlot(&quot;flow-field&quot;, (teardowns) =&gt; {</span>
<span id="L303"><a href="#L303" aria-label="Line 303">303</a>     const value = new FlowController2D(simulationOwner, options);</span>
<span id="L304"><a href="#L304" aria-label="Line 304">304</a>     teardowns.add(() =&gt; value.dispose());</span>
<span id="L305"><a href="#L305" aria-label="Line 305">305</a>     return value;</span>
<span id="L306"><a href="#L306" aria-label="Line 306">306</a>   }).value;</span>
<span id="L307"><a href="#L307" aria-label="Line 307">307</a>   controller.validateOptions(options);</span>
<span id="L308"><a href="#L308" aria-label="Line 308">308</a>   pibblInternalOnRenderFinish(renderOwner, (success) =&gt; {</span>
<span id="L309"><a href="#L309" aria-label="Line 309">309</a>     if (success) controller.adoptOptions(options);</span>
<span id="L310"><a href="#L310" aria-label="Line 310">310</a>   });</span>
<span id="L311"><a href="#L311" aria-label="Line 311">311</a>   return controller.handle;</span>
<span id="L312"><a href="#L312" aria-label="Line 312">312</a> }</span>
<span id="L313"><a href="#L313" aria-label="Line 313">313</a> </span>
<span id="L314"><a href="#L314" aria-label="Line 314">314</a> /**</span>
<span id="L315"><a href="#L315" aria-label="Line 315">315</a>  * Registers a mount-owned source of acceleration or heat in a flow field.</span>
<span id="L316"><a href="#L316" aria-label="Line 316">316</a>  *</span>
<span id="L317"><a href="#L317" aria-label="Line 317">317</a>  * @param field - Flow field receiving this source. See {@link PibblFlowField2D}.</span>
<span id="L318"><a href="#L318" aria-label="Line 318">318</a>  * @param options - Source position, influence, and strength settings. See</span>
<span id="L319"><a href="#L319" aria-label="Line 319">319</a>  * {@link PibblFlowSourceOptions2D} .</span>
<span id="L320"><a href="#L320" aria-label="Line 320">320</a>  *</span>
<span id="L321"><a href="#L321" aria-label="Line 321">321</a>  * @see {@link PibblFlowField2D}</span>
<span id="L322"><a href="#L322" aria-label="Line 322">322</a>  * @see {@link PibblFlowSourceOptions2D}</span>
<span id="L323"><a href="#L323" aria-label="Line 323">323</a>  */</span>
<span id="L324"><a href="#L324" aria-label="Line 324">324</a> export function useFlowSource2D(</span>
<span id="L325"><a href="#L325" aria-label="Line 325">325</a>   field: PibblFlowField2D,</span>
<span id="L326"><a href="#L326" aria-label="Line 326">326</a>   options: PibblFlowSourceOptions2D,</span>
<span id="L327"><a href="#L327" aria-label="Line 327">327</a> ): void {</span>
<span id="L328"><a href="#L328" aria-label="Line 328">328</a>   const controller = getFlowController2D(field);</span>
<span id="L329"><a href="#L329" aria-label="Line 329">329</a>   const renderOwner = pibblInternalCurrentRenderOwner();</span>
<span id="L330"><a href="#L330" aria-label="Line 330">330</a>   const position = resolveSignalValue(options.position);</span>
<span id="L331"><a href="#L331" aria-label="Line 331">331</a>   const radius = resolveSignalValue(options.radius);</span>
<span id="L332"><a href="#L332" aria-label="Line 332">332</a>   const acceleration = resolveSignalValue(</span>
<span id="L333"><a href="#L333" aria-label="Line 333">333</a>     options.acceleration ?? ([0, 0] as const),</span>
<span id="L334"><a href="#L334" aria-label="Line 334">334</a>   );</span>
<span id="L335"><a href="#L335" aria-label="Line 335">335</a>   const heat = resolveSignalValue(options.heat ?? 0);</span>
<span id="L336"><a href="#L336" aria-label="Line 336">336</a>   const enabled = resolveSignalValue(options.enabled ?? true);</span>
<span id="L337"><a href="#L337" aria-label="Line 337">337</a>   if (</span>
<span id="L338"><a href="#L338" aria-label="Line 338">338</a>     !Number.isFinite(position[0]) ||</span>
