# Textures and electric effects
[All galleries](/catalogs/)

- [Material Lab](/examples/material-lab/): Explore seeded marble, paper, and cellular surfaces as backgrounds and repeating fills. [Full page](/experience/material-lab/) · [Playground](/playground/#/examples/composition/material-lab)
- [Plasma Globe](/examples/plasma-globe/): Mix reusable tendrils and lightning fills into a glowing, interactive plasma globe. [Full page](/experience/plasma-globe/) · [Playground](/playground/#/examples/composition/plasma-globe)
- [Rainy Window](/examples/rainy-window/): Watch water bead, merge, and roll down glass while refracting a city scene. [Full page](/experience/rainy-window/) · [Playground](/playground/#/examples/composition/rainy-window)
- [Underwater scene](/examples/underwater/): Animate a texture-driven displacement filter over a cached scene while preserving click geometry. [Full page](/experience/underwater/) · [Playground](/playground/#/examples/composition/underwater)
## Documentation version

Documentation built with @pibbl/core 0.0.2, revision 2dccb19. ALPHA — NOT FOR PRODUCTION USE.
