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Animation and scheduling

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Detailed agent guidance · All capabilities

  • defineAnimation: Defines a synchronous custom seekable animation sampler.
  • drive: Creates a program that drives a writable signal with an animation definition.
  • easing: Provides Pibbl’s frozen collection of easing functions and factories.
  • keyframes: Defines two or more typed values across one duration.
  • marker: Adds a named post-render milestone to an animation program.
  • parallel: Runs animation programs from one shared local-time origin.
  • playAnimation: Adapt an animation program into a state-owned task with exact playback cancellation.
  • repeat: Repeats an animation program with an explicit direction.
  • sequence: Runs animation programs one after another in source order.
  • spring: Defines an analytic number spring with deterministic logical time.
  • stepper: Defines playback-owned fixed-step stateful animation.
  • tween: Defines duration-based interpolation between typed values.
  • wait: Adds a finite duration to an animation program without writing a value.
  • useAnimatedValue: Presents a target through a component-owned tween or spring signal.
  • usePlayback: Owns command-driven animation playback for one mounted hook slot.

Documentation built with @pibbl/core 0.0.2, revision c321a83. ALPHA — NOT FOR PRODUCTION USE.