Animation and scheduling
Detailed agent guidance · All capabilities
- defineAnimation: Defines a synchronous custom seekable animation sampler.
- drive: Creates a program that drives a writable signal with an animation definition.
- easing: Provides Pibbl’s frozen collection of easing functions and factories.
- keyframes: Defines two or more typed values across one duration.
- marker: Adds a named post-render milestone to an animation program.
- parallel: Runs animation programs from one shared local-time origin.
- playAnimation: Adapt an animation program into a state-owned task with exact playback cancellation.
- repeat: Repeats an animation program with an explicit direction.
- sequence: Runs animation programs one after another in source order.
- spring: Defines an analytic number spring with deterministic logical time.
- stepper: Defines playback-owned fixed-step stateful animation.
- tween: Defines duration-based interpolation between typed values.
- wait: Adds a finite duration to an animation program without writing a value.
- useAnimatedValue: Presents a target through a component-owned tween or spring signal.
- usePlayback: Owns command-driven animation playback for one mounted hook slot.
Documentation version
Section titled “Documentation version”Documentation built with @pibbl/core 0.0.2, revision c321a83. ALPHA — NOT FOR PRODUCTION USE.