<span id="L339"><a href="#L339" aria-label="Line 339">339</a>     !Number.isFinite(position[1]) ||</span>
<span id="L340"><a href="#L340" aria-label="Line 340">340</a>     !Number.isFinite(radius) ||</span>
<span id="L341"><a href="#L341" aria-label="Line 341">341</a>     radius &lt;= 0 ||</span>
<span id="L342"><a href="#L342" aria-label="Line 342">342</a>     !Number.isFinite(acceleration[0]) ||</span>
<span id="L343"><a href="#L343" aria-label="Line 343">343</a>     !Number.isFinite(acceleration[1]) ||</span>
<span id="L344"><a href="#L344" aria-label="Line 344">344</a>     !Number.isFinite(heat) ||</span>
<span id="L345"><a href="#L345" aria-label="Line 345">345</a>     heat &lt; 0</span>
<span id="L346"><a href="#L346" aria-label="Line 346">346</a>   ) {</span>
<span id="L347"><a href="#L347" aria-label="Line 347">347</a>     throw new RangeError(</span>
<span id="L348"><a href="#L348" aria-label="Line 348">348</a>       &quot;Flow source requires finite values, positive radius and nonnegative heat.&quot;,</span>
<span id="L349"><a href="#L349" aria-label="Line 349">349</a>     );</span>
<span id="L350"><a href="#L350" aria-label="Line 350">350</a>   }</span>
<span id="L351"><a href="#L351" aria-label="Line 351">351</a>   const slot = useInternalHookSlot(&quot;flow-source&quot;, (teardowns) =&gt; {</span>
<span id="L352"><a href="#L352" aria-label="Line 352">352</a>     const value = { key: {}, controller, revision: 0 };</span>
<span id="L353"><a href="#L353" aria-label="Line 353">353</a>     teardowns.add(() =&gt; value.controller.setSource(value.key, undefined));</span>
<span id="L354"><a href="#L354" aria-label="Line 354">354</a>     return value;</span>
<span id="L355"><a href="#L355" aria-label="Line 355">355</a>   }).value;</span>
<span id="L356"><a href="#L356" aria-label="Line 356">356</a>   const revision = ++slot.revision;</span>
<span id="L357"><a href="#L357" aria-label="Line 357">357</a>   const source: FlowSource2D | undefined = enabled</span>
<span id="L358"><a href="#L358" aria-label="Line 358">358</a>     ? {</span>
<span id="L359"><a href="#L359" aria-label="Line 359">359</a>         x: position[0],</span>
<span id="L360"><a href="#L360" aria-label="Line 360">360</a>         y: position[1],</span>
<span id="L361"><a href="#L361" aria-label="Line 361">361</a>         radius,</span>
<span id="L362"><a href="#L362" aria-label="Line 362">362</a>         acceleration: [acceleration[0], acceleration[1]],</span>
<span id="L363"><a href="#L363" aria-label="Line 363">363</a>         heat,</span>
<span id="L364"><a href="#L364" aria-label="Line 364">364</a>       }</span>
<span id="L365"><a href="#L365" aria-label="Line 365">365</a>     : undefined;</span>
<span id="L366"><a href="#L366" aria-label="Line 366">366</a>   pibblInternalOnRenderFinish(renderOwner, (success) =&gt; {</span>
<span id="L367"><a href="#L367" aria-label="Line 367">367</a>     if (!success || revision !== slot.revision) return;</span>
<span id="L368"><a href="#L368" aria-label="Line 368">368</a>     if (slot.controller !== controller)</span>
<span id="L369"><a href="#L369" aria-label="Line 369">369</a>       slot.controller.setSource(slot.key, undefined);</span>
<span id="L370"><a href="#L370" aria-label="Line 370">370</a>     slot.controller = controller;</span>
<span id="L371"><a href="#L371" aria-label="Line 371">371</a>     controller.setSource(slot.key, source);</span>
<span id="L372"><a href="#L372" aria-label="Line 372">372</a>   });</span>
<span id="L373"><a href="#L373" aria-label="Line 373">373</a> }</span>
<span id="L374"><a href="#L374" aria-label="Line 374">374</a> </span></code></pre>

## Documentation version

Documentation built with @pibbl/core 0.0.2, revision 272a94a. ALPHA — NOT FOR PRODUCTION USE.